1. Post #5321
    Gold Member
    Dennab
    August 2005
    12,791 Posts
    Any updates?
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  2. Post #5322
    Titlepocalypse 2012 participant
    Zedicus Mann's Avatar
    November 2010
    7,940 Posts
    Release notes for 4/27 Beta 12

    Gameplay:
    • Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
    • Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
    • Recoil impulses are now more consistent for automatic weapons.
    • The Movement acceleration and stopspeed values have been lowered per pro feedback.
    • Slightly increased the variance of the recoil patterns.
    – Updated the recoil pattern for the ak47.
    • Adjusted the recoil suppression parameters to help tune burst fire.
    • Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.

    UI:
    • Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up.
    • The next weapon text in AR now displays appropriate text for the mode and state.
    • Fixed the alert for when you reach gold knife level showing up when anyone reached it.
    • When you get a point for an assist, it shows in the death message.

    Maps:
    • New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)

    • Dust_SE
    – Added correct skybox to the map properties.

    • Shoots
    – Turned down local-contrast settings.
    – Fixed a strange clip on stairway.
    – Fixed lighting on the dark hut in the Middle area.
    – Fixed a few visual issues with the huts, and thinned out some of the thatch roof.

    • Dust
    – Adjusted size of buy zones for both CT and T’s.

    • Shorttrain
    – Adjusted local contrast settings on post process controller.
    – Adjusted tonemap settings.

    • Inferno
    – Added smoothing normals to prop bombtanks used in Inferno level.
    – Fix for incorrect bombsite designation text when standing on the blue truck.

    • St Marc
    – Turned down local-contrast settings.
    – Adjusted bloomscale
    – Fixed signage typo – changed from “route barιe” to “route barrιe”

    • Safehouse
    – Turned down local-contrast settings.
    – Adjusted bloomscale
    – Upped resolution on a prop, removed label that looks blurry.

    • Italy
    – Updated some very shiny planters.

    • Aztec
    – Fixed floating leaf in tree alpha texture.
    – Reduced specular on tarp roof.
    – Fix for objects disappearing from skyline based on camera position near double doors.
    – Fix for the collision of the crates near bombsite B.
    – Fixed the collision of the scaffolding at Water below bombsite B.
    – Improved the texture on the metal bars at Water below T Ramp.
    – Can no longer climb the scaffolding at bombsite B.
    – Can no longer walk to the far side of T Ramp.
    – Can no longer access platform next to Bridge.

    • Dust 2
    – Expanded and moved both the CT a T buy and spawn zones in radar image.

    • Bank
    – Turned down local-contrast settings.

    • Baggage
    – Turned down local-contrast settings.
    – Adjusted bloomscale

    • Lake
    – Turned down local-contrast settings.
    – Adjusted bloomscale

    • Sugarcane
    – Reduced local-contrast settings.
    – Reduced bloom amount.
    – Adjusted some tonemap settings.

    Models:
    • Fixed clipping issue on Terrorist skin with head wrap.
    • Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.

    Audio:
    • Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane.
    • Dust ambient optimization.
    • Shoots ambient optimizations
    • Lake and Safehouse ambient optimizations.
    • Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience.
    • Baggage ambient revision and optimization.

    Effects:
    • Snow effects have been greatly optimized. Snow in Office runs 7x faster than before.

    Bug Fixes:
    • Fixed crash when in the Buy menu, then voted yes to change maps.
    • Fixed noticeable double round start in Arms Race when the first player entered the server/game.
    • Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ).
    • Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground.

