1. Post #481
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    Thanks. I'll post a video if I can get DXtory or Fraps running.
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  2. Post #482
    Gold Member
    ferdam's Avatar
    June 2005
    1,981 Posts
    Wow, you found it, I thought it was lost in the internet, hah.
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  3. Post #483
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,936 Posts
    Apologies if late or something, but has csgo devs confirmed a date for the Public Beta or is that still speculation
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  4. Post #484
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    I'm pretty sure that no one is sure yet.
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  5. Post #485
    Gen
    Gen's Avatar
    December 2011
    445 Posts
    i only have about 500 hours on CSS :(

    Over 1000 hours on TF2 though


    And MW2... oh boy that game got me hooked big time
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  6. Post #486
    Thanks. I'll post a video if I can get DXtory or Fraps running.
    https://developer.valvesoftware.com/...ecording_Tools
    https://developer.valvesoftware.com/...Video_Creation

    Please, fraps and DXtory are crap compared to it.
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  7. Post #487
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    ahh source recorder
    we meet again
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  8. Post #488
    cardboardtheory's Avatar
    September 2011
    684 Posts
    The integrated recording software is much better.

    Edited:

    ninja
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  9. Post #489
    Mattey's Avatar
    August 2010
    457 Posts
    Just curious.
    I know this is supposed t be running on the PORTAL 2 version of the Source Engine, but does anyone know if CS:GO will feature ambient occlusion?
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  10. Post #490
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    Just curious.
    I know this is supposed t be running on the PORTAL 2 version of the Source Engine, but does anyone know if CS:GO will feature ambient occlusion?
    Dota 2 does, so yes
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  11. Post #491
    Mattey's Avatar
    August 2010
    457 Posts
    Dota 2 does, so yes
    I thought DOTA 2 was running on a different version of the engine.
    Anyways, thanks for the answer.
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  12. Post #492
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,452 Posts
    I'm more interested in whether the CSGO sdk will include world portal entities.

    Chet hasn't answered my mail yet :smith:
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  13. Post #493
    Lizzrd's Avatar
    December 2009
    8,781 Posts
    Yeah they're going to use it in enclosed maps to make some hallways slightly shorter than ones next to it, just to fuck with people's perception.
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  14. Post #494
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,452 Posts
    It'd be awesome. Just imagine the potential for utter mindfuck maps.

    Not to mention a remake of the classic map 5D Space from Marathon.
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  15. Post #495
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    Just putting this out there, I have not noticed any ambient occlusion in any source games. I haven't played DOTA 2, but CS:GO doesn't have AO as far as I've seen.
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  16. Post #496
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    Just putting this out there, I have not noticed any ambient occlusion in any source games. I haven't played DOTA 2, but CS:GO doesn't have AO as far as I've seen.
    If it's in Dota 2, it will be in CSGO; CSGO is just in a heavier beta.
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  17. Post #497
    Gold Member
    killer89's Avatar
    November 2006
    1,148 Posts
    Just putting this out there, I have not noticed any ambient occlusion in any source games.
    Dota 2 was the first source game to introduce AO.
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  18. Post #498
    own-fucking-zone
    Within's Avatar
    April 2009
    4,014 Posts

    Definitely going to be an interesting utility competitively.
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  19. Post #499
    userman122's Avatar
    March 2010
    903 Posts

    Definitely going to be an interesting utility competitively.
    850$ for Molotov? That kills the opportunity of buying one in the pistol round!
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  20. Post #500
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,448 Posts
    850$ for Molotov? That kills the opportunity of buying one in the pistol round!
    Depends if you're playing on casual or classic.
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  21. Post #501
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    Casual currently gives you $2000, enough to buy an UMP-45 (pistol round is now pistol and SMG round).
    Classic/Competitive gives you $800; pistol round intact.

    Edited:

    ps - valve pls add bizon it looks cool and i liked it in your pax build
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  22. Post #502
    BaCkStAbEr's Avatar
    April 2011
    1,386 Posts
    I don't see how a molotov can be more expensive than a grenade.
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  23. Post #503
    I don't see how a molotov can be more expensive than a grenade.
    Introduce crafting system!!
    Make Molotov.
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  24. Post #504
    Gold Member
    BeardyDuck's Avatar
    September 2009
    15,126 Posts
    I don't see how a molotov can be more expensive than a grenade.
    hi-tech molotov, took only 8 years to be designed.
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  25. Post #505
    rezOnance's Avatar
    July 2010
    332 Posts
    I don't see how a molotov can be more expensive than a grenade.
    Game balance..
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  26. Post #506
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    14,606 Posts
    So is this in open beta yet or is anyone trying to get started just lost?
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  27. Post #507
    Gold Member
    Ziron's Avatar
    June 2006
    3,049 Posts
    So is this in open beta yet or is anyone trying to get started just lost?
    It's not in open beta. Right now they're sitting on their ass and doing nothing with it.

