1. Post #1161
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    I'd love a mod that puts items automatically into chests if they thouch.

    E.g. A mob dies on a chest and drops an item, the item goes straight into the chest.
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  2. Post #1162
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    Easy enough to do. I could do it later if you want.

    Edited:

    Should be easy anyway.
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  3. Post #1163
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    There are bukkit plugins that do that if you want it for multiplayer
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  4. Post #1164
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    Speaking of Bukkit plugins. Anyone seen this?
    http://www.minecraftforum.net/topic/...t-lan-servers/
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  5. Post #1165
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    Isn't bukkit supposed to become the official server at some point anyways?
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  6. Post #1166
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    dmillerw, I have a question and you seem to know about minecraft in that aspect.

    Would it be possible to change the mob spawning rate? I remember that one update had a higher rate, them it was removed. It was really fun though, and mob hunting was more rewarding and entertaining.
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  7. Post #1167
    Ridley's Avatar
    January 2012
    882 Posts
    How would I change the car"s model in the car mod?
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  8. Post #1168
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    Building the compact height mobtrap and watching mob falling down from the Sky is the best thing ever
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  9. Post #1169
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    dmillerw, I have a question and you seem to know about minecraft in that aspect.

    Would it be possible to change the mob spawning rate? I remember that one update had a higher rate, them it was removed. It was really fun though, and mob hunting was more rewarding and entertaining.
    Pretty sure it is, yeah. I haven't messed with it myself, but I could figure it out.

    Edited:

    If anyone's interested.

    http://www.minecraftforum.net/topic/...om-text-files/
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  10. Post #1170
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,876 Posts
    Can someone help me? Tekkit server isn't launching anymore

    http://pastebin.com/PC5u7bhN
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  11. Post #1171
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    Can someone help me? Tekkit server isn't launching anymore

    http://pastebin.com/PC5u7bhN
    What exactly is happening?
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  12. Post #1172
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,876 Posts
    Server doesn't work, I get End of Stream on the client
    It gives all those errors in the log
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  13. Post #1173
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    Server doesn't work, I get End of Stream on the client
    It gives all those errors in the log
    I can't really find any errors in there
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  14. Post #1174
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,876 Posts
    Conflicting IDs and shit
    I don't know what to do, it simply doesn't work despite the apparent normal initialization
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  15. Post #1175
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    Can't wait 'till some Enchanting mod updates.

    Edited:

    How do I know which .class files does what?
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  16. Post #1176
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    Can't wait 'till some Enchanting mod updates.

    Edited:

    How do I know which .class files does what?
    Deobfuscate the name

    Edited:

    Conflicting IDs and shit
    I don't know what to do, it simply doesn't work despite the apparent normal initialization
    A++ Logging, even the errors are [INFO]

    Anyways, it's giving negative ID's that are already in use, are these default tekkit configs?
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  17. Post #1177
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    Deobfuscate the name
    I never used one, but I heard EnchantingPlus is pretty good.
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  18. Post #1178
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    I never used one, but I heard EnchantingPlus is pretty good.
    I meant how you can get the name of class files..
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  19. Post #1179
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    I meant how you can get the name of class files..
    Oh,

    That is ...awkward.

    What do you mean exactly by deobfuscate the name though? I'm pretty green in those things.
    Should I decompile the .class files names somehow?

    Edited:

    I can't find out how to increase the mob spawn rate. Help would be appreciated!
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  20. Post #1180
    Stonecycle's Avatar
    September 2011
    5,338 Posts
    http://www.minecraftforum.net/topic/...ut-new-blocks/

    Let's also post neat mods we find.
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  21. Post #1181
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    I can never come up with neat ideas like that. Anyone have some?
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  22. Post #1182
    Stonecycle's Avatar
    September 2011
    5,338 Posts
    I can never come up with neat ideas like that. Anyone have some?
    Enchantable iron bands.

