1. Post #281
    dmlxo21's Avatar
    March 2011
    485 Posts

    The tank models is not complete.
    Maybe that's because it was taken when you were holding machinegun on the tank.
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  2. Post #282

    October 2010
    242 Posts
    @ Fuck_The_Pooch

    perhaps ... those are converted as 1 single texture and mw3 has 2 for hands and sleeves , or 3 for accesories ... also i guess they've had those textures while porting some soldier model and having this way the entire arm ( and therefore you have 1 texture ) ... and also i like those sleeves you like


    @ asteroidrules

    great progress there ... i like it ... L86A2 needs a few more work , but you're on the right way

    ______________

    Also here is something i've had for some time , i've completely forgotten about them ... enjoy !



    Credits

    - xplor3r for porting these .
    - Infinity Ward for making this game .


    What you need ?

    - 3ds Max 2011 or higher .

    Download them from here
    Why you can't post it in .3ds file format... 3d max 2011 suck.
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  3. Post #283
    xplor3r's Avatar
    December 2011
    99 Posts
    @ Salva

    well i'm using in fact Autodesk 3ds Max 2012 , but i've saved them as 2011 using plugins ... well i'll save them as 3ds files and if this time you wont have any succes i'll even add the .smd's ( exported obviously ) also thinking of adding also as .fbx files ( you can import to whatever 3dsmax version ) or into autodesk maya 2012 ( also i'm using this one) or .smd's into milkshape 3d , since i've read a post here that someone uses only milkshape , dont remember where ( also .smd's can be imported also in 3ds max ) ... well later this evening ... or tommorrow i'll post them


    @ dmlxo21

    the Rhyno 2 ( meaning the tank) was frame captured while i was on the ground near it ... where is the turret used to be a soldier ( i guess there u've seen the missing polys , in there were his hands holding the weapon ) also 2 more soldiers were inside the Rhyno 2 ... nothing deleted besides soldiers

    ____
    EDIT

    @ Salva ... and also for others

    Here are the files ( this is for the 10 ported content i mean , the last one ) and you can download them from here and this is what you have inside :

    3DS Files
    3ds Max 2010
    3ds Max 2011
    FBX Files
    Source SMD Files

    PS : i've exported in such a rush so you have multiple choices to choose now .
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  4. Post #284
    asteroidrules's Avatar
    January 2011
    7,862 Posts
    Looks nice but that version of the single animations is for mac-10.
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  5. Post #285
    Nuclear Arbitor's Avatar
    December 2010
    320 Posts
    the barrel on that M1 looks really short, is that some kind of new urban configuration, FoV, or did something get screwed up? there doesn't appear to be the chamber in the middle of the barrel either
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  6. Post #286

    July 2010
    213 Posts
    none has ported the rigs?
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  7. Post #287
    dmlxo21's Avatar
    March 2011
    485 Posts
    Actually I was shocked when I couldn't see the inside.
    Meh, maybe next time. I'll keep focusing on the others.
    Anyway, the hovercraft is awsome!!

    Edited:



    Hovercraft is compiled. No normalmap yet.
    Can you upload normal map textures too? If can't, I'll find alternative way.
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  8. Post #288

    March 2011
    6 Posts
    Good hotdog !
    i'm garry mon
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  9. Post #289
    PyrO_o's Avatar
    February 2010
    394 Posts
    Actually I was shocked when I couldn't see the inside.
    Meh, maybe next time. I'll keep focusing on the others.
    Anyway, the hovercraft is awsome!!

    Edited:



    Hovercraft is compiled. No normalmap yet.
    Can you upload normal map textures too? If can't, I'll find alternative way.
    LCAC... I jizzed in my pants...
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  10. Post #290
    agramon2003's Avatar
    April 2010
    28 Posts
    The models are so pretty,good job.PD:Can you give me the link please?xD
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  11. Post #291
    AlexVestin's Avatar
    December 2008
    724 Posts
    In source, the models would only look good for something like an RTS game.
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  12. Post #292
    Nuclear Arbitor's Avatar
    December 2010
    320 Posts
    i wonder if the russian LCAC from blood stone would be portable... it's big and really detailed.
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  13. Post #293
    xplor3r's Avatar
    December 2011
    99 Posts


    So i've decided to release it , i've just started to make those from the list i've said and this is the first one , i mean G18 for the glock slot .