    I hope that the pub scene is a bit better in GO. You average pub server in CS:S is unfun bullshit that's usually your team of 13 players vs 14 or so well-entrenched enemies armed with HE Nades, Flashbangs and good AK/M4 skills, which makes your average pub a slaughter in their favor. 1.6 is just a void filled with redirects to empty and sleazy Chinese/Vietnamese/Eastern European pirated servers. Bots are really the only way to have fun with the game at this point unless you're insane enough to go to the ridiculously conservative "e-sports" communities.
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  28. Post #508

    July 2010
    4,575 Posts
    I don't see how a molotov can be more expensive than a grenade.
    Trust me it's very OP strategically-speaking.
    The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.
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  29. Post #509
    RikohZX's Avatar
    September 2009
    6,909 Posts
    Trust me it's very OP strategically-speaking.
    The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.
    That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hide escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?
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  30. Post #510
    Gold Member
    Ziron's Avatar
    June 2006
    3,049 Posts
    That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hidee escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?
    You're missing one big thing; CS fans HATE adapting. If you alter even one thing that will affect their l33t pro perfect strategies, they'll lose their shit and demand Valve change it back.
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  31. Post #511
    RikohZX's Avatar
    September 2009
    6,909 Posts
    You're missing one big thing; CS fans HATE adapting. If you alter even one thing that will affect their l33t pro perfect strategies, they'll lose their shit and demand Valve change it back.
    Oh trust me, I know. I was present during the engine change shitstorm and how people accused the game of becoming 'Team Fortress 2 kidshit' among other things for mere phong additions and killcams (the latter being toggleable in the menu anyway). I see GO as Valve's (or Turtle Rock's, rather) attempt at revitalizing Counter-Strike finally, and since it doesn't interfere with the previous games, the bitchers can just shut up and go back to those if they so choose.

    But of course, it's the internet; they're going to slither into CS:GO and complain, complain, complain anyway.
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  32. Post #512
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,448 Posts
    Trust me it's very OP strategically-speaking.
    The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.
    It lasts like 5 seconds
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  33. Post #513
    CakeMaster7's Avatar
    October 2010
    11,775 Posts
    It lasts like 5 seconds
    Which is still a relatively major effect on combat
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  34. Post #514
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,448 Posts
    Which is still a relatively major effect on combat
    Not enough to be "omg valve nerf pls"
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  35. Post #515

    July 2010
    4,575 Posts
    That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hide escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?
    Yeah same. It works very well for that reason too, but because it can alter a round's flow, it really does need to be pretty expensive. At least until the community does enough testing w/ it.

    Edited:

    Not enough to be "omg valve nerf pls"
    No it shouldn't be nerfed. It's pretty good the way it is.
    But it does need to be expensive. It works very well without obstructing gameplay that way.
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  36. Post #516
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    I don't see how a molotov can be more expensive than a grenade.
    Probably the bottle making the price go up.
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  37. Post #517
    userman122's Avatar
    March 2010
    903 Posts
    Casual currently gives you $2000, enough to buy an UMP-45 (pistol round is now pistol and SMG round).
    Classic/Competitive gives you $800; pistol round intact.

    Edited:

    ps - valve pls add bizon it looks cool and i liked it in your pax build
    What does a UMP cost?

    Edited:

    Yeah same. It works very well for that reason too, but because it can alter a round's flow, it really does need to be pretty expensive. At least until the community does enough testing w/ it.

    Edited:


    No it shouldn't be nerfed. It's pretty good the way it is.
    But it does need to be expensive. It works very well without obstructing gameplay that way.
    I agree with you, and the molotov is an interesting addition to the game. You can for example throw one of them where you think the CTs are coming form when defusing the bomb.


    Does anyone know how much damage which is dealt if I walk over a molotov as fast as possible?



    Geez. Double post-auto-edit-facepunch-fail
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  38. Post #518
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,448 Posts
    Does anyone know how much damage which is dealt if I walk over a molotov as fast as possible?
    You lose less than 5 hp every second if I remember correctly. But you move really slowly while in the flame zone (like in Left 4 Dead for example).
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  39. Post #519
    Sphene
    Qaus's Avatar
    September 2010
    10,809 Posts
    What does a UMP cost?
    $1500
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  40. Post #520
    userman122's Avatar
    March 2010
    903 Posts
    It lasts like 5 seconds
    5 sec is a lot once the bomb has been down for like 12 sec.
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