1. Post #1

    January 2010
    41 Posts
    Hello everyone ! I would like to know if it's possible to have the 3D models of Zelda Skyward Sword ?
    Or someone could explain to me how could i extract them with "T" pose ? and how can i extract the maps ?

    PS: If it's posible, someone could upload them on mediafire or megaupload ?

    The game is juste amazing and the caracters too so i think i'm not the only one who would like to have them :P

  2. Post #2

    November 2011
    4 Posts
    Joined just to support this.

  3. Post #3
    Sora5200's Avatar
    November 2010
    357 Posts
    Just i was going to make a thread about these, lol.

    Man, specify which characters you want to be ported, no ones going to do these, if you donīt put images/videos about it

  4. Post #4
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,882 Posts
    Either way, the game uses MDL0, so if someone wants to port the characters to Garry's Mod, I can supply the models. Not gonna port anything myself, I'm way too backlogged with my own model ports.
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  5. Post #5

    January 2010
    41 Posts
    Just i was going to make a thread about these, lol.

    Man, specify which characters you want to be ported, no ones going to do these, if you donīt put images/videos about it
    Sorry for that. Well, if posible i would like to have:

    Link: http://bbsimg.ngfiles.com/15/2236600...c074472d1d.jpg
    Zelda: http://manatank.com/wp-content/uploa...ward_Sword.png
    Link's bird (the red): http://www.zeldac.com/wp-content/uploads/zeldass13.jpg
    Impa: http://wiimedia.ign.com/wii/image/ar...0054745300.jpg
    The old Impa: http://www.zeldainformer.com/16-skyw...es/SS_Impa.png
    Phi: http://wiimedia.ign.com/wii/image/ar...0054744987.jpg
    Ghirahim: http://www.zeldadungeon.net/wp-conte...ard_art-18.jpg
    Demise ( with his sword ): http://www.zeldac.com/wp-content/upl...0285514930.jpg

    As far as the maps concerned:

    Skyloft: http://30.img.v4.skyrock.net/308/zel...7_RjE3Xc77.jpg
    http://www.the-triforce.com/images/0...6-original.jpg

  6. Post #6
    whackjob278's Avatar
    February 2010
    121 Posts
    A model of the master sword (both true from and the version before zelda blessed it) would be nice too...

  7. Post #7
    whackjob278's Avatar
    February 2010
    121 Posts
    why is no one adding more models here!?
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  8. Post #8
    Broski's Avatar
    January 2012
    80 Posts
    why is no one adding more models here!?
    Maybe because no-one has anything to post?

    Edited:

    However there are skyward sword models on garrysmod.org.

  9. Post #9
    whackjob278's Avatar
    February 2010
    121 Posts
    Maybe because no-one has anything to post?

    Edited:

    However there are skyward sword models on garrysmod.org.
    i seen them but i want more like Demise

    see?
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  10. Post #10
    Katra804's Avatar
    September 2011
    2,196 Posts
    I support this, especially for Demise's sword. That would make for an excellent prop.
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  11. Post #11
    whackjob278's Avatar
    February 2010
    121 Posts
    I support this, especially for Demise's sword. That would make for an excellent prop.
    i agree with you that would make a great prop!
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  12. Post #12
    whackjob278's Avatar
    February 2010
    121 Posts
    bump til someone starts making more models
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  13. Post #13
    Broski's Avatar
    January 2012
    80 Posts
    bump til someone starts making more models
    Don't. If no one makes anything then tough luck.

  14. Post #14
    whackjob278's Avatar
    February 2010
    121 Posts
    bumped cause i wanted these models converted to gmod!

    heres the link to the models http://www.spriters-resource.com/com....php?tid=18852

  15. Post #15

    January 2012
    528 Posts
    I might be able to do some of these, I could definitly do things like the sheild and other props, but i only know how to rig a ragdoll to the l4d2 skeleton, and unless face posing is preprogrammed i won't be able, but i could at least get you the beetle sheilds mitts and bottles as props

    EDITED
    actually nevermind! some of these are in .smd format, so i probably could do it, they just don't have phymodels, but i could probably make em

  16. Post #16
    MenInBlack23's Avatar
    August 2011
    1,173 Posts
    I want Phi. Mostly cause of her freaky ghost voice.

  17. Post #17

    January 2012
    528 Posts
    I want Phi. Mostly cause of her freaky ghost voice.
    I'll try to get her, probably do her first, but again I have to give her a phymodel

  18. Post #18
    MenInBlack23's Avatar
    August 2011
    1,173 Posts
    I'll try to get her, probably do her first, but again I have to give her a phymodel
    Thank you.

  19. Post #19

    January 2012
    528 Posts
    Working on Groose, cause he's my favorite now, i managed to get some minor faceposing like smiling and mouth movements to vowels, but it's kinda my first time doing faceposing, so don't expect them to look brilliant

  20. Post #20
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    Working on Groose, cause he's my favorite now, i managed to get some minor faceposing like smiling and mouth movements to vowels, but it's kinda my first time doing faceposing, so don't expect them to look brilliant
    Gaah, where'd you find Groose!? You beat me to 'em, by golly!

