Bullsquid by colossal dragon, awesome stuff, check link below for more pictures
http://www.moddb.com/games/conscript...squid#imagebox
Bullsquid by colossal dragon, awesome stuff, check link below for more pictures
http://www.moddb.com/games/conscript...squid#imagebox
The colouring is a bit weird.
The green is just from the light setup, its a red squid :P
This mod is looking really good! everything is looking quite professional, especially those great models.
Gotta find my psp though and i haven't used it in years so it will be hidden deep in some drawer.
That's good, it was looking like it just had blobs of vomit on it.
any in-game shots of my map yet? ;3
I'll get to it soon brotha, its my birthday today so I'll get to it another time :P
Happy birthday, have fun with hos and dollas
while we wait for Conscript patiently.
AHHHHHHHHHHHHHHHHHSHEEEEEEEEEEEEEET HAPI BIRTHDEH
Some more sick work by colossal dragon, expect to see more from the team soon!
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If you get to work an AI of how the Alien Assasin could have been iŽll love you.
The Alien Assassin is looking good, I love seeing updates for this game.
So this is really coming out for PSP?
Yep, a version of it. Read the description :P
"The Conscript"- Some new cool artwork by JaAm
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I'm wondering T-Man, would an android version be possible, considering most phones are now on-par with the PSP, with the Galaxy S3 actually being almost 4 times faster (1.4Ghz compared to 333Mhz) with double the memory (64mb internal, 32mb).
also general bump for incoming information
some more unofficial hints for velocity. Keep your eyes peeled for more official updates
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the psp has controls the galaxy s is a touch screen
so i doubt it
It would be possible maybe, like how quake was ported on a touch screen for controls too I guess, but I don't have an android, and Im not sure if any of my coders even have an android. It shouldn't be hard to port it either way though, since the psp version at its root is a quake mod :P
This applies for everything else we don't have that people keep asking us to port the game to.
Just want to say that I'm psyched to see that someone is actually putting effort into re-making Half-Life 2 beta style! I only just learned of all the cut content today and I was thinking of how different HL2 would have been if it went down that path.
Good luck, I look forward to seeing the results!
AT4 rocket by juniez, enjoy. Also look above at ownederd's song!
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Hey Ownederd, what do you use to compose your music?
audacity + sony soundforge
i can record drum tracks and loops for you
playing in the half-life style is so fun. you also get a really raw feel if you get live drums recorded.
that would be balls to the walls awesome
add me on steam so we can possibly discuss this further
Hold on to your butts everyone, we have a dev video coming up featuring almost 10 minutes of my smooth, sexy voice. As well of footage of Everyone else that will make you want to make love to our game
I dropped my butt what do i do
sew that shit back on before you get a serious infection of butthurt
sexy
i still think there should be a dreamcast port :<
there will be one
if you are willing to port everything yourself.
now add naked conscripts in windows
Any updates on the project?
Sounds like Half-Life mixed with Fallout 1.
God this looks fucking amazing.
Holy shit, why didn't I see this before? This looks amazing!
Hopefully you guys are going to put it on Steam (Greenlight). Can't wait for this.
Posting pre-update today, full update this week.
~Pre-update news, please read!~
Hello everyone, I'd like to take a few minutes of your time to explain to you all the status of conscript, our engine, and development.
The split was a result of many months of coding in-activity, our main coder was wrapped up in a lot of his own projects and generally did not want to continue working on ours. This was his engine so he knew it best, and finding a replacement was not possible, we were tired of slow/no progress and our coder was tired of working on granite, so we decided to part ways and in the process leave the granite engine. After a talk with the team and some planning, the PC-focused build of Conscript is now using the source engine
Our team mates are taking it pretty well and adjusting to the changes, with most of them being source veterans from before.
After talking to one of the moderators over hear on moddb and he switched our game's engine to using the source engine.
We are in fact continuing the psp version, and even with the change in focus, we do intend to release
We might loose a few watchers from anyone who doesn't like the change, and we might even gain a few, but either way we are still going strong to provide you all with the best gaming experience we can.
We are looking for dedicated mappers and modelers, and texture artists, if you can lend a hand and willing to work, drop me a message.
Here's some cool artwork by jaam, to keep this update lively :)
Keep watching, we have the big update coming up for ya in a few days
yeah, various artists including Mark Morgan are huge sources of inspiration for me