1. Post #1
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    [release]
    The Current Version Is: 3

    Full Download Version 3:

    [/release]
    [release]
    The Current Version Is: 3

    For Garrysmod.org
    Part 1:
    Part 2:

    Alternate Sounds:

    [/release]
    [release]
    Youtube Videos
    By FilmsByMERC:


    [/release]
    [release]
    Hallo Dort...
    Another addon done by Siminov

    This addon goes into the main garrysmod folder, bet you couldn't figure that one out.
    THERE ARE FURTHER INSTRUCTIONS IN THE INCLUDED PICTURES.

    PLEASE DELETE THE MODIFIED WWII DOD SWEPS AND ALL PREVIOUS UPDATES BEFORE INSTALLING

    You have no idea how much time I spent on these Sweps, I have been working on these Sweps since March 2009 and I have learned a lot of things since then, Many people requested that they wanted this pack converted over to Worshipper's Mad Cows base.
    Well I couldn't do just that, There were many goodies I had to add in between to make this pack phenomenal. Some things included fixing Worshipper's base to my personal liking and fixing a few bugs that I found. But this is the end result of my work, and in the future, more fun will come once I learn how to animate. But for now, have fun. :smug:
    [/release]
    [release]

    ************New In Version 3************


    Welcome to version 3 of my All WWII DOD Sweps, I hope you enjoy what I have done.

    I have no actual list but let's see...

    Various fixes
    Lots of optimization for servers and multiplayer
    Redid all World models
    Added Scoped Svt-40
    Redid Bazooka
    Redid Weapon Select Icons
    Now all weapons are not admin only, also spwanable by players
    Made Menu's and Ammo Compatible with Firearms source.
    Redid Ammo Ents
    All custom shells

    That's all I can remember.



    ************Features************


    Fixed the Install error because people cant figure it out.
    Ironsights
    Empty Idles, Empty and Standard Reloads
    Unique sounds, Fire AND reload
    Correct W Models and now Physics models
    Switchable Firemodes
    No Swep Errors
    Stereo Sounds
    Addons Format
    Spawn Icons
    Shell Eject with better shells now
    Muzzle Flash for different weapons
    Realistic Damage
    Realistic Accuracy
    Realistic Fire Rate
    DOD hand Skins
    Non Interfering Scripts
    Worshipper's Modded Mad Cows Base, fixed some errors in it.
    Realistic Names
    Realistic Capacity
    Quantity of WWII Weapons
    Meele On Selected Sweps
    Custom Hand Skins Varying on certian weapons.
    [/release]
    [release]
    ************Current list of weapons************
    Admin Luger, Bar M1918 A1, Bar M1918A2, Bazooka, Browning Hp, Mauser C96, Colt M1911, Double Barell Shotgun, M1918 Trench Knife, Degtyarev DP 27, Lee Endfield Revolver, FG 42, Disc Grenade, Stick Grenade, Smoke Grenade (German, Russian, United States), Geweher 43, M3 Grease Gun Kar98K Kar98K Scoped, P08 Luger, M1 Carbine, M2 Carbine, M1 Garand, M1 Garand Bayonet, M1919A3, MG 42, Scoped Mosin Nagant, Mp40, Mp44, Nambu, P38, Panzerschreck (sheild, Unshield), PPK, PPSH 41, Trenchgun (short, regular), Spade, Springfield M1903A4, Thompson M1928, Thompson M1921, Thompson M1A1, Tokarev TT33, Tokarev Svt 40, Scoped Tokarev Svt 40, Frag Grenade.


    ************Controls************
    Left Click= Fire
    Right Click= Ironsights
    E + Right Click= Change Firemode
    E + Left Click= Melee
    R key = rrerr
    [/release]
    [release]

    ************Credits************


    Siminov: Compiling, hexing, lua editing, dod w model fixes, script edits, model edits, base edits.

    Zoey: Machinegun and Sniper Edits on the reload animations, awesome advice, 3rd person animation fix.