    Credits

    .exe - animation
    xplor3r - porting model from mw3 for css , compile , v_model & w_model , buy menu picture , textures , sounds ported from mw3 , scripts and all that .
    Infinity Ward - for making this game .

    ... it will be updated
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  14. Post #294
    Gold Member
    SonicHitman's Avatar
    April 2009
    4,961 Posts
    might as well used the mw2 model, looks just the same painted black
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  15. Post #295
    Z-Man's Avatar
    June 2010
    145 Posts
    .exe anims? You mean DMG? Might be better for TMP slot though :P
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  16. Post #296
    dmlxo21's Avatar
    March 2011
    485 Posts


    Rhyno is caged. Cage is from Stryker of MW2 Museum.
    Damn textures.. look at those da$%n he#$l a$$ textures. They cannot along each other.
    I know this match is out of reality, but Modern Warfare doesn't care about it either, right?
    No normalmap yet.
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  17. Post #297
    xplor3r's Avatar
    December 2011
    99 Posts
    @ SonicHitman

    not quite true , mw2 model is different from mw3 ... you can use the same texture for both models , but the models have some differences

    Examples for mw2 g18 :

    1
    2
    3

    Examples for mw3 g18 :

    1
    2
    3


    _______________


    @ dmlxo21

    With who are you talking ?

    PS :
    - that's not one of mine .. the Rhyno ( you could easily remove those using whatever software and delete them and then compile them ) ... if you find it difficult pass me the files ,
    - of those you've asked for hovercraft , i have them ( i just have to convert them ) ... but not right now .


    EDIT

    Here's also Desert Eagle for deagle slot



    Credits

    .exe - animation
    xplor3r - porting model from mw3 for css , compile , v_model & w_model , buy menu picture , textures , sounds ported from mw3 , scripts and all that .
    Infinity Ward - for making this game .

    ... it will be updated


    PS : now i'm stuck , dont know on what animations to make P99 as SIG 228 , Five Seven as Five Seven and USP 45 for USP slot ... 44 magnums as elites i know ... so any suggestions would be appreciated
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  18. Post #298

    January 2012
    12 Posts
    xplor3r Not bad deagle, I like ports!
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  19. Post #299
    roliss's Avatar
    October 2009
    65 Posts
    xplor3r nice compiles but both of them have error online when you fire it reloads when you draw it shots when you reload it does nothing :D
    About the animations you should use for compiles:
    P99 Kami7ek Asp animations
    Fiveseven Asp animations too you can find them at gamebanana
    Usp45 exe Usp animations
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  20. Post #300
    Fuck_The_Pooch's Avatar
    March 2011
    600 Posts
    @ SonicHitman

    not quite true , mw2 model is different from mw3 ... you can use the same texture for both models , but the models have some differences

    Examples for mw2 g18 :

    1
    2
    3

    Examples for mw3 g18 :

    1
    2
    3


    _______________


    @ dmlxo21

    With who are you talking ?

    PS :
    - that's not one of mine .. the Rhyno ( you could easily remove those using whatever software and delete them and then compile them ) ... if you find it difficult pass me the files ,
    - of those you've asked for hovercraft , i have them ( i just have to convert them ) ... but not right now .


    EDIT

    Here's also Desert Eagle for deagle slot



    Credits

    .exe - animation
    xplor3r - porting model from mw3 for css , compile , v_model & w_model , buy menu picture , textures , sounds ported from mw3 , scripts and all that .
    Infinity Ward - for making this game .

    You can download it from here


    PS : now i'm stuck , dont know on what animations to make P99 as SIG 228 , Five Seven as Five Seven and USP 45 for USP slot ... 44 magnums as elites i know ... so any suggestions would be appreciated
    Inb4 dumb:

    P99: http://youtu.be/sIlX-j8yAyE?hd=1
    5-7: http://www.gamebanana.com/skins/109560
    USP45: http://www.gamebanana.com/skins/111239
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  21. Post #301
    Supah_Sonic's Avatar
    January 2010
    122 Posts

    So i've decided to release it , i've just started to make those from the list i've said and this is the first one , i mean G18 for the glock slot .

