1. Post #19401
    Degen's Avatar
    November 2011
    139 Posts
    Make it a can of that Christmas Tree life extender stuff and you have a Christmas Item.
    Those things are NOTORIOUSLY flammable.
    I quess I get what you mean :D good idea. But when I dont know how to rig it and make animations, it will be impossible to get workable.

    btw. I finally imported my snake into game, but just for a test. Its 1th STEP.
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  2. Post #19402
    NuggetWarmer's Avatar
    March 2008
    802 Posts
    Well, started a Cthulhu hat for pyro, It's coming along nicely for someone like me, who's most complex model was a dunce cap.

    I still need to do the eyes and tentacles, but I think it's pretty good for a first proper model.
    critiques and suggestions are needed, since I can't quite get the head down. But yeah, please, please tell anything I can improve and how I can do so.
    it's a smooth egg with a tumor, what is there to critique?
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  3. Post #19403
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    Man, I love your drawing! Keep it up! And I hope some of your great ideas will get into the game! Respect
    Thanks a bunch! Also, One item designed by me has actually made it into the game already. Oh, yeah, there's a little bonus if any of you make a model from one of my concepts and it makes it into the game. The wiki page will say this:



    You should spend as much time on your concepts as you do on the things on your art blog, like this:


    Rough pencil sketches aren't that appealing.
    Also, there is no need to repost the concepts that people have decided to model. It's just wasted text and space.

    Also, there isn't much of a point in including your thoughts on stats, either.
    But whatever floats your boat
    The elaborate stuff usually takes several days to draw. While I do want to show respect to the modellers and potential modellers, I think that would be a bit of a waste of time.

    I think there's a point in reposting the concepts people have offered to model. The items that are part of set ideas give more context if they remain. If someone saw a previous post and started pondering whether or not they wanted to model a certain item, and someone else then offered to model it, reposting the concept with red text on it could alert the original potential modeler, so they wouldn't make a redundant model. Also, saying hooray for two of the people who offered to model but not for the third would just be unfair.

    Yeah, I know that stats aren't the contributors' to decide. Still, if the modellers put the stat suggestions on the workshop pages, possibly linking to each others' pages so viewers can easily see the whole sets, and the stat ideas get positive comments, Valve might consider them. It's a long shot, but not impossible.

    I wonder if i should try making tiddlywinks too
    If you want to, I'd of course be really happy. I won't nag you about it, though.

    Oh, deodorant, could i get a clean side view of bun bun?
    Here you go.

    You could use the existing Flare Gun model, and just model the other stuff on it, right?




    Brotha?
       (requested that loooooooooooooooooooooong time ago)   
    Nope, brotha!
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  4. Post #19404
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,076 Posts
    oh my god yes i love you



    And no, i will not model it on top of the existing flare gun.
    That's for pussies
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  5. Post #19405
    Grimhound's Avatar
    April 2011
    3,259 Posts
    The aluminum bat sound can work for that.
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  6. Post #19406
    Blase005's Avatar
    September 2011
    436 Posts
    I changed the name of the Sandman replacement because I just couldn't model my first idea. So here is the other part of the model and new name:

    The Stone Storm. My original idea was The Cact 'N Rock which was going to be a cactus but modelling that was painful. So instead I made a broken sword that the Scout has fixed up with hard desert rocks. The model is still a WIP but I wanted to show you guys how it looked like.

    edit:


    ...Can someone UV map this for me?
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  7. Post #19407
    Kenori's Avatar
    September 2009
    486 Posts
    I quess I get what you mean :D good idea. But when I dont know how to rig it and make animations, it will be impossible to get workable.
    This is what I'm working on. Get me a model working, and I will use it to test. I really really wanna learn how to do this.
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  8. Post #19408
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,076 Posts

    ...Can someone UV map this for me?

    Holy hell that is high-poly
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  9. Post #19409
    LegndNikko's Avatar
    October 2009
    9,225 Posts
    Looks too empty. And some dangling roots on the bottom would look nice, imo.
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  10. Post #19410
    Doughnut Bear's Avatar
    October 2011
    213 Posts



    started texturing again for like the 5th time....

    also does anyone know of a way to look at an items jigglebones? i suck at setting them up so a reference would be nice
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  11. Post #19411
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    1,924 Posts
    Just finished this up, what do ya think?
    'THE SOCK NOSE'



    Please vote it up and comment if you like it :) And would the guy who first posted this idea please post his steam URL so I can give him credit, thanks.
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  12. Post #19412
    Blase005's Avatar
    September 2011
    436 Posts

    Changed up the model to remove some of the polys and as promised I gave it a AO mapping... it may look like shit but when It's finished it won't.
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  13. Post #19413
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    It looks idiotic. It looks absolutely wonderful!
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  14. Post #19414
    MultiTrip's Avatar
    July 2010
    359 Posts


    dont let the image fool you the rigging is broken as shit
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  15. Post #19415
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,070 Posts
    Just finished this up, what do ya think?
    'THE SOCK NOSE'



    Please vote it up and comment if you like it :) And would the guy who first posted this idea please post his steam URL so I can give him credit, thanks.
    Will it have breathing animations?
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  16. Post #19416
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,955 Posts

    Changed up the model to remove some of the polys and as promised I gave it a AO mapping... it may look like shit but when It's finished it won't.
    all that black space?
    fill it up.
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  17. Post #19417
    Degen's Avatar
    November 2011
    139 Posts
    Guys, if you do JIGGLE BONES where do you add WEAPON_BONE to skin? to the same skin modifier ? because it doesnt work.
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  18. Post #19418
    Gold Member
    Ripper Roo's Avatar
    July 2011
    3,868 Posts
    Will it have breathing animations?
    I don't think a sock is airtight enough for that.
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  19. Post #19419
    Blase005's Avatar
    September 2011
    436 Posts
    all that black space?
    fill it up.
    Dude...

