1. Post #15361
    Bonk Boy! NaNaNaNaNa...
    BANG!'s Avatar
    July 2006
    865 Posts













    Oh and fixed the winger reload clip.

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  2. Post #15362
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    Could somebody make a purple skin for the Fallen Angel Wings? it shouldn't take to long.

    Also KiMik, you should team color the wings on the winger with team yellow.
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  3. Post #15363
    El Fonz0's Avatar
    October 2011
    1,606 Posts
    Could somebody make a purple skin for the Fallen Angel Wings? it shouldn't take to long.

    Also KiMik, you should team color the wings on the winger with team yellow.
    He. Fucking. Said. No.
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  4. Post #15364
    otterwolfy's Avatar
    August 2011
    1,063 Posts
    Tried a different design on the bottom box that isn't as noisy.


    Consider removing the logos from the top box.
    Middle box looks good, just clean it up a bit: shrink the logos, reduce the amount of dots
    Maybe for the bottom one you could do a pattern like a falling cascade of bullets, like this:
    I originally had the logos removed from the top box, and it looked horrendously plain and the cream spirit of it looked terrible, the green logos balance it out greatly.

    I could try the bullets, but I'm afraid they'll end up like my bullet Christmas lights, and be too noisy. Also, I might try to do the smaller logos on the middle box, and maybe try to transform them into snowflakes.

    I think the middle one should be a single color.
    Looks kinda bland.


    Thanks for the crits guys, and what do you think of the new bottom box design? Too bland? Or should I change the stripe pattern to make it stand out more?
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  5. Post #15365
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    He. Fucking. Said. No.
    where did he say no about that? i didn't see it.
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  6. Post #15366
    Justnobody's Avatar
    August 2011
    2,065 Posts
    Bang, did I mention you always were my favorite polycount artist? Because you are. You sexy, sexy little wonder.




    .......Talking about the soda popper. Totally.
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  7. Post #15367
    peaceful guy's Avatar
    June 2011
    2,651 Posts
    Tried a different design on the bottom box that isn't as noisy.




    I originally had the logos removed from the top box, and it looked horrendously plain and the cream spirit of it looked terrible, the green logos balance it out greatly.

    I could try the bullets, but I'm afraid they'll end up like my bullet Christmas lights, and be too noisy. Also, I might try to do the smaller logos on the middle box, and maybe try to transform them into snowflakes.


    Looks kinda bland.


    Thanks for the crits guys, and what do you think of the new bottom box design? Too bland? Or should I change the stripe pattern to make it stand out more?
    bottom one is fine, middle is too bland
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  8. Post #15368
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,009 Posts
    Also KiMik, you should team color the wings on the winger with team yellow.
    I think someone made that mod a while back.
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  9. Post #15369
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,990 Posts
    make sure that soda popper gets in the workshop and make sure you email someone at valve about it

    I need that Soda Popper in-game as the real version of the item
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  10. Post #15370
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    Requesting A Monoculus Replacment:
    The Horsemann's Revenge

    The Wings should be purple, but my idea is for the Horseman to fly around and throw flaming exploding pumpkins, like the actual conception of the horseman (not the flying, the flaming pumpkins). would require slight modeling and mostly animations.
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  11. Post #15371
    El Fonz0's Avatar
    October 2011
    1,606 Posts
    Monoculus Replacment:
    The Horsemann's Revenge

    The Wings should be purple, but my idea is for the Horseman to fly around and throw flaming exploding pumpkins, like the actual conception of the horseman (not the flying the flaming pumpkins). would require slight modeling and mostly animations.
    The hell's up with his mouth?
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  12. Post #15372
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,990 Posts
    couldn't you combine Demoman's falling animation and his bottle swing animation and have a "good enough" throwing animation?
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  13. Post #15373
    Gold Member
    Vi3trice's Avatar
    June 2005
    193 Posts


    Still have to do the part under the scope. Other than that, I'm thrilled to see what texture I'll make for it.
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  14. Post #15374
    Jalcober's Avatar
    August 2011
    1,601 Posts


    Still have to do the part under the scope. Other than that, I'm thrilled to see what texture I'll make for it.
    the part where the reloading thing meets the body looks strange
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  15. Post #15375
    Gold Member
    Vi3trice's Avatar
    June 2005
    193 Posts
    the part where the reloading thing meets the body looks strange
    Well, there's no slot where the bolt slides in modeled on the default launcher. Guess I should do so, huh? I do have the polycount to spare D:
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  16. Post #15376
    Gold Member
    lol user's Avatar
    April 2008
    3,346 Posts
    Monoculus Replacment:
    The Horsemann's Revenge

    The Wings should be purple, but my idea is for the Horseman to fly around and throw flaming exploding pumpkins, like the actual conception of the horseman (not the flying the flaming pumpkins). would require slight modeling and mostly animations.
    Liked this idea, made it a bit better [alteast thats what i think ]

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  17. Post #15377
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    Liked this idea, made it a bit better [alteast thats what i think ]

    Why is there smoke coming out of his head? otherwise I like it.
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  18. Post #15378
    Jalcober's Avatar
    August 2011
    1,601 Posts
    [IMG]snip[/IMG]


    Wat

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  19. Post #15379
    Gold Member
    lol user's Avatar
    April 2008
    3,346 Posts
    Crit a Cola shells?

