1. Post #19801
    Gold Member
    Jacen's Avatar
    April 2010
    1,413 Posts
    These are the thing I was able to think of while at work today.

    **Shitty paint over incoming**

    New sights, ammo counter, wrap around the grip.


    Don't know if I'm actually going to use any of these.
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  2. Post #19802
    Yeah, well, you know, that's just, like, your opinion, man.
    TacticalBacon's Avatar
    November 2010
    3,122 Posts
    I made a shoe but dont know what to do with it

    Any ideas?
    Sniper melee, the spider squasher.
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  3. Post #19803
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    14,474 Posts
    Sniper melee, the spider squasher.
    Considering he's Australian, that shoe had better be the size of his entire leg or we won't be working with realistic proportions.
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  4. Post #19804
    Captain Chalky's Avatar
    September 2010
    6,519 Posts
    Sniper melee, the spider squasher.
    The name and the model just screams for "crits against spies". And that's bad.
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  5. Post #19805
    Corndog Ninja's Avatar
    May 2010
    7,597 Posts
    I'm too much!


    Should I try to add the hair, or just make the hat?
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  6. Post #19806
    Gold Member
    Demon!'s Avatar
    November 2011
    4,499 Posts
    The hair might be a tad too much.
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  7. Post #19807
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    23,262 Posts
    Look at that nice mod, that's awesome!
    (Submitted and not released)

    Repeat this method

    Edited:

    I'm bitching, yes I know
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  8. Post #19808
    Gold Member
    Demon!'s Avatar
    November 2011
    4,499 Posts
    Look at that nice mod, that's awesome!
    (Submitted and not released)

    Repeat this method

    Edited:

    I'm bitching, yes I know
    Well, I mean, there have been a few people, including myself, who've released their stuff as mods, but the OP still hasn't been updated.
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  9. Post #19809
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,620 Posts
    Pie_Tony, how's the Sniper pack coming along?
    I'm not expecting it to be made.
    and that's the problem with having other people model for you.
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  10. Post #19810
    Gold Member
    Totenkreuz's Avatar
    January 2011
    9,457 Posts
    A big thank you to Jacen for helping me fully understand that qc file stuff and the things I messed up, all that's left now is the texture.
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  11. Post #19811
    Morris dancer/Sex champion
    Uzbekistan's Avatar
    May 2011
    2,362 Posts
    I'm not expecting it to be made.
    and that's the problem with having other people model for you.
    Did you ever finish morsel combat?
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  12. Post #19812
    Rebbe's Avatar
    April 2011
    467 Posts
    Bloody Valve. Nobody posts download links after the Workshop :<
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  13. Post #19813
    Gold Member
    AlfieSR's Avatar
    April 2009
    3,723 Posts
    ICONS MODIFIED:
    - Crit-a-Cola
    - Force a' Nature
    - Bonk! Atomic Punch
    - Mad Milk
    - Shorstop
    - Lugermorph
    - Gym Rat (hair's no longer very very dark)
    - Soviet Stitch-Up (legs removed)
    - Triboniphorous Tyrannus
    - Bonk Helmet (what the christ was up with the size of the last one)
    - Specter's Spectacles

    Still no fix :colbert:
       You said "next update" 2 updates ago :saddowns:   
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  14. Post #19814
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,620 Posts
    Did you ever finish morsel combat?
    Again waiting on pogo for the lobster fix.

    I've even made a minigun for the pack but I have seen nothing of it.
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  15. Post #19815
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    Might as well rename this place to "TF2 Workshop Submissions" Nearly 500 pages in and we haven't even touched the last expansion post.
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  16. Post #19816
    Gold Member
    Maruhai's Avatar
    September 2011
    7,117 Posts
    TF2 Mod Emporium XLI: 100% more workshop, 100% less releases
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  17. Post #19817
    Gold Member
    Jacen's Avatar
    April 2010
    1,413 Posts
    Might as well rename this place to "TF2 Workshop Submissions" Nearly 500 pages in and we haven't even touched the last expansion post.
    No, we've reached the last expansion. Populus can't fit anymore in his expansion. Sparkwire just hasn't added anything to the last.
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  18. Post #19818
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    Will we start a new thread once they are all filled?
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  19. Post #19819
    Gold Member
    Maruhai's Avatar
    September 2011
    7,117 Posts
    Will we start a new thread once they are all filled?
    Implying they'll get filled.
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  20. Post #19820
    Rebbe's Avatar
    April 2011
    467 Posts
    Will we hang Spark on some withered willow just because we lost plethora of mods thanks to his sloth?
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  21. Post #19821
    Recurracy's Avatar
    August 2009
    10,189 Posts
    Implying they'll get filled.
    Just stop now thanks
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  22. Post #19822
    zooey's Avatar
    January 2011
    521 Posts
    Will we hang Spark on some withered willow just because we lost plethora of mods thanks to his sloth?
    It's time for another revolution.

