1. Post #121
    Blt950's Avatar
    November 2008
    326 Posts
    Ah, that explains now why my CellMod sometimes loaded, and sometimes not.
    I used the includeCS. I knew it was some muffin' about that...

  2. Post #122
    Gold Member
    Phoenixf129's Avatar
    May 2009
    540 Posts
    I smell that this has died again. It's a real shame.
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  3. Post #123
    Night Hawk's Avatar
    January 2012
    12 Posts
    Sorry to say Blt950. I never actually used CellMod in any of the DarkRP servers I seen it on. :(

  4. Post #124
    merttoski's Avatar
    December 2011
    15 Posts
    how ı can find Operators job

  5. Post #125
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    4,713 Posts
    Sorry to say Blt. I never actually used CellMod inany of the DarkRP servers I seen it on. :(
    I have, on more than one.
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  6. Post #126
    Blt950's Avatar
    November 2008
    326 Posts
    Update for everyone using CellMod!

    I've decided to come back to the Garry's Mod community, as a developer. So one of the first projects will be to update CellMod, to G13 and the G13's DarkRP.
    I hope most of you guys who are using or used it, find this great :)

    I'll keep all current functions, and start also adding new functions. Here's my ideas/to-do list. Please come with suggestions/feedback!

    Code:
    - Remove the default coverage settings. Meaning: The provider needs to build cell towers, to give signal coverage to their clients.
    - Cellphone provider company owner gets earning by clients using their service. (Not sure if I already implanted this or not, but it's going to be there)
    - A visible counter down in the CellMod frame, showing the current call conversation duration.
    - Fix the CellMod not loading properly on each restart of server, and compatible with Gmod 13 DarkRP.
    - Make the entities that will be the Cell towers, that gives coverage to clients. A operator's cell tower will only send out his own signals.
    - Bad signal will start to break up messages and delay them. Where texts will be simply delayed. 
    And conversations would suddenly remove characters/words and breaking it up, and also delay them.
    - Monthly payment from clients to owner: This will be X amount each payday probably. It will be optional to have this for companies.
    - You can change call/text prices even after you've created the company. Maybe also make different subscriptions for one company?
    Like two different ones, one where you pay no "monthly" fee, but calls are more expensive, and opposite. That will be up for you as provider to decide!
    - Some sort of animation that shows you're talking in a phone.
    - Maybe add a optional function for admins to disable/enable PMing, so people don't use it for free messages.
    - A GUI for company owners, and players. Players will have a nice view all sent/recieved text messages, and call history and so on.
    The provider owners will have all their company settings in there, such as plans, towers, income, outcome and so on.
    - Fix GM:OnPlayerDeath, I overrided the function, instead of hook it.
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  7. Post #127
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    5,275 Posts
    Please fix the console command to create a company, it doesn't do any sort of validation on input and you're having the client pass their own user id

  8. Post #128
    Blt950's Avatar
    November 2008
    326 Posts
    Please fix the console command to create a company, it doesn't do any sort of validation on input and you're having the client pass their own user id
    Some major/minor parts of the code will be coded from scratch.
    So it'll probably be fixed :)
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  9. Post #129
    Hashspy's Avatar
    January 2012
    103 Posts
    Can't wait!

  10. Post #130
    jarikfw's Avatar
    January 2012
    62 Posts
    When do you think it is fixed for garrys mod 13 i am willing to use it in my server
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  11. Post #131
    Kayvoo's Avatar
    November 2012
    72 Posts
    Amazing. Simply amazing!
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  12. Post #132
    Blt950's Avatar
    November 2008
    326 Posts
    When do you think it is fixed for garrys mod 13 i am willing to use it in my server
    I don't have a specific date or time yet. I basicly operate by "when it's done".

    I don't have really good time to work on this project, but I do my best. I predict that I'll probably realease a pure compability update first, and then a new update with the new functions planned. In order to not keep you waiting for ever.
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  13. Post #133
    chadreed93's Avatar
    May 2011
    55 Posts
    Im hoping you finish soon, cause I would love to have this in our servers!

  14. Post #134

    January 2012
    35 Posts
    This is amazing!!! Great work

  15. Post #135

    January 2013
    7 Posts
    Been trying to port this to gmod 13 the past few days, only problem I am having is that it cannot find shared.lua.. Which is right next to cl_init.lua!! Would be awesome to get this working my clients would love it. :)

  16. Post #136
    Octane's Avatar
    June 2008
    6 Posts
    from jacobr bump i come to this and im thinking WTH!! this seems awesome i was just about to add it to my server but i see its not gmod 13 :( and im not really a lua coder :\

  17. Post #137
    nickster50's Avatar
    January 2013
    263 Posts
    Bumping for justice. And a module that needs to be fixed!

  18. Post #138
    jarikfw's Avatar
    January 2012
    62 Posts
    Would somebody share a working copy of this addon seems nobody did realise a new one yet.
    Willing to pay for it.
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  19. Post #139

    September 2012
    11 Posts
    Sorry for the bump but does this work with gmod 13?

  20. Post #140

    July 2011
    24 Posts
    i have fixed this
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  21. Post #141
    nickster50's Avatar
    January 2013
    263 Posts
    i have fixed this
    Give it to us please

  22. Post #142
    Blt950's Avatar
    November 2008
    326 Posts
    Sorry for the bump but does this work with gmod 13?
    No it doesn't.
    I won't fix now. Too much exams going on, maybe when vacation starts.
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  23. Post #143

    February 2012
    79 Posts
    No it doesn't.
    I won't fix now. Too much exams going on, maybe when vacation starts.
    That would be great. This addon is really nice for servers with very big maps. This way we can stop spamming and just more realism.
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  24. Post #144
    Pizhik's Avatar
    October 2012
    6 Posts
    No it doesn't.
    I won't fix now. Too much exams going on, maybe when vacation starts.
    We very much hope
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  25. Post #145

    May 2013
    24 Posts
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