    want
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  20. Post #15380
    Gold Member
    E.C.S's Avatar
    March 2010
    5,280 Posts
    New textures, old model.
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  21. Post #15381
    Jalcober's Avatar
    August 2011
    1,601 Posts
    I think the problem is the .mdl files
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  22. Post #15382
    Mega Tuna's Avatar
    March 2010
    1,552 Posts
    Why is there smoke coming out of his head? otherwise I like it.
    The candle was snuffed out.
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  23. Post #15383
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    The candle was snuffed out.
    why was it snuffed out?
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  24. Post #15384
    watermelon's Avatar
    October 2011
    33 Posts
    because he's dead

    Edited:

    -er
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  25. Post #15385
    Pigyman's Avatar
    October 2011
    72 Posts
    I think the problem is the .mdl files
    So now the old model uses the new texture, and the new model uses no texture.
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  26. Post #15386
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    Liked this idea, made it a bit better [alteast thats what i think ]

    I Think the Monoculus Replacement would work quite well with these colors. But along side this we need a Demoman Horseless Headless Horseman set, and a Soldier Merasmus set, like what i posted before, but with better designs like what blaholtzen made.
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  27. Post #15387
    Gold Member
    lol user's Avatar
    April 2008
    3,346 Posts
    I think the problem is the .mdl files
    Just remove "new" from the file names

    It should be like "c_soda_popper.mdl"
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  28. Post #15388
    Mega Tuna's Avatar
    March 2010
    1,552 Posts
    I Think the Monoculus Replacement would work quite well with these colors. But along side this we need a Demoman Horseless Headless Horseman costume, and a Soldier Meramus costume, like what i posted before, but with better designs like what blaholtzen made.
    Whats a Meramus?

    Edited:

    OH! You mean Merasmus?
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  29. Post #15389
    Unavi's Avatar
    November 2011
    85 Posts
    So, i have updates on my Gatling shotgun: I've solved the bug and fixed the animations! Just a small tweak and it will be finished :D
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  30. Post #15390
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    Whats a Meramus?

    Edited:

    OH! You mean Merasmus?
    Yeah i forgot and 's' apparently, i have shity drawn concepts for the Merasmus pack, and blaholtzen has a hhh demoman concept that tops mine. if he could make a merasmus concept and repost both, perhaps it would be a better visual aide?
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  31. Post #15391
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,138 Posts
    I think the stock at the back of the soda popper is too wide.
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  32. Post #15392
    pureparanoid's Avatar
    October 2007
    847 Posts
    Just remove "new" from the file names

    It should be like "c_soda_popper.mdl"
    That turned the model invisible for me.
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  33. Post #15393
    Gold Member
    Omolong's Avatar
    December 2007
    7,582 Posts
    Just remove "new" from the file names

    It should be like "c_soda_popper.mdl"
    Actually, you can just rename the .mdl and it works.

    Though, you'll have to fiddle with the textures in some way. Either name the .vmt c_soda_popper_new.vmt, or go into the .mdl and change the record of c_soda_popper_new.vmt to c_soda_popper.vmt
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  34. Post #15394
    ASK ME ABOUT MY FAT FETISH
    Killajax's Avatar
    June 2010
    830 Posts
    Those paper colors should be on the Builder's Blueprints. Seems more believable than the brighter colored default ones. Makes the white lines show better too.
    Welp


    Did I do it right?
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  35. Post #15395
    Misaki92's Avatar
    September 2011
    440 Posts
    is it just me or why are all weapon mods broken now in-game(or just removed for the old models)...>.>
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  36. Post #15396
    otterwolfy's Avatar
    August 2011
    1,063 Posts
    And bam, I think it came out great, not too flashy, and not too dull.

    Now I gotta fix the AO and submit to the workshop.

    Any word on a community Christmas "update"?
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  37. Post #15397
    Gold Member
    -=NARH=-'s Avatar
    March 2011
    2,612 Posts
    And bam, I think it came out great, not too flashy, and not too dull.

    Now I gotta fix the AO and submit to the workshop.

    Any word on a community Christmas "update"?
    I think Smashman said that he didn't have time to host one.
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  38. Post #15398
    coco911231's Avatar
    August 2009
    7,895 Posts
    And bam, I think it came out great, not too flashy, and not too dull.

    Now I gotta fix the AO and submit to the workshop.

    Any word on a community Christmas "update"?
    Could I see it ingame?
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  39. Post #15399
    kibbleknight's Avatar
    November 2010
    2,723 Posts
    Yeah so somebody should take this hex, And fix it so that were not hitting people with the side of the axe, and make a promo for it:
    http://dl.dropbox.com/u/47525669/Gia...20Objector.rar
    (It is the giant headtaker for the objector and saxxy)
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  40. Post #15400
    Gamemaster1379's Avatar
    June 2011
    1,141 Posts
    Yeah so somebody should take this hex, And fix it so that were not hitting people with the side of the axe, and make a promo for it:
    http://dl.dropbox.com/u/47525669/Gia...20Objector.rar
    (It is the giant headtaker for the objector and saxxy)
    It's the held animations that are the problem? I might be able to take a look at it in the next few weeks. No promises though.

    Edited:

    is it just me or why are all weapon mods broken now in-game(or just removed for the old models)...>.>
    Valve likes to remove a lot of client content on updates whenever it updates. I noticed a lot of my particles, scripts, and textures are gone almost everytime it updates.
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