PAGE 8 LETS GO
PAGE 8 LETS GO
I think perhaps our main character should be named Archibald.
He has to have no arms and legs, not to mention having a third eye that's made out of the souls of all he kills. Oh, and you change it to a fantasy RPG game based in the past.
Why not jill?
or jill sandwich?
Gideon! Or Erik!
Just kidding, I'm a narcissist. So, are you guys going to try to accomplish the opening that was originally intended for HL2? The train ride was an entirely different experience in the Beta.
Do you guys think its possible to port the ACTUAL conscript over to the PS Vita?
With the PSP we had CFW and the recently found signing keys (Way to go having a static signing key there Sony!) making it so much easier for a functioning app to be actually ran once it was made.
Now, on that subject, I wish the PS3 had PSP backward compatibility.
Conscript on PS3 via PSP emulation anyone?
i'm thinking of actually getting an GeForce 2 instead or an Radeon 7000 for a video card for my second-hand PC
let's party like it's 2000 when GoldSrc mods were at their prime
I want my big project :I
Any questions, comments, or concerns about the game? I have another great update planned soon, but I'd like to get more than 1 comment / none for a few days :P
Uh this might be a stupid question, but it's about the engine: Why did you guys create a engine from scratch somewhat based on the GoldSrc engine when you could of just used the GoldSrc or Source? The screenshots look great though, so you were definitely successful.
The engine was originally for an indie game i was developing that was based on HL1. I had developed NPC's and weapons based on or from HL1, but i didn't have a big enough team to continue the game and i stopped development on it. But i still had a desire to continue the engine for a purpose, after finding conscript on indiedb, i got in contact with biodude and now conscript uses this engine as the PC version of conscript.
bumping, new content packed update coming soon
I'm shooting for saturday for the big update, it has been a little wait, but so very worth it. hope for more comments or something soon, half the comments in this thread is either my team mates, or me posting updates... I can only do so much to hook you guys :)
When you post the big update, you better announce the main character's name, and it better fucking be Barry Steakfries!
I'm telling you, that is the greatest name for an action hero ever.
How are we going to play this on the PSP? With the SD card and stuff?
Is Keiran here?
If not that engine was meant for another game which I was the writer for, then he decided to completely drop the project and join you guys.
oh there you are douche
By the way, Vita is already hacked
Second of all, i dropped anomalous because hardly anyone was working on it, and indiedb refused to accept my page.
Third of all, your scripts were average at best.
Big update is posted, waiting for authorization, you guys are gunna love it :P
It was fun being on the team while it lasted even though I really didn't do jack shit .
Anyway, do you have any allies coded in yet?
this is some pretty inspiring stuff, keep up the good work. looking forward to seeing where this goes
hey guys, biodude's sleeping so I guess I'll post the update for yall
Welcome back guys,
First off we have 3 new weapon models by juniez, working hard on making awesome looking weapons, even at a lower poly amount.
Colossal has been working full speed on his organic models for us, and doing a great job on it as well-cranking out great models like crazy :
Here is a test colossal did with facial animations for the game, I'll try to show you guys some in-game stuff with this soon:
-can't link, moddb video-
I have more content, but I'll save that for the next update which I plan to have sooner than the last. Thanks for watching,
spread the word around about conscript, get us some more watchers and support :P
I love that MP7, looks fantastic.
Keep up the good work!