    Nova Prospkt: Dual Reloads. Reload, Reload empty

    Devenger: Ironsight Designer

    Fps Banana: Free models and spam/popups (FIX IT FAGGOT)

    VALVE: ALL DOD WEAPONS SCRIPTS SOUNDS MATERIALS SCOPES ARE THE PROPERTY OF VALVE

    Ratchet: Hexed Weapons, lots of problems

    Worshipper: MAD COWS BASE (Learned to make sweps because of him)

    Kermite: W Model Rigging (half) Still have respect for some of his work, I eat your fanbase for breakfast.

    Mosin Nagant Sniper:
    Original (world)model : Rus_Ivan
    Original Texture : Rus_Ivan
    Original Normal map : Rus_Ivan
    Reskin: Agent17
    Re-Normal Map: Agent17

    Nambu:
    Spanks - Model
    Fub - Textures
    RedRogueXIII

    FG42: (KICKASS)
    Model & Texture´s: Sproily
    Animations: sick420
    sounds (except shoot): sick420

    CCCP SMOKE:
    elit77
    valve

    SVT40:
    Original model : Rus_Ivan
    Texture : Rus_Ivan
    Normal mapping : masQ
    Some parts of exponent map : Wile E Coyote

    Grease Gun:
    modderfreak
    RedRogueXIII
    TehSnake
    Vunsunta

    Thompson M1928:
    Hk
    Kitteh
    modderfreak
    Rus_Ivan
    Sick420

    PPSH:
    Rus_Ivan
    modderfreak
    Valve

    BarA1:
    Splinter
    Ankalar
    AshGear
    End of Days

    Sten:
    Dav0r
    Futon
    Millenia
    modderfreak
    Sick420
    Vunsunta
    xLongWayHome

    PanzerNoSheild:
    TornSniperWolf
    valve

    Gewehr 43:
    Doc Orange
    Millenia
    modderfreak
    Sproily
    Valve

    SVT40 Reload Sounds:
    Dayofdfeat123

    Luger:
    Flakk
    Mike-
    Millenia
    modderfreak
    Valve
    Vunsunta

    Lee Endfeild:
    Dav0r
    Kimono
    modderfreak
    Thin Red Paste
    Vunsunta

    Browning HP:
    Millenia
    modderfreak
    Rhetoric
    Vunsunta
    Woody

    Tokarev TT33:
    Twinke Masta
    Havok
    Teh Snake

    Tokarev TT33 W Model and Sound
    AlexSergeev
    Russian Mafia
    SinOfApocalypse

    Allied Hands:
    coredamage

    Axis Hands:
    McGee
    JTmax

    Both shotguns:
    Dav0r
    Bullet_Head
    Twinke Masta
    Kimono
    Pete
    !NC!Furious
    iFlip
    XLongWayHome
    Vunsunta
    Jennifer!!
    UnbreakableŽ

    Walther PPK:
    Kimono
    Valve
    Sureshot
    GO
    fxdarkloki
    Hazik
    HK
    Vunsunta

    Garand Bayonet:
    Short_fuse
    Sproily
    Soul-Slayer
    Valve
    Doc Orange (COD2), Engineer

    Dp27:
    Rus_Ivan

    Desert Gloves:
    Happycamper

    Soviet Sleeves:

    Mg42 skin:
    Dayofdefeat123

    Thompson, Colt, M1 Garand Stg 44 and springfield Reskins:
    Pr0pen

    Kar 98 reskins:
    Wile E Coyote
    CSblackhawk

    Bar reskin:
    Soul Slayer

    Mp40 reskin:
    Wile E Coyote
    Soul Slayer
    Kimono
    Sabre

    [/release]









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  2. Post #2
    Gold Member
    SonicHitman's Avatar
    April 2009
    5,323 Posts
    oh man this is nice
    thanks for the pack man
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  3. Post #3
    cyw960517's Avatar
    May 2011
    281 Posts
    Awesome

  4. Post #4
    Thought this was a new release

    Thankfully i got this before the FP thread was posted last night. Whew.