    Credits

    .exe - animation
    xplor3r - porting model from mw3 for css , compile , v_model & w_model , buy menu picture , textures , sounds ported from mw3 , scripts and all that .
    Infinity Ward - for making this game .

    You can download it from here
    Meh. The slide moves too far back I think (visible unmodeled areas when reloading) and the flared mag thingy is too far up (it DOES actually float in MW3 by a little bit). I really like the textures though.
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  22. Post #302
    xplor3r's Avatar
    December 2011
    99 Posts
    @ Chyvachok

    thanks ... i like them too

    @ roliss

    no problem for me using them online regarding the sounds ( you could inverse them in the scripts )

    @ Supah_Sonic

    about missing areas ... that's how the weapon model is ... i've moved it from the origins a lil' bit ...the g18 has missing polys in front of the weapon ( also noticed in mw3 too ) and also missing polys at the base of the mag handle ( the grey part ... now i've forced it inside so now it doesn't shows anymore ) ... the world models are the mw3 world_models i have some of them ( didnt upload them but you can grab them by decompiling them or simply requesting a w_model to me ) ....


    ...and yes i've redone the textures , maintened 512x512 or 1024 px ... even if i'll add those of mine of 5000x5000 or 2500x2500 wont make any differences at all, perhaps more loadingtime for textures if you happen to play from your server or something ...


    PS : thanks for the suggestions guys ... p99 is in good stade , usp 45 again good , fiev seven again ... what's fucked is the 44 magnum ( missing polys in front ..in mw3 is a lil' bit lowered the weapon so you cant see the missing polys and the same is for g18 )

    so i'll see how they turn up using Fuck_The_Pooch or roliss suggestions
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  23. Post #303
    bigbundie's Avatar
    June 2011
    1,212 Posts
    Thanks for the awesome weapons so far xplor3r!
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  24. Post #304
    ZombieSandvich's Avatar
    November 2010
    221 Posts
    Uhm i was wondering if you can port the C4 's detonator worldmodel
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  25. Post #305
    xplor3r's Avatar
    December 2011
    99 Posts
    @ bigbundie

    thanks ...

    @ ZombieSandvich its in the pack with the c4 ... now i dont know if it has missing polys but i guess is ok ... check the files a few pages back . The one in the your picture is a bit different than the one ported by me ...
    If you dont want to be complicated you can download this , i've saved it as .smd and .3ds files and you have all the textures inside .

    And this is how it looks



    _____________

    Ok , so here it is the 44 magnums for elites slot .



    Credits

    Mullet - animation
    xplor3r - porting model from mw3 for css , compile , v_model & w_model , buy menu picture , textures , sounds ported from mw3 , scripts and all that .
    Infinity Ward - for making this game .

    ... it will be updated
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  26. Post #306
    ManTuna's Avatar
    November 2007
    79 Posts
    The only dual magnum animations I recall in css are Mullet's iirc. Also, someone should really make some new mw2 -3 ish pistol animations. No offense to .exe or anything, his is just getting way overused imo. You see them in just about every compile nowadays.
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  27. Post #307
    sealteam6's Avatar
    January 2012
    66 Posts
    Can you give me compiled V model

    Edited:

    can you give me M4,P99,MSR and AK47 on MediaFire please
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  28. Post #308
    dmlxo21's Avatar
    March 2011
    485 Posts
    @ SonicHitman

    not quite true , mw2 model is different from mw3 ... you can use the same texture for both models , but the models have some differences

    Examples for mw2 g18 :

    1
    2
    3

    Examples for mw3 g18 :

    1
    2
    3


    _______________


    @ dmlxo21

    With who are you talking ?

    PS :
    - that's not one of mine .. the Rhyno ( you could easily remove those using whatever software and delete them and then compile them ) ... if you find it difficult pass me the files ,
    - of those you've asked for hovercraft , i have them ( i just have to convert them ) ... but not right now .


