I really wish they would improve the animations for Counter-Strike. TF2's animations are great, they look natural and feel natural. Counter-strike's is just odd and looks weird.
I really wish they would improve the animations for Counter-Strike. TF2's animations are great, they look natural and feel natural. Counter-strike's is just odd and looks weird.
I'd like CS to have BF3 animations.
except the 3rd person reload animations, those are incredible in CS:GO.
I think the running animations looks pretty smooth.
I meant the firstperson animations, I'm fine with everything else but the viewmodels have an unnatural movement for me.
People will probably bitch enough as it is about an insta-kill weapon in close range. Joke / non-lethal or not, making a long-ranged equivalent would be a nuisance. And if it wasn't insta-kill (or even just pathetic damage), then there'd be no reason to get it over the AWP aside from possibly being cheaper, making it on useless side of things. vv
Yeah, at least the taser is actually useful at close range
I really hope they add some type of third-person gamemode setting. Playing CS:S with an OTS view was so awesome.
Toss that in the console and it sets your view to over-the-shoulder, binds your q key to swap shoulders.Code:alias view1 "bind q view2;cam_idealdistright -15"; alias view2 "bind q view1;cam_idealdistright 15";bind q view1; thirdperson; cam_idealdistright 15; cam_idealdist 30; cam_idealdistup -25;
there goes all hope of this being released early 2012, if updates take this long. Srsly it's been 2 months
So is it just CS:S with a terminal case of consolitas?
Bullets go where gun points.
Not in a cone where the camera points.
I'd say that's a major step forwards tbh.
Did you even read the thread? At all?
People keep asking the same damned question, and if they were intelligent enough to actually read about the game first they'd know that it's still absolutely nothing like most console games
It doesn't even have auto aim on console.
Looks pretty awkward. If you tried to aim with that in CS you'd be dead before you could get a shot off anyway.
We don't know that yet, it might for all we know, though I hope it doesn't
i thought there wasn't going to be any auto-aim, or any advantages for the console versions because of the console + pc gameplay, and in general there's just no advantage
I played it on Xbox, there was no aim assist or "magnetism".
Nope it's already been confirmed to not be in the PS3 version, because of the cross platform play.
Yeah, I forgot before, I don't know why I said that
Ah god damnit I want a key for this so bad.
I've heard that people are getting keys for translating something.
Here: http://translation.steampowered.com/
I'm still waiting for my approval if I even will be approved.
The only other language I know is Spanish and Steam seems pretty damn good in that compartment. Thanks for showing me that though, been curious about the statistics.
"Pirate: 29%"
holy shit i found something to do for the next few months.
i really cant help reading shit out of context
its just too hilarious
don't try to translate just to get a key, also it's a low amount of keys and people already got it, so don't expect to get one so soon just for joining and translating a few strings
Agree. I misclicked -.-
I am still going to translate to help them.
I agree with you on Counter-Strike's weaponry needing an animation update, but Team Fortress 2? There's still a huge number of weapons/items (Mostly from unnecessary promotions) that have a lot of clipping issues.
No man, haven't you seen those hot animations on the Loch-n-Load?
Yea, TF2 does have many clipping issues, but I'm making more of a fuss over the animations. TF2's looks smooth and natural for most weps. None of CS:S do.
Am I the only one who love the Krieg reload animation in CS 1.6?
Well to be blunt about it - CS:S reuses animations from older CS games. So they're like, ancient. TF2's animations are new and fresh to the franchise.
That's what I'm saying. Why don't they make the animations better? They have to re-animate the model anyways so why not make it look smooth and good? If you compare the animations they don't look the same anyways. They're definitely a step up from CS:S but they still look unnatural at times.
Edited:
Also, is it legal to upload the music in CS:GO? Some gameplays show music playing at round ends, when the bombs planted, etc.
When the beta goes open, maybe?
it's a beta
There's no NDA so I think it's OK but I would at least get some clearance first.
Anybody, at all, have a spare key for this?![]()
Send Gabe an email about it.
Edited:
Nobody has a spare key they would give to a total stranger.
Edited:
Just give it up and wait till it goes open beta.
Someone on the CS:GO Steam forums found a heap of images in the CS:GO files. Of all the images the most interesting I found was the concept art the characters. Most notably the concept art includes female characters and various factions such as the Yakuza. Here are a few of my favourites:
You can find the gallery of character concept art here: http://imgur.com/a/hz8a8#0. If you're also interested in the other images they were all uploaded to mediafire: http://www.mediafire.com/?2brh52mwoyolyoq