    Edited:

    Already found a bug, If you keep the panzershreck unholstered and swap to anotherweapon, You walk slowly until you re-holster the panzershreck

  5. Post #5
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    dammit, oh well.

  6. Post #6
    Gold Member
    itak365's Avatar
    March 2009
    2,776 Posts
    Aw, no Carcano? It's still good anyways, thanks for the upload.

  7. Post #7
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Aw, no Carcano? It's still good anyways, thanks for the upload.
    Wasn't that great anyway.

    :)

  8. Post #8
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,377 Posts
    Loving this pack. I like fucking around in single player with these weapons.
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  9. Post #9
    Gold Member
    SonicHitman's Avatar
    April 2009
    5,323 Posts
    the nambu needs a better sound, it seems very low quality
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  10. Post #10
    DesumThePanda's Avatar
    January 2010
    9,763 Posts
    I use WAC with this mod and every time I use these SWEPs it changes from my customized speed to the default speed.
    SWEPs are still fun to shoot.

  11. Post #11
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    To above, yes it does.

    I made it so when you zoom in with ironsights, it slows down your walking speed like it should in real life.

    ...But, that does mess with some things.

  12. Post #12
    DesumThePanda's Avatar
    January 2010
    9,763 Posts
    Aiming down the sights IRL won't slow you down, but most shooters do that to be more accurate.
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  13. Post #13
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Aiming down the sights IRL won't slow you down, but most shooters do that to be more accurate.
    Sorry, that's what I meant.

  14. Post #14
    TheNerdPest14's Avatar
    October 2009
    2,155 Posts
    Sorry, that's what I meant.
    Still no unscoped Mosin Nagant. :(
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  15. Post #15
    GUSTAVGR.COM
    Gustavgr16's Avatar
    September 2011
    264 Posts
    I love it!

  16. Post #16
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,377 Posts
    Still no unscoped Mosin Nagant. :(
    If you want one, you could just take the models and ironsight code from here and use the code from the scoped Mosin-Nagant.

  17. Post #17
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    That mosin has awful animations, just saying.

    If I could take the scope off the other mosin, I would.

  18. Post #18
    Gold Member
    Penguin-Man's Avatar
    June 2008
    2,365 Posts
    These and your Firearms Source weapons are by far the best SWEPs I've used.
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  19. Post #19
    That mosin has awful animations, just saying.

    If I could take the scope off the other mosin, I would.
    Why my boy, If you know how to hex a seperate model and open/use VMT's, this will be easy, If the scope has a seperate texture/VMT file, simply add
    Code:
    $no_draw "1"
    $nocull    "1"
    $alphatest "1"
    To the respective VMT's. Badapaaa.

    Edited:

    It doesn't. In that case, Export the texture using VTFedit, Open it in an image editing program such as GIMP or photoshop, Select layer>transparency>add alpha layer, then use the delete tool on the scope areas of the texture. Now import and save it as the texture you want. Then, add $nocull and $alphatest to the vmt's. Badumtshh. Done.
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  20. Post #20
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Been there done that, it doesn't take off the scope, only the lens, sorry.

  21. Post #21

    March 2011
    45 Posts
    is it possible that you can make the snipers aim down like this? http://www.daggeringcats.com/index.php/tag/insurgency/

  22. Post #22
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Nope

  23. Post #23
    alexojm's Avatar
    May 2009
    3,299 Posts
    is it possible that you can make the snipers aim down like this? http://www.daggeringcats.com/index.php/tag/insurgency/
    You make the weapon you are holding have a real working sight then add zoom when going into iron sight.

    In other words. Do these weapons have working iron sights or are they just black screen. Depending on that decides if you put an overlay on or not.

  24. Post #24
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Well, Insurgency does it differently, they use the actual weapon and an rt screen for the scope. I know what you mean. I tried it and it wasn't worth the effort.

  25. Post #25
    alexojm's Avatar
    May 2009
    3,299 Posts
    Well, Insurgency does it differently, they use the actual weapon and an rt screen for the scope. I know what you mean. I tried it and it wasn't worth the effort.
    I could tell from the picture they used something as it does not look like they just used a zoom but yeah it is almost the same thing. It just makes it looks more flashy.
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  26. Post #26
    DesumThePanda's Avatar
    January 2010
    9,763 Posts
    Hey, Siminov, if you don't want HL2 weapons in your inventory in console type "sbox_weapons 0". It removes HL2 weapons with the exception of the physgun, toolgun,and camera.

