1. Post #3681
    samuel2213's Avatar
    May 2011
    1,252 Posts
    -snip-
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  2. Post #3682
    Gold Member
    En Ex's Avatar
    July 2011
    1,337 Posts
    So what is this I hear about a tunnel from T spawn being removed from Aztec? What was that about? I'm not too familiar with older versions of the map.
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  3. Post #3683
    Gold Member
    BeardyDuck's Avatar
    September 2009
    11,588 Posts
    So what is this I hear about a tunnel from T spawn being removed from Aztec? What was that about? I'm not too familiar with older versions of the map.
    valve removed a few stuff from the maps, like in nuke there's no side door at b bombsite.

    Edited:

    http://awp400kg.ru/oboznacheniya/de_nuke.php

    a weird overview, but as you can see at b bombsite they removed the entire back section and number 14.

    Edited:

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  4. Post #3684
    Terin7's Avatar
    November 2007
    721 Posts
    Does anyone know of some good general CS guides? I'm generally pretty decent at video games, but something isn't clicking for me in any of the CS games.
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  5. Post #3685
    Gold Member
    Hell-met's Avatar
    April 2009
    3,904 Posts
    Does anyone know of some good general CS guides? I'm generally pretty decent at video games, but something isn't clicking for me in any of the CS games.
    here
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  6. Post #3686
    Gold Member
    En Ex's Avatar
    July 2011
    1,337 Posts
    valve removed a few stuff from the maps, like in nuke there's no side door at b bombsite.

    Edited:

    a weird overview, but as you can see at b bombsite they removed the entire back section and number 14.
    Thanks for the info. I'll need to go back and compare some of the other classic maps.
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  7. Post #3687
    Gold Member
    xpod1's Avatar
    February 2009
    18,248 Posts
    valve removed a few stuff from the maps, like in nuke there's no side door at b bombsite.

    Edited:

    http://awp400kg.ru/oboznacheniya/de_nuke.php

    a weird overview, but as you can see at b bombsite they removed the entire back section and number 14.

    Edited:


    and the gameplay remains unchanged
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  8. Post #3688
    Gold Member
    Alex_V's Avatar
    February 2011
    531 Posts
    Apperantly Valve is mocking me...
    I saw the pop-up that indicates that I have extra invites, but I didn't even have CS:GO...
    Even after the restart, no CS:GO or the invite in my inv...
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  9. Post #3689
    Gold Member
    Benji's Avatar
    December 2006
    7,567 Posts
    Apperantly Valve is mocking me...
    I saw the pop-up that indicates that I have extra invites, but I didn't even have CS:GO...
    Even after the restart, no CS:GO or the invite in my inv...
    April fools...man they got you so good lol
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  10. Post #3690
    Join the church of Kyle today.
    Rusty100's Avatar
    September 2005
    52,900 Posts



    The viewmodels look way better with a decent offset and FOV.
    if someone can mimic the css pov and weapon position i would LOVE that!
    cs:go ones feel to huge and close, all xboxy. like l4d2. i mean it's a simple thing, but it makes all the difference.

    Edited:



    to me it seems like they learned from their mistakes
    what do you mean mistakes? l4d1 ones look so much nicer and feel much nicer to play with.

    Edited:

    Default


    Changed

    Any good?
    not quite my friend
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  11. Post #3691
    Gold Member
    Wealth + Taste's Avatar
    March 2011
    3,126 Posts
    snip I have no friends and should really just kill myself for having an opinion
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  12. Post #3692
    Gold Member
    Satane's Avatar
    March 2007
    2,966 Posts
    I just started playing it today, and I have mixed feelings on it. I like the new weapons, but dislike the fact that there are no T or CT exclusive weapons now. Also the radial buy menu sucks. It's really not worth playing because you can rarely get a five on five game going that doesn't lag like shit. I'll be waiting until they have bigger servers to test CS:GO out further but right now it looks like a shitty xbox port, a far cry from CS:S and CS 1.6
    derp
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  13. Post #3693
    samuel2213's Avatar
    May 2011
    1,252 Posts
    if someone can mimic the css pov and weapon position i would LOVE that!

    viewmodel_fov 65
    viewmodel_offset_x 1
    viewmodel_offset_y 2
    viewmodel_offset_z -2

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  14. Post #3694
    Gold Member
    CommanderPT's Avatar
    July 2006
    7,472 Posts
    Does anyone know how to access the CSGO model files? I want to try and import the player models into 3ds Max so I can animate them. I can't find any vpks in the steamapps folder or the CSGO folder itself.

    Edited:

    Actually, nevermind, found it.
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  15. Post #3695
    Gold Member
    RaxaHax's Avatar
    September 2010
    1,715 Posts
    MFW a sniper was about to kill me with an AWP on Aztec

    MFW his teammate steps in front of him, taking the shot in the head and creating a massive bitchfest and votekick.
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  16. Post #3696
    Gold Member
    supersoldier58's Avatar
    August 2009
    1,523 Posts
    Wow, my friend gave me a CS:GO key!

       April fools :(   
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  17. Post #3697
    Gold Member
    Chrille's Avatar
    August 2005
    5,212 Posts
    Wow, my friend gave me a CS:GO key!

