1. Post #1
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    I decided to start porting from RO2. I will try to port all the weapons and vehicles.
    Actually I'm having some problems with the vehicles because they are missing parts like the wheels or the MG. I need help to fix the fingers from the Tanker because when I try to pose them without restricted axis it doesn't even move properly.
    This is what I have done :
    MKB 42 H
    MP40 and MP40 Prototype
    SVT-40/AVT-40
    Kar98k
    MG34
    F1 Grenade
    DP-28
    Kar98k
    Mosin Nagant
    German Grenades
    Russians Grenades
    Nagant Revolver
    G41
    Mauser C96
    P38
    Maxim HMG


    SVN
    http://beatthezombiero2.googlecode.com/svn/trunk/

    German Infantry


    German Weapons







    Tanks



    Russian Weapons


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  2. Post #2
    lonefirewarrior's Avatar
    July 2010
    5,393 Posts
    I love how detailed those grenades look.
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  3. Post #3
    Trek's Avatar
    March 2010
    2,468 Posts
    What skeleton did you use for tanker? Because I am so pro that I cannot pose models without Enhanced Citizen phys.

    And weapons are looking awesome. I love that amount of bodygroups. Keep it up.

  4. Post #4
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    Well I used the original RO2 skeleton. Half Dead fixed the phy I made and it's pretty flexible. Still need some work but it'S close to be good. Last thing that there is to fix on the Ragdolls are the fingerposing. The bones are like not well oriented.
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  5. Post #5
    Dennab
    August 2011
    3,724 Posts
    Tripwire- a small development team making quality ww2 models

    Valve- a massive developer behemoth who's world war 2 game looks like shit

    truly- please make these replacements for dod models <3
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  6. Post #6
    Tbonia will grow larger!
    McTbone's Avatar
    March 2010
    6,107 Posts
    Thread deserves massive tank.



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  7. Post #7
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    Potato masher!
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  8. Post #8
    Dennab
    August 2011
    3,724 Posts
    You don't actually mash potatoes with them, do you? :(
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  9. Post #9
    Trek's Avatar
    March 2010
    2,468 Posts
    Uh, just a little screenshot

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  10. Post #10
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    Nice! but I really need to fix the scopes front to make them all black at least.

  11. Post #11
    Tbonia will grow larger!
    McTbone's Avatar
    March 2010
    6,107 Posts
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  12. Post #12
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    This is going to make some damage. Geballte Ladung 3kg and HHL 3 Grenade.

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  13. Post #13
    Gold Member
    Angry man's Avatar
    October 2007
    2,943 Posts
    Sexiest shit

  14. Post #14
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    All the german weapons are done (no tripod because of shit export in umodel)


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  15. Post #15
    Gold Member
    Araknid's Avatar
    July 2010
    11,021 Posts
    Fuck yes, finally, a really good MG34

    It will also be very nice if you port the Mosin Nagant aswell, cause afaik there are no really good Nagants for Gmod.

  16. Post #16
    Gold Member
    Mendelevius's Avatar
    April 2008
    329 Posts
    Looks great, if you fix the vehicle problem; It would be great to get the tank interior.

  17. Post #17
    Imanoob's Avatar
    April 2010
    698 Posts
    Impressive ports,beat the zombie,keep em' up

  18. Post #18
    Tbonia will grow larger!
    McTbone's Avatar
    March 2010
    6,107 Posts
    I'm so glad I bought you this game, BtZ. Such great ports!
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  19. Post #19

    March 2011
    1 Posts
    It's a really nice skin
    Can I ask the time When you release the skin?
    p.s sorry my English speech is bad

  20. Post #20
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    It will be released when it's done.


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  21. Post #21
    Imanoob's Avatar
    April 2010
    698 Posts
    Thread music:
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  22. Post #22
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    I'm not happy with TT33 or Nagant revolver because they have shitty textures and I can't do anything about it. Freaking shaders.
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  23. Post #23
    Gold Member
    Jim_Riley's Avatar
    February 2006
    1,550 Posts
    Looking forward to the German tankers

  24. Post #24
    Gold Member
    Dennab
    September 2010
    8,080 Posts
    Looking forward to the German tankers
    It's rather unfortunate that they all lost their heads.
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  25. Post #25
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    At this moment I'm trying to fix the hands. This is what they looked like before I started :

    Now I works

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  26. Post #26
    Gold Member
    Araknid's Avatar
    July 2010
    11,021 Posts
    I'm not happy with TT33 or Nagant revolver because they have shitty textures and I can't do anything about it. Freaking shaders.
    The revolver is fine from what i can see.

  27. Post #27
    Trek's Avatar
    March 2010
    2,468 Posts
    Maybe you can hack bloo's enhanced citizens hans onto the model.

    Edit: Ah, nvm you fixed the hands.

    Anyway, can you port russian tankers?

  28. Post #28
    beat the zombie's Avatar
    August 2009
    1,421 Posts
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  29. Post #29
    KRONAS's Avatar
    January 2010
    60 Posts
    It will be very helpful to work with tanks

  30. Post #30
    TheDeadBread's Avatar
    June 2011
    450 Posts
    This looks bloody fantastic, and I would love to pose with some of the models.

  31. Post #31
    beat the zombie's Avatar
    August 2009
    1,421 Posts
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  32. Post #32
    iRON1987's Avatar
    July 2011
    77 Posts
    It remains me this:D
    Good work ! Cant wait to get these models!
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  33. Post #33
    beat the zombie's Avatar
    August 2009
    1,421 Posts
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  34. Post #34
    Trek's Avatar
    March 2010
    2,468 Posts
    Great ports! Waiting for more!

  35. Post #35
    Tbonia will grow larger!
    McTbone's Avatar
    March 2010
    6,107 Posts
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  36. Post #36
    beat the zombie's Avatar
    August 2009
    1,421 Posts
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  37. Post #37
    ViperMarkII's Avatar
    May 2010
    97 Posts
    Great ports so far, especially the German officers. I would kill to get my hands on some high quality officers... Keep up the great work.

  38. Post #38
    Gold Member
    wingwolf's Avatar
    June 2006
    857 Posts
    The head gear seems to be too high on their heads for some reason.

  39. Post #39
    beat the zombie's Avatar
    August 2009
    1,421 Posts
    I can't make them go lower without seeing the head thru the helmet.
    Skin made by Angry Baby
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  40. Post #40
    Dennab
    August 2011
    3,724 Posts
    Clipping problems or they actualy go invisible?

    You should make them a little bigger and lower. They look too small