    Miscellaneous:
    • Relaxing the supported video card checks:
    – Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)
    http://store.steampowered.com/news/7854/
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  3. Post #5323
    Emi Waifu 2011 <3
    IMoo's Avatar
    November 2010
    1,758 Posts
    And now let the keys roll in
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  4. Post #5324
    RikohZX's Avatar
    September 2009
    7,359 Posts
    Here's hoping for a key, no bothering with reverse psychology. And I likely won't get shit anyway. vv

    In other news, since someone already got Surfing to work and Gungame's already implemented, now we just have the revived VIP gamemode and the Zombie mode to find out details about next, right?
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  5. Post #5325
    Gold Member
    Dominik93's Avatar
    August 2005
    1,087 Posts
    Did everyone get the SDK beta or did they give out seperate keys for that?
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  6. Post #5326
    Titlepocalypse 2012 participant
    Zedicus Mann's Avatar
    November 2010
    7,940 Posts
    Did everyone get the SDK beta or did they give out seperate keys for that?
    I don't think I have one.

    Edited:

    Unless it's just an update to the Source SDK.
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  7. Post #5327
    Gold Member
    Dominik93's Avatar
    August 2005
    1,087 Posts
    I don't think I have one.

    Edited:

    Unless it's just an update to the Source SDK.
    Yeah, I can't find it either, so I hoped I just didn't see it. Kind of a bummer, I wanted to get back into mapping.
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  8. Post #5328
    Gold Member
    Dennab
    August 2005
    12,791 Posts
    Recoil fixes?
    I smell "nerfs"
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  9. Post #5329
    RikohZX's Avatar
    September 2009
    7,359 Posts
    Yeah, I can't find it either, so I hoped I just didn't see it. Kind of a bummer, I wanted to get back into mapping.
    As far as I can tell, they sent out a handful - I think five at least - of CS:GO Beta SDKs across Steam, so don't sweat it too much.
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  10. Post #5330
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    After tons of shenanigans at school today I came home and began browsing reddit. I leave my computer on while at school, and sometimes when I open windows other windows show up... Like if I open a steam window another opens

    I started to tell my friend how excited I am for MK9 on vita then noticed something hiding in the background after I pulled up the window. I came.



    Edited:

    Funny how this happens the Friday after I doubt they're still giving them out huh

    Edited:

    Anyone else's extra copies not showing up?
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  11. Post #5331
    Mattey's Avatar
    August 2010
    457 Posts
    Anyone else's extra copies not showing up?
    I don't know but would you give me one of those?
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  12. Post #5332
    Gold Member
    Tuskin's Avatar
    January 2005
    18,340 Posts
    Steam Community isn't even working for me.

    Sorry

    The Steam Community is currently unavailable. Please try again later.


    Error 503 Service Unavailable

    XID: 2506378692
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  13. Post #5333
    I LIKE BIG DUCKS AND I CANNOT LIE, YOU OTHER QUACKS CAN'T DENY
    Dennab
    December 2008
    13,542 Posts
    Do keys get sent out as soon as the update comes or do you have to wait a while?
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  14. Post #5334
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    I don't know but would you give me one of those?
    I don't know, if there's three maybe. I don't really know you.

    I was planning on giving some to friends.

    I'd probably be pulling names out of hats
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  15. Post #5335
    Deac's Avatar
    November 2009
    3,625 Posts
    Do keys get sent out as soon as the update comes or do you have to wait a while?
    Sometimes when the update launches, sometimes it delays an hour or so. It varies. I think they already sent them out though, or are in the process.
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  16. Post #5336
    Gold Member
    Tuskin's Avatar
    January 2005
    18,340 Posts
    Everyone is checking at once to see if they got a key me thinks. Community is bugging out.
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  17. Post #5337
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    Do they all send out at once?
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  18. Post #5338
    install gentoo's Avatar
    May 2011
    499 Posts
    SDK is apparently a closed beta within a closed beta. Lame.

    Ah wait clocks.
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  19. Post #5339
    Gold Member
    Tuskin's Avatar
    January 2005
    18,340 Posts
    I look on my Games List, see Counter-Strike, I see beta.

    "Source" is in between.
    Damn it. Why is that even on my list?
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  20. Post #5340
    Gold Member
    FullStreak12's Avatar
    October 2007
    6,833 Posts
    I look on my Games List, see Counter-Strike, I see beta.