       April fools :(   
    Don't worry, I will give you my key

    Edited:

       april fools   
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  18. Post #3698
    Gold Member
    POLOPOZOZO's Avatar
    May 2006
    13,768 Posts
    Fuck the graphics are so nice I want in that beta so much I would not do anything else all day.
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  19. Post #3699
    Gold Member
    1 Duck's Avatar
    January 2007
    757 Posts
    Would anyone love for de_stadium to be in CS:GO? I miss that map. Might just be me though.
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  20. Post #3700
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    I want

    cs_747

    Please god. Backalley is getting in, why not 747
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  21. Post #3701
    like..dude..nevermind....fuck
    DarkZero135's Avatar
    July 2011
    4,153 Posts
    I want

    cs_747

    Please god. Backalley is getting in, why not 747
    blah blah 9/11 blah blah
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  22. Post #3702
    CakeMaster7's Avatar
    October 2010
    11,180 Posts
    blah blah 9/11 blah blah
    That would make it a good choice for CS, it's about counterterrorism, remember?
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  23. Post #3703
    Atlascore's Avatar
    June 2011
    7,091 Posts
    blah blah 9/11 blah blah
    That would be a valid reason.

    If it was 2001.
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  24. Post #3704
    Dennab
    May 2008
    3,208 Posts
    I want

    cs_747

    Please god. Backalley is getting in, why not 747
    Backalley's getting in? Oh man, how did I not know this yet.
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  25. Post #3705
    sa2fan's Avatar
    February 2010
    5,565 Posts
    That would make it a good choice for CS, it's about counterterrorism, remember?
    How about making it happen in a plane, LIVE.

    Okay, that's a bit too much.
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  26. Post #3706
    Gold Member
    yuki's Avatar
    December 2006
    4,209 Posts
    I can't wait to map for CS:GO.
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  27. Post #3707
    Dennab
    May 2008
    3,208 Posts
    I can't wait to map for CS:GO.
    Agreed a thousand times.

    I can't wait to port my shitty maps to CSGO.
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  28. Post #3708
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    3,650 Posts
    I can't wait to map for CS:GO.
    Me too. I'm already working on a map that I will finish once the sdk is released.
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  29. Post #3709
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    Agreed a thousand times.

    I can't wait to port my shitty maps to CSGO.
    can you seriously stop advertising your maps in each and every one of your posts? it's really annoying and it seems like you want to prove something
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  30. Post #3710
    PHrag's Avatar
    November 2008
    412 Posts
    I can't wait to port my shitty maps to CSGO.
    shitty indeed.
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  31. Post #3711
    Gold Member
    Satane's Avatar
    March 2007
    2,966 Posts
    an airplane map would be so epic.
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  32. Post #3712
    Dennab
    May 2008
    3,208 Posts
    VALVe really should bring back func_vehicle. I don't care if it looks buggy and awkward, the old vehicle-based 1.6 maps like Jeepathon were so fun to play and it'd be a shame if they left it out of CSGO as well.
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  33. Post #3713
    Gold Member
    yuki's Avatar
    December 2006
    4,209 Posts
    Me too. I'm already working on a map that I will finish once the sdk is released.
    Same, I've taken to completely redoing my CS:S maps. Currently, my project is an Embassy. It's multi-floor with some offices, fairly lavish, and will play in the hostage gametype. I'm trying to make it more of a tactical map so I'm adding multiple entry points from the exterior of the building so CT's can decide if they want to just blow the doors open and go offensive, or open up air ducts to drop down from the ceiling, and strategic sniping positions to utilize stealth.
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  34. Post #3714
    Gold Member
    POLOPOZOZO's Avatar
    May 2006
    13,768 Posts
    If there are ze servers I hope they don't play fucking Mako reactor over and over again it isn't even a good map ffs
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  35. Post #3715
    ILY
    Just take the next step
    ILY's Avatar
    October 2011
    8,915 Posts
    This game reminded me of how much you will comparatively suck at cs games if you don't play at least once a day.
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  36. Post #3716

    January 2012
    59 Posts
    If there are ze servers I hope they don't play fucking Mako reactor over and over again it isn't even a good map ffs
    Noooooo!!!
    *use ultima* to kill you ^^
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  37. Post #3717
    AidanCKY's Avatar
    September 2010
    440 Posts
    VALVe really should bring back func_vehicle. I don't care if it looks buggy and awkward, the old vehicle-based 1.6 maps like Jeepathon were so fun to play and it'd be a shame if they left it out of CSGO as well.
    http://forums.steampowered.com/forum....php?t=2082644

    I totally agree, It should either be dragged and dropped straight from 1.6, glitchy as hell as it was back then, or they should smooth it out and make it work. If they leave it out i'll be so sad!
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  38. Post #3718
    Dennab
    May 2008
    3,208 Posts
    http://forums.steampowered.com/forum....php?t=2082644

    I totally agree, It should either be dragged and dropped straight from 1.6, glitchy as hell as it was back then, or they should smooth it out and make it work. If they leave it out i'll be so sad!
    Sure, there are planes and trains you can make with func_tracktrain but... it's just not the same as driving your very own jeep, running over people and possibly dying spontaneously due to physics derps :(
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  39. Post #3719
    Gold Member
    Zeos's Avatar
    June 2006
    6,390 Posts
    I hope we get that old bank map with the Vents, Miami I think?
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  40. Post #3720
    AidanCKY's Avatar
    September 2010
    440 Posts
    Sure, there are planes and trains you can make with func_tracktrain but... it's just not the same as driving your very own jeep, running over people and possibly dying spontaneously due to physics derps :(
    Exactly, and how vehicles can noclip through other vehicles, causing the driver to get crushed haha. Or having 20 story vehicle megacrazycar by Nipper haha
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