  27. Post #27
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Ah, so that's how they do it. Thanks man :)
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  28. Post #28
    Been there done that, it doesn't take off the scope, only the lens, sorry.
    You didn't read my second bloody post.
    It doesn't. In that case, Export the texture using VTFedit, Open it in an image editing program such as GIMP or photoshop, Select layer>transparency>add alpha layer, then use the delete tool on the scope areas of the texture. Now import and save it as the texture you want. Then, add $nocull and $alphatest to the vmt's. Badumtshh. Done.
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  29. Post #29
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    Did you ever fix the issue that made the double barrel reload really really slowly?
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  30. Post #30
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,377 Posts
    Hope you don't mind, but I ported some weapon fire sounds from Red Orchestra 2 mainly because I disliked the majority of the sounds in this pack. So, I made my own small pack to replace the PPSH-41, C96, DP-28, SVT-40, K98, MG-42, MP-40, Mosin-Nagant, P38, TT-33, and G43 firing sounds.



    I don't know about you guys, but sounds are a lot to me, and the ones from RO2 sound pretty sexy for me.

  31. Post #31
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Your link doesn't work?

  32. Post #32
    Gold Member
    HighdefGE's Avatar
    March 2009
    2,377 Posts
    Your link doesn't work?
    Yeah, I realized I forgot about the Gehrwehr, so I added that in real quick. Link is up now 2 posts above.

  33. Post #33
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Yeah, I realized I forgot about the Gehrwehr, so I added that in real quick. Link is up now 2 posts above.
    Sweet, thanks man. Put them on my sweps page.
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  34. Post #34
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    Check out this new video done by FilmsBYMERC

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  35. Post #35
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    The double barrel is still a thing that needs fixing. I tried playing around with the delays some, but I couldn't get it to look good.

  36. Post #36
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    The double barrel is still a thing that needs fixing. I tried playing around with the delays some, but I couldn't get it to look good.
    I know, I wish I could get someone to reanimate it for me with better animations, I would've sped it up a bit but oh well.

  37. Post #37
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    The animations are fine, they just have a few dead frames that need to be overridden by other animations.

    There's also this annoying thing where it takes 2 seconds after the shotgun loads before you can fire it again.

    Edited:

    Actually no, dead frames aren't the problem. The delays between shell loads are far too long, so when I played around with them, I got the shell loading to look decent but opening and closing the shotgun was too fast, so the shells didn't eject, and the aforementioned superfluous firing delay becomes more prominent.

  38. Post #38
    nox
    nox's Avatar
    March 2007
    2,199 Posts
    These weapons are a blast to play around with, the double barrel shotgun is all buggy though, the pause before you can fire and then it randomly fires both barrels with a single click.

    Does anyone know of any fun shit to shoot? I made a cute little target range with clay pots, hanging street signs, glasses and all and I've been trying to make a sort of skeet-shooting contraption to launch watermelons and pots into the air and shoot.

    The M1911 and the Kar98 have to be my favorite, both have wonderful sounds and animations. The M1 Garand clip ejecting and dropping to the ground is such an awesome extra.

  39. Post #39
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    The double barrel is set to fire both barrels by default. E+M2 to change firemodes.

  40. Post #40
    MasterDragon
    Siminov's Avatar
    May 2009
    6,584 Posts
    The animations are fine, they just have a few dead frames that need to be overridden by other animations.

    There's also this annoying thing where it takes 2 seconds after the shotgun loads before you can fire it again.

    Edited:

    Actually no, dead frames aren't the problem. The delays between shell loads are far too long, so when I played around with them, I got the shell loading to look decent but opening and closing the shotgun was too fast, so the shells didn't eject, and the aforementioned superfluous firing delay becomes more prominent.
    I know, it's quite the pain in the ass...