    Not after this...
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  20. Post #19420
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,955 Posts
    Guys, if you do JIGGLE BONES where do you add WEAPON_BONE to skin? to the same skin modifier ? because it doesnt work.
    In max you click add in the side bar of the skin modifier, and add another bone. You then set the envelopes for each bone.
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  21. Post #19421
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    Dude...



    Not after this...
    Not necessarily that tight.
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  22. Post #19422
    Doughnut Bear's Avatar
    October 2011
    213 Posts
    anyone? i suck at jigglebones help appreciated
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  23. Post #19423
    Gold Member
    Demon!'s Avatar
    November 2011
    4,982 Posts
    anyone? i suck at jigglebones help appreciated
    What program are you using? If you're using Blender, here's a great tutorial: http://www.youtube.com/watch?v=JP9ce_ygeSA
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  24. Post #19424
    Degen's Avatar
    November 2011
    139 Posts
    In max you click add in the side bar of the skin modifier, and add another bone. You then set the envelopes for each bone.
    IŽll post a screenshot from MAX tommorow, now I go to the bed.. But when I add the jiggle bones and weapon bone together, spy doesnt hold it in hand.
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  25. Post #19425
    Blase005's Avatar
    September 2011
    436 Posts

    Better?
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  26. Post #19426
    Doughnut Bear's Avatar
    October 2011
    213 Posts
    What program are you using? If you're using Blender, here's a great tutorial: http://www.youtube.com/watch?v=JP9ce_ygeSA
    ya i use blender, what need help on is more in the settings of the jigglebones i cant seem to get them to behave properly. im going for a kind of effect similar to that of the mad milk's jigglebones for the wine in the bottle im using the following settings:
    $jigglebone "jiggle_1" {
    is_flexible {
    yaw_constraint 0 0
    pitch_stiffness 0
    pitch_constraint -2 2
    }
    }

    it wooks fine in the model viewer but ingame it flips out
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  27. Post #19427
    Gold Member
    Demon!'s Avatar
    November 2011
    4,982 Posts
    Rope looks a little high-poly, but your uv grouping better at least.

    ya i use blender, what need help on is more in the settings of the jigglebones i cant seem to get them to behave properly. im going for a kind of effect similar to that of the mad milk's jigglebones for the wine in the bottle im using the following settings:
    $jigglebone "jiggle_1" {
    is_flexible {
    yaw_constraint 0 0
    pitch_stiffness 0
    pitch_constraint -2 2
    }
    }

    it wooks fine in the model viewer but ingame it flips out
    I'm actually fairly new to jigglebones myself, so I can't offer much more help other than that video I posted to create your armature setup, sorry.
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  28. Post #19428
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    -snip nevermind-
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  29. Post #19429
    Sweet Roll Moderator
    Daimao's Avatar
    February 2007
    4,321 Posts
    Made a monocle today.



    It's all golden and jiggly and that stuff. It's up on the workshop if you want to vote for it.
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  30. Post #19430
    sasurai's Avatar
    May 2011
    920 Posts
    Made a monocle today.



    It's all golden and jiggly and that stuff. It's up on the workshop if you want to vote for it.
    I've never seen them all look so happy and friendly before.
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  31. Post #19431
    mat500's Avatar
    October 2010
    1,038 Posts
    Made a monocle today.



    It's all golden and jiggly and that stuff. It's up on the workshop if you want to vote for it.
    the medic with monocle remind me the Colonel Klink from Hogan's Heroes TV Show
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  32. Post #19432
    sasurai's Avatar
    May 2011
    920 Posts
    But yeah the smudgey texture on the glass is a really nice touch.
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  33. Post #19433
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    Made a monocle today.



    It's all golden and jiggly and that stuff. It's up on the workshop if you want to vote for it.
    Looks really nice. I'm a little bugged about the sawed-off chains, though. Couldn't you extend them to various pockets?
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  34. Post #19434

    September 2009
    3,264 Posts
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  35. Post #19435
    Sweet Roll Moderator
    Daimao's Avatar
    February 2007
    4,321 Posts
    Looks really nice. I'm a little bugged about the sawed-off chains, though. Couldn't you extend them to various pockets?
    That's not going to look nice rigging-wise tbh.
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  36. Post #19436
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,070 Posts
    I never knew Irish people were Jewish, I always thought they were Catholic.
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  37. Post #19437
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    That's not going to look nice rigging-wise tbh.
    I don't know anything about modeling, I'll take your word for it. How about removing the chain altogether, possibly as an alternative style? Chainless monocles exist in real life.
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  38. Post #19438

    September 2009
    3,264 Posts
    I never knew Irish people were Jewish, I always thought they were Catholic.
    ??
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  39. Post #19439
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,955 Posts
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  40. Post #19440
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,070 Posts
    See, Scout's from southern Boston and people there are of Irish backround. Facts aside it's a really nice model but not fitting for scout.
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