COD is a good game. It just isn't a good series. What I'm saying is, COD needs more innovation. It's still fun though.
And I don't think it should be compared to CS tbh. CS is a tactical shooter, COD is more arcady and arena-ish.
I've got 2 dota 2 beta keys on hand and I'm looking for a CS:GO beta key
So apparently if you email Mary and are super nice and cool, she'll send you a beta key! Rev up those compliments gents, and DO NOT BEG!
CS: GO Finals are about to start - http://www.twitch.tv/copenhagengamescss
SK Gaming - ESC, both are 1.6 teams and beat the tournament's CSS players kinda easily.
Is there a way to turn off bulltracers?
However, I have a feeling COD would be way better if its community wasn't a piece of shit..
I think that making engines is very costly and they don't want to spend that money doing something that they don't necessarily need to do
What ruins COD is builds and loadouts, their respawn system, and the matchmaking
I cant believe that last week that I happened to get into the dota 2 beta, I would've much prefered CS:GO
i have neither vv
And if you look at a throwing knife from CoD and a grenade being thrown in CS:S or CS:GO in ~slow motion~, you'll notice that they both are doing very wonky animations.
Why? Because they don't need it to be that precise when it's flying through the air at the speed it's going, and it's too small to warrant putting that much detail in it.
The trajectory and collision (for the most part) is what matters when it comes to that kind of stuff, and I'm pretty sure that's nearly perfect for both games. I say nearly perfect because sometimes in CS:GO a decoy grenade will get stuck in a bot's head and CoD gets this from time to time:
Is it true they give you a guest pass every update? Friend just said this,not sure if its true.
Throwing them after holding them/firing them isn't delayed online like projectile weapons or throwing held grenades in Source games, the grenade appears instantly from your viewpoint. Also the ironsights are just as responsive.
Valve never gives scoping/aiming and projectile weapons the same instant response as WASD and jumping.
The only reason things seem so smooth is because of the absolutely ridiculous amount of interpolation they use.
I tend not to notice lag in COD games because usually you barely even need to aim or compensate for headshots/recoil.
If you go back and play a client recorded source demo it will be similar to that of a COD playback, but if you take a server side demo recording (can be done with SourceTV or TF2's replays) it is much, MUCH different, because it is the server's view.
I don't know where all of you people come from, but CS:S uses hitboxes to figure how much damage a hit should do, Not IF / where it hit!
the thing that dictates collision / bullet hits, is infact: the collision model!
This yellow grid! (its different on each model, this is Ct_gigin)
Also, out of most games I think Source has some of the most accurate Collision models, and network setup in games today.
You can read more here. https://developer.valvesoftware.com/...yer_Networking
I've got 2 dota 2 beta keys on hand and I'm looking for a CS:GO beta key :I
how do i get the server list this fucking matchmaking is terrible and shit
Be fast, be lucky.
What, why the funnies?
It's a non-used CS:GO key (unless someone was fast of course).
The only thing not interpolated are things that are completely client-side (Tracers, particles, etc)
If this is still the same Source CS:S ran on then I'll be damned. Looks so nice holy shit
Is there any chance of the new shit they add in this game, such as the lighting etc getting added to their older games?