       no it's not   
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  23. Post #19823
    Gold Member
    Jetamo's Avatar
    June 2008
    5,735 Posts
    Spark's too busy hanging in the TF2 Emporium chat every night.
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  24. Post #19824
    Blase005's Avatar
    September 2011
    387 Posts

    I figured my last model looked like a piece of shit so I remade it as a FaN/Soda Popper replacement instead along with a new name: The Strong Wind.

    So here's what I've revealed so far:

    Name: The Survival Pack
    Primary: The Strong Wind 30%
    Secondary: The Last Sip 100%
    Melee: The Rock Storm 90% (need to test ingame/in SDK)
    Hat: ______________ 0%
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  25. Post #19825
    Gold Member
    UberMunchkin's Avatar
    March 2010
    9,506 Posts
    FUCK

    YES




    Shoes are only a mockup but I wanted to make sure it'd work the way I wanted them to before I got too far into the model. Rigging should hopefully be easy in the end!

    I love you
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  26. Post #19826
    Gold Member
    kfhammond's Avatar
    September 2006
    619 Posts
    Is it possible to put particle effects on weapons? If so, can someone tell me how?
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  27. Post #19827
    Saint Jimmy's Avatar
    September 2009
    790 Posts
    I take offense to that, specifically because I just pushed an update to Ath for TF2B tonight!

    The writing part of my brain has taken a vacation due to me being sick this week. If it was here it'd tell you about how AWESOME these icons are in a style that is TOTALLY NOT LIKE THE TF2 BLOG POST ABOUT THE SUMMER SALE!

    ICONS MODIFIED:
    - Crit-a-Cola
    - Force a' Nature
    - Bonk! Atomic Punch
    - Mad Milk
    - Shorstop
    - Lugermorph
    - Gym Rat (hair's no longer very very dark)
    - Soviet Stitch-Up (legs removed)
    - Triboniphorous Tyrannus
    - Bonk Helmet (what the christ was up with the size of the last one)
    - Specter's Spectacles

    ICONS ADDED:
    - AC:R Cowl
    - Dr. Whoa
    - AC:R Switchblade
    - Atomizer
    - Solemn Vow
    - Conscientous Objector (LARGE ICON ADDED)
    - Soda Popper
    - Winger
    - Reggaelator
    - Conjurer's Cowl
    - Samur-Eye
    - Sultan's Ceremonial
    - Purity Fist
    - Flair!
    - Couvre Corner
    - Cremator's Conscience
    - Lo-Fi Longwave
    - MONOCULOUS! (for real, I swear)
    - The Demoman Halloween items
    - Top Notch (like you'll ever see it)
    - Hero's Tail
    - Sign of the Wolf's School
    - Costa Nostra Cap
    - Lucky No. 42
    - Tam o' Shanter
    - Rogue's Col Roule
    - War Head
    - Point and Shoot
    - Proof of Purchase (LARGE ICON ADDED)
    - Large Luchadore (LARGE ICON ADDED)

    Go here to see the changes.

    I also spent today fudging about with VTF options to see if I could get icons to look less lossy. The result was this:
    (Ignore the JPG artifacting, this was pulled from Steam screenshots)
    The Rocket Launcher and Market Gardener icons were saved as BGRA8888, Shugo's old Shotgun icon is saved with DXT5. I think this looks miles better.
    Love it how, despite me making Shugo icons for all Scout primary, secondary, and some melee weapons before Skyrim was released, none of them were used here. I thought that what happened with Smashman wouldn't happen with me, but fool me twice and shame on me. I'm through with this icon business if none of my work will even be used...
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  28. Post #19828
    Yeah, well, you know, that's just, like, your opinion, man.
    TacticalBacon's Avatar
    November 2010
    3,122 Posts
    The name and the model just screams for "crits against spies". And that's bad.
    Crits against spies would be a terrible stat.

