Sorry for being a noob how how did you rip these? i tryed 3dx ripper and i could understand. The only way i used to know how was through x model. If anyone could just give me really brief description on how to?
Will Makarov be ported?
Whoever is porting Makarov, I'd be grateful as when the 3ds file comes out if they could send me the file?
welll hmm i enlarged the gun because it was really smalls so it my have stretched the textures but im not 100% sure.
That's an mp7 right? Would the hl2 mp7 anims go with it?
Heck looking at them plenty of these could be put in hl2, or at least the g36c.
Is anyone going to do the glock? I heard they actually got the model right this time.
I'd do it myself but I'm not gonna spend like 60 bucks on a game that I probably wont even like.
Talking about the ones that have already been ripped. I've got the AK and M4 both compiled onto Imbrokeru's mw2/css animations (using the mw2 rig). I've also got the G36C compiled onto the hl2 g36c animations. Does anyone have the sounds they use?
Alright got the sounds hacked apart, now to script them.
Just so everyone knows the G36C is being compiled for the HL2 SMG1 slot, the AK for the CS:S AK and the m4 the css m4.
G36C is finished, just need to make a preview video and upload it somewhere.
lol more crappy sound recording.. when do people learn to rip them in a decent way?
How about an SMG with a HAMR sight on it?
lol the soldiers look EXACTLY THE SAME AS MW2.
Question from someone who hasn't played mw3: does the m4 use a different silencer model than the mp7? If so does anyone mind ripping it? Also m203 maybe?
The models are fine but why textures are soo fucked up? All what I see is just Grey , Black and brown.
Also, due to the weapon camouflages, the base weapons textures have grey areas - this is so that the CoD series' engines can apply the camo stuff, as well as the regular uncamouflaged bits and bobs, without having to use skingroups.
If he wishes to rate you dumb a thousand times, it's because there's a reason.
So no view models yet?
There's something called "lighting" in modern game engines that eliminates the need to make a weapon look good in a single texture.
The OP's pictures look fugly because there is only a single texture is applied (diffuse/color), IE you're not looking at the full material, and the OP's pictures are rendered in fullbright.
The full materials consist of:
-sometimes glow/emissive texture
And to look good, there needs to be a scene with light in it.
Hey could you rip one of the heli's from mw2 or mw3 for me? Not for garry's mod but for animation for a machinima :) & For ripping in mw2 - how do you rip in multiplayer?