    Anyway, I could contribute by doing some of the citizens of Skyloft (when I have the time) since I have the files as well.

  21. Post #21

    January 2012
    528 Posts
    Groose is having a few problems with uv mapping, might be some time to fix it, also can someone tell me how so make an area of the textures transparent? because you can't see his eyes

    Edited:


    Treevis121, can you help me fix his uv map problem? I've rigged him to the l4d2 skeleton so he can be used in that game as well as given him face posing so he can be used in gmod as both player model when combined with the survivor player model pack and gave him a new phymodel. can you fix his uv mapping then send me him both compiled and as source so i can then recompile him for the l4d2 version? of couse he'll work in gmod as well
    http://www.mediafire.com/?x5vimdu2334t8cp
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  22. Post #22
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    Sure, I'll get to work on it.

    Edit: Can I have the textures, too? :)

    Edit #2: I looked at Groose's UV mapping, and I can immediately see what's wrong with his shirt.



    Notice how the shirt goes off the grid... I'm guessing the texture would normally mirror itself at certain points or something, and now it needs done manually. I've seen it with some other Skyward Sword models, like a barrel.

  23. Post #23

    January 2012
    528 Posts
    Sure, I'll get to work on it.

    Edit: Can I have the textures, too? :)
    oh sorry i forgot those
    http://www.mediafire.com/?xubr9zr2x2h3lt6
    here now with the textures, just keep in mind, send him back in source form because i need to reconfigure his qc for more skins for his blinking and such

  24. Post #24
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    http://www.mediafire.com/?16vs3m5y25phalr

    You'll need to check your .qc, I had to change something for it to work on my end.

    Groose, you look deep in thought here... http://i.imgur.com/zyYbm.png

  25. Post #25

    January 2012
    528 Posts
    http://www.mediafire.com/?16vs3m5y25phalr

    You'll need to check your .qc, I had to change something for it to work on my end.

    Groose, you look deep in thought here... http://i.imgur.com/zyYbm.png
    thanks so much man! a few more adjustments and he'll be ready for gmod

  26. Post #26

    January 2012
    528 Posts
    Almost done! just gotta fix up the phymodel and one of his index fingers

    Edited:




    http://www.garrysmod.org/downloads/?a=view&id=128404
    HE WORKS!!!
    he does have a few minor issues, but ragdolling is kinda new to me
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  27. Post #27
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    That's great! How much did you scale Groose, if done at all? I'm wanting to establish a definite number, because the amount I scaled some of my models from Skyward Sword is .3715.

    As far as models go, I recently found Demise and his sword. The UV Mapping, like with Groose, needs fixed; I may have his sword a prop soon, at least by tomorrow.

  28. Post #28
    whackjob278's Avatar
    February 2010
    121 Posts
    im glad this thread is getting the attention it deserves
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  29. Post #29
    whackjob278's Avatar
    February 2010
    121 Posts
    any progress on demise and his sowrd?

  30. Post #30
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    His sword just needs compiled at this point; Demise will have to wait or be done by someone else because I'm busy with other models.

  31. Post #31
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    Sorry for the bump, but...



    Demise has one mean sword, I mean look how big it is! It's done at this point, but I may want to put together a small pack in the future...
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  32. Post #32
    MenInBlack23's Avatar
    August 2011
    1,173 Posts
    Sorry for the bump, but...



    Demise has one mean sword, I mean look how big it is! It's done at this point, but I may want to put together a small pack in the future...


    Holy shit..

  33. Post #33
    Katra804's Avatar
    September 2011
    2,196 Posts
    Sorry for the bump, but...



    Demise has one mean sword, I mean look how big it is! It's done at this point, but I may want to put together a small pack in the future...
    Very nice, dude.

  34. Post #34
    Janus3003's Avatar
    January 2011
    32 Posts
    This is probably a dumb question, but I just want to be sure- is anyone porting Link?

  35. Post #35

  36. Post #36

    January 2012
    528 Posts
    This is probably a dumb question, but I just want to be sure- is anyone porting Link?
    well i got a request for him on l4d maps, so porting a gmod version will be done
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  37. Post #37
    whackjob278's Avatar
    February 2010
    121 Posts
    hows progess on demise and his sword

  38. Post #38
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    Demise will have to wait or be done by someone else because I'm busy with other models.
    Like I said before, I'm busy with other things. Weight painting custom models can be a major pain, y'know?
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  39. Post #39
    Katra804's Avatar
    September 2011
    2,196 Posts
    Bump. How's the progress coming along for this?

  40. Post #40
    Gold Member
    Treevis121's Avatar
    November 2008
    441 Posts
    Well, I've been exporting the files I view in brres viewer to the .psk / .psa, so I have a whole lot of models waiting to get collision models. I may make a prop pack since they're easy to do.