    You can accidentally enchant a bad band, such as Poison or Harm, and that's good balance too, right?
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  23. Post #1183
    Gold Member
    Zero-Point's Avatar
    March 2006
    7,491 Posts
    I can never come up with neat ideas like that. Anyone have some?
    Linkable minecarts? I have a weird soft-spot for coal-powered minecarts, as they're still a good way to haul tons of supplies from one place to another. (or at least they would be, if they could link to other carts)
    There used to be a mod that did this, but far as I know it fell off the face of the earth around 1.7.
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  24. Post #1184
    Artix3's Avatar
    February 2009
    1,745 Posts
    Linkable minecarts? I have a weird soft-spot for coal-powered minecarts, as they're still a good way to haul tons of supplies from one place to another. (or at least they would be, if they could link to other carts)
    There used to be a mod that did this, but far as I know it fell off the face of the earth around 1.7.
    You can use Railcraft's crowbar to link carts together, but IMO Railcraft makes minecart tracks far, far too complicated.
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  25. Post #1185
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    You can disable parts of railcraft, so you only have the machines or whatever.
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  26. Post #1186
    Gold Member
    Zero-Point's Avatar
    March 2006
    7,491 Posts
    You can use Railcraft's crowbar to link carts together, but IMO Railcraft makes minecart tracks far, far too complicated.
    Just one of those simple features that'd be awesome and give used to powered carts again, as with the advent of gold rails they have no use in transporting people anymore.
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  27. Post #1187
    Gold Member
    zombini's Avatar
    November 2010
    4,375 Posts
    Just one of those simple features that'd be awesome and give used to powered carts again, as with the advent of gold rails they have no use in transporting people anymore.
    Railcraft makes the powered minecart much more powerful.
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  28. Post #1188
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    Why won't the mods update?
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  29. Post #1189
    DarkMonkey's Avatar
    January 2009
    3,912 Posts
    Why won't the mods update?
    These things, they take time
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  30. Post #1190
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    Why won't the mods update?
    Because Forge isn't updated yet, and modloader is a dev build
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  31. Post #1191
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    Why won't Modloader and Forge update?
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  32. Post #1192
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    I guess it takes time because everything is multiplayer now
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  33. Post #1193
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    Forge will have some dev updates by Tuesday apparently.
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  34. Post #1194
    Gold Member
    proch's Avatar
    July 2009
    18,906 Posts
    Better than nothing I guess.
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  35. Post #1195
    I make Minecraft mods.
    dmillerw's Avatar
    January 2009
    1,531 Posts
    I'm honestly surprised things are updating as fast as they are.
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  36. Post #1196
    Self-Boosting Retard
    Weiss's Avatar
    February 2010
    1,241 Posts
    It's a whole restructuring of everything, expect a pretty lengthy transitional period before we return to your regularly scheduled programming

    I'd say it'll be another fortnight at least before there's any stable releases, if not longer, but in the long run this will work out for the best
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  37. Post #1197
    Pokey McFork's Avatar
    September 2009
    996 Posts
    So, I just created a thaumcraft/extrabiomes world.

    First off, I spawned with my back to this:


    and then:

    this was over the hill to the left.

    so then, you'd think that'd be it, right?

    well...


    yeah, I spawned between two separate naturally occurring tainted areas.

    and they're growing pretty damn fast.
    getting spawn killed by tainted cows is no fun, but at least it'll be good for research.

    Going to build a tower on a nearby hill and observe.
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  38. Post #1198
    Gold Member
    Vegg's Avatar
    October 2009
    1,599 Posts
    Not sure if this is the right place to post this, but I need some help.

    I've been trying to play Technic Pack for months now but I just keep getting the same error. I load my world, get a good 5 minutes of gameplay before all the blocks turn invisible and my game crashes and says "Minecraft has run out of memory". I've tried turning all the graphics down as low as possible, setting it as high priority in the task manager, reinstalling multiple times, but nothing seems to work.

    I've tried searching for a solution tons of times, and it seems quite a few others are having this problem, but none of the solutions seem to work for me.

    Also, not sure if this has to do with it, but I have to launch the game from the .jar file in the game directory, as the .exe launcher doesn't do anything.

    Any ideas?
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  39. Post #1199
    Gold Member
    zombini's Avatar
    November 2010
    4,375 Posts
    Going to build a tower on a nearby hill and observe.
    Contain it with wooden planks and use it to collect tainted artifacts, and eventually you can clean it up.
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  40. Post #1200
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,396 Posts
    Not sure if this is the right place to post this, but I need some help.

    I've been trying to play Technic Pack for months now but I just keep getting the same error. I load my world, get a good 5 minutes of gameplay before all the blocks turn invisible and my game crashes and says "Minecraft has run out of memory". I've tried turning all the graphics down as low as possible, setting it as high priority in the task manager, reinstalling multiple times, but nothing seems to work.

    I've tried searching for a solution tons of times, and it seems quite a few others are having this problem, but none of the solutions seem to work for me.

    Also, not sure if this has to do with it, but I have to launch the game from the .jar file in the game directory, as the .exe launcher doesn't do anything.

    Any ideas?
    How much ram do you have?
    Open the launcher, click settings, and then allocate 1gb less than what you actually have.
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