    How about the Cockroach Crusher then? We use shoes on cockies more than spiders anyway.
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  29. Post #19829
    Gold Member
    Deodorant's Avatar
    November 2011
    2,081 Posts
    These are the thing I was able to think of while at work today.

    **Shitty paint over incoming**

    New sights, ammo counter, wrap around the grip.


    Don't know if I'm actually going to use any of these.
    Shows promise. The silhouette still has to be significantly altered though, as not to be confused with the scatter. Hey, this idea may sound completely crazy, but how about just having one barrel? Here's another crazy idea. That one barrel could be a sawed-off aluminum bat. I still think it needs more tape, and I think you should consider the 'stopwatch attached somewhere' and 'car tire segment as forend' ideas.
    Here's some more stream of consciousness to give you ideas: Barbed wire, tin can, knuckleduster (used as trigger?), playing card, tally cuts (you know, those indentations badasses carve in their guns to keep track of how many they've killed), bicycle parts, paperclip...

    I really like the washed-out color palette of the gun, by the way.
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  30. Post #19830
    Kenori's Avatar
    September 2009
    469 Posts
    You could also consider painting it something a bit garish than the Scattergun, to make it stand out more.
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  31. Post #19831
    Blase005's Avatar
    September 2011
    387 Posts
    FUCK

    YES




    Shoes are only a mockup but I wanted to make sure it'd work the way I wanted them to before I got too far into the model. Rigging should hopefully be easy in the end!
    I see that someone liked my idea. It's really darn good made and I'll be using it when it's out.
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  32. Post #19832
    Gold Member
    Joey90's Avatar
    October 2011
    602 Posts

    I figured my last model looked like a piece of shit so I remade it as a FaN/Soda Popper replacement instead along with a new name: The Strong Wind.
    Why is it in two pieces?
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  33. Post #19833
    Blase005's Avatar
    September 2011
    387 Posts
    Why is it in two pieces?
    Because It's not finished in the middle.
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  34. Post #19834
    Gold Member
    Jetamo's Avatar
    June 2008
    5,735 Posts
    snip im dumb
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  35. Post #19835
    Spark's too busy hanging in the TF2 Emporium chat every night.
    And banning people for not liking MLP.

       I'm only joking, not trying to start a shitstorm here.   
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  36. Post #19836
    Blase005's Avatar
    September 2011
    387 Posts

    Feels like I've used way too much bandage to hold this up.

    Agree if I should keep it the way it is

    Disagree if I should make it less bandaged

    Informative+reply if you have a suggestion
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  37. Post #19837
    Degen's Avatar
    November 2011
    139 Posts
    Hi guys, How can I specify which TEXTURE (.vtf) should model have in QC file?
    Because I have model of weapon with SPRAY and LIGHTER, but lighter has the same texture as spray.. :/
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  38. Post #19838
    Gold Member
    Totenkreuz's Avatar
    January 2011
    9,457 Posts
    I wish I could lend some advice, but I have no idea what I'm looking at.
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  39. Post #19839
    Gold Member
    Joey90's Avatar
    October 2011
    602 Posts
    Hi guys, How can I specify which TEXTURE (.vtf) should model have in QC file?
    Because I have model of weapon with SPRAY and LIGHTER, but lighter has the same texture as spray.. :/
    You need to assign a material to each part of your model seperately in whatever program you're using. Then in-game it will use a material which has the same name.

    So if you assign spray.tga to the spray part and lighter.tga to the lighter part, after you compile it, it'll look for spray.vmt and lighter.vmt (in whichever folder you specify in the qc)
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  40. Post #19840
    Degen's Avatar
    November 2011
    139 Posts
    I did it but its still the same, but I will try it one more time, I probably did it badly :D
    Thanks Joey!
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