Get me a madcat wearing a top hat and we'll see what happens.
One of the new guys sets all of his pilots to a piloting skill of 8 and gunning rank of 8.
A rank of "1" is the best. Each further rank adds a +1 to each dice roll, meaning that beyond rank 6 you'll basically never get a successful dice roll)
In the first round, both of his Assault mechs (A pair of Mackies) trip on concrete roads and faceplant onto buildings.
His Wasp scout mech plows straight through a building after tripping on a road, ripping both arms off (and all the weapons).
His other mech, which was deployed by the water, tripped into the water, and the pilot drowned.
He tried rushing me with the Wasp, but both legs got blown off by a land mine that I placed at the start of the round.
I walked my Victor infront of one of his Mackies, at which point he fires all of the weapons at point blank, and misses entirely because his pilots have the IQ of a piece of burnt toast.
Atlas is far from the best.
You know, suppertime, I guarantee that if you inherited my Supernova variant, you would be far from happy with "making due". The only way you COULD make due is by standing in water any time you fire.
It is true that the best way to make something scary is to have organic looking parts on it. Why else did pilots paint their planes to look like sharks?
Wait, guys. I know exactly why Atlas' cockpit is skull shaped. It's so simple, how did I not think of it?
I, myself, would be far more afraid of solid black airplanes. That colour on a vehicle is just something that screams "We're gonna kick your ASS and we're gonna LOVE IT."
I'm assuming you meant Aleksander Kerensky, the dude who made the atlas. Here, fixed it:
My merge :C
Saw this posted on /v/
I can't hold all these feels
Ohh, Bushwaker isnt on the list. Well, at least i see another mechs that i like.
I've played a couple of MW games, notably Mech Commander, can anyone recommend a good place to get into the lore? Books or wikia's for example.
Start at... well the top of classic battletech and stop when you finish Heir to the Dragon.
Fuck the clanners
The warrior trilogy is AMAZING by the way
From my experience playing the MechWarrior games, the Atlas isn't all that scary if you have a decent medium-sized mech, a partner or two, and some reasonable cover.
Atlases are pretty much bullet sponges, a lot of heavy mechs are more trouble in combat, but if you're shooting at the big scary looking guy you're not shooting at them.
Well yeah, they're running on much newer technology than the old Atlas.
The modern Atlases are much more dangerous, like this one, the AS7-K:
XL fusion reactor
1x Gauss Rifle
2x ER Large Laser
2x Medium Pulse Laser
1x Laser antimissile system
It doesn't have the offensive firepower of some of the other Inner Sphere Assaults, but it also has maximum armor.
Daishi Gaussboat. Terror from beyond the Inner Sphere.
MW4 multiplayer is the most unforgiving thing I've ever played. So many pros able to kill you in one hit
Hey guys, question here. I fucking love the Owens. It is possibly my favorite IS 'mech ever. However, looking through the wiki, I don't see when it was developed. Does anyone here happen to know? Because I would love it if it was in the timeframe of MWO.
Also the Champion.
God I tore so many people apart in that thing.
Everything else boiled down to either "boat LBX20s / HLLs on Annihilators", "poptart in 2gauss 2erppc Wildcats", or "boat machineguns on a Gesu and annihilate everything".
Owens is a piece of ass.
Fuck the raven too.
All those light scout mechs with more toys than guns are the weapons of cowards.