    "Source" is in between.
    Damn it. Why is that even on my list?
    If you own CS:S or TF2 then you have the beta for each.
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  21. Post #5341
    Gold Member
    Angus's Avatar
    December 2005
    379 Posts
    oh shit

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  22. Post #5342
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    Actually reverse psychology sounds like a good idea at this point.

    Oh god Valve please don't send me a beta invite, that would just ruin my week.
    You know it kinda did just that for me but I'm glad to have it. Big paper on Arnold Schwarzenegger I have to do over this weekend.

    Edited:

    oh shit

    Hasn't happened to me yet but I dropped from like 1mbs to 328 kbs and even 52kbs
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  23. Post #5343
    Gold Member
    Dennab
    August 2005
    12,791 Posts
    Got a graphical bug in Aztec.
    If you look at the place that goes directly to bombsite A and the tunnel with the bridge, a huge palm tree in the background will flicker on and off.
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  24. Post #5344
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    Fuck I jinxed it it's paused

    Edit:

    Resume download worked pretty much instantly

    Edit:

    ...Till I fucking jinxed it again
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  25. Post #5345
    RikohZX's Avatar
    September 2009
    7,359 Posts
    Far as I can tell, no key for me. Ah well, luck's not good for anything on Steam to me anyway, so no point in moping. Christ, this closed beta has turned us all into being extremely observant over these Keys.
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  26. Post #5346
    Gold Member
    Tuskin's Avatar
    January 2005
    18,340 Posts
    oh shit

    Why isn't imgur working for me? if I copy paste the image into my browser's address bar its fine, but it won't show up on posts.
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  27. Post #5347
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    Update Paused
    16% -
    Update Paused
    0% -
    Update paused
    16% - 388.3 KB/S
    Update paused
    0% -
    Update paused
    16% - 2.33 MB/S
    Update paused
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  28. Post #5348
    Niklas's Avatar
    July 2010
    3,952 Posts
    This game is so good, it is release ready allready.
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  29. Post #5349
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    I switched to toronto and got two whole seconds of decent downloads and was like FUCK YEAH then it paused again

    Edited:

    MC Double Def DP: YES
    MC Double Def DP: I GAINED 1%
    MC Double Def DP: GO
    MC Double Def DP: GO
    MC Double Def DP: GO
    MC Double Def DP: 2% added!
    MC Double Def DP: update paused
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  30. Post #5350
    UntouchedShadow's Avatar
    July 2009
    6,057 Posts
    Aaaaaaand no keys for me once more.
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  31. Post #5351
    Emi Waifu 2011 <3
    IMoo's Avatar
    November 2010
    1,758 Posts
    snip what
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  32. Post #5352
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts

    Im sure there are more deserving players valve no problem everything is alright
    "Guys I own the counter-strike anthology I'm entitled to the beta"
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  33. Post #5353
    Emi Waifu 2011 <3
    IMoo's Avatar
    November 2010
    1,758 Posts
    "Guys I own the counter-strike anthology I'm entitled to the beta"
    Was pointing more to the hours but then i released its probably a little less.
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  34. Post #5354
    Gold Member
    redBadger's Avatar
    November 2008
    15,042 Posts
    i'm going to get a key today
    i'm going to get a key today
    i'm going to get a key today
    i'm going to get a key today...........



    please
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  35. Post #5355
    Stardust crusader
    Stinky's Avatar
    March 2009
    2,864 Posts
    Whoa, you can get assists now.
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  36. Post #5356
    Was pointing more to the hours but then i released its probably a little less.
    343 hours is nothing...
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  37. Post #5357
    Gold Member
    En Ex's Avatar
    July 2011
    1,726 Posts
    Sup guys.

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  38. Post #5358
    Gold Member
    kaskade700's Avatar
    January 2008
    6,170 Posts
    Whoa, you can get assists now.
    dear god no
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  39. Post #5359
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    1,502 Posts
    Sup guys.

    Should have had grenade cooked as you were falling
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  40. Post #5360
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,221 Posts
    Im starting to think torrenting the beta and copying it into the steam folder would be a faster solution
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