    EDIT

    Here's also Desert Eagle for deagle slot



    Credits

    .exe - animation
    xplor3r - porting model from mw3 for css , compile , v_model & w_model , buy menu picture , textures , sounds ported from mw3 , scripts and all that .
    Infinity Ward - for making this game .

    You can download it from here


    PS : now i'm stuck , dont know on what animations to make P99 as SIG 228 , Five Seven as Five Seven and USP 45 for USP slot ... 44 magnums as elites i know ... so any suggestions would be appreciated
    Talking to everybody. If I'm right.
    Anyway, I was talking about the textures with alpha. They don't match naturally.
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  29. Post #309
    Supah_Sonic's Avatar
    January 2010
    122 Posts
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  30. Post #310
    Fuck_The_Pooch's Avatar
    March 2011
    600 Posts






    This is one of the six camos included in the release :D

    Bravo Six is back, with moar player models, bishes :3, I might release it on YT if I get permission from B6, so who wants?
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  31. Post #311

    July 2010
    213 Posts
    Have anyone of you ported the MW3 SAS rigs?
    I'd like to rig it :V
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  32. Post #312
    Whiskas's Avatar
    June 2010
    227 Posts
    What the hack kyoshi? I sent that link to Se7en TWICE and he still hadnt gave it to you?

    anyway here it is http://www.mediafire.com/download.php?gvsms6630qd61o8
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  33. Post #313
    roliss's Avatar
    October 2009
    65 Posts
    Omg Pooch those models looks so awsome my internet is kinda slow today so i've seen only two pictures :D
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  34. Post #314
    Fuck_The_Pooch's Avatar
    March 2011
    600 Posts
    Xplor3r this what happens to me online http://www.youtube.com/watch?v=mJCCH...ature=youtu.be does anyone have this problem too or is it just me?
    Just broken sequences on .qc, maybe you can ask someone to fix it...
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  35. Post #315
    Kami7ek's Avatar
    January 2011
    302 Posts
    Also, someone should really make some new mw2.5 ish pistol animations. No offense to .exe or anything, his is just getting way overused imo. You see them in just about every compile nowadays.
    Over 9000% agree. Those anims suck so fucking much that I want to kill dt gay who compiled them yet again.
    But I have good news that I'm working on Broke's Halo USP on CS:S rig, but propably won't release eet due to MW3 spam nowadays...+ someday I will make my own pistol anims for USP slot anyway...

    BTW, fuck off those dumb P99's from my stupid ASP anims! Already 3 guys done it...won't give permission for fucking duplicates. Only 1 person may release it and he's Whiskas, gtfobai
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  36. Post #316

    July 2010
    213 Posts
    What the hack kyoshi? I sent that link to Se7en TWICE and he still hadnt gave it to you?

    anyway here it is http://www.mediafire.com/download.php?gvsms6630qd61o8
    the post was posted before se7en sent me the link.
    Thanks anw :D
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  37. Post #317
    xplor3r's Avatar
    December 2011
    99 Posts
    @ roliss

    ok so i'll remake the v_models ... i've tested them online ( for me there's no problem , i've modified my steam version of css so it has so many things ... and tested on a non-steam version and i've noiced those sequences ) ... so i apologize to all ... and i'll repost the deagle, g18 and 44 magnums in a day or two ... thanks for understanding

    PS : the thing i didnt' noticed was that i add scripts inside the v_models that will make the weapon so it wont function properly with or without steam ( online meaning ) ... and this time i've left them inside so those will only work offline ( with bots ) ... so this was my mistake ... well this has never happened , i'm so ashamed

    ____

    @ Fuck_The_Pooch

    nice models there
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  38. Post #318
    sealteam6's Avatar
    January 2012
    66 Posts
    Deagle with USP Anims?
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  39. Post #319
    derpybone's Avatar
    April 2011
    32 Posts






    This is one of the six camos included in the release :D

    Bravo Six is back, with moar player models, bishes :3, I might release it on YT if I get permission from B6, so who wants?
    yo what map is that, could you send me a link ? also great job
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  40. Post #320
    asteroidrules's Avatar
    January 2011
    7,862 Posts
    I think it's technically an AK-107 but either way should I release?
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