1. Post #41
    Gold Member
    suppertime's Avatar
    December 2005
    4,547 Posts
    After a year of not playing Stone Soup I booted it up again, and I remembered all the controls except butcher corpse.

    hjkluinm movement for life.


    Personally I think Nethack, IVAN and StoneSoup are the best "intro to rogue" games out there. Also the OP should include IVANT since it's different enough from IVAN to warrant a mention

  2. Post #42
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    After a year of not playing Stone Soup I booted it up again, and I remembered all the controls except butcher corpse.

    hjkluinm movement for life.


    Personally I think Nethack, IVAN and StoneSoup are the best "intro to rogue" games out there. Also the OP should include IVANT since it's different enough from IVAN to warrant a mention
    IVANT doesn't have that much changes
    If there is an Ivan mod I will add that would be Ivan3d

    Edited:

    Now, I don't know if it's just me, but the description for "Incursion" is incorrect. It most definitely is not a space roguelike. Here's a description I found on their site:

    Incursion is a freeware roguelike (meaning a text-map, turn-based computer game featuring character growth, permanent death and an emphasis on strategy and gameplay depth) game based on (but not strictly adherant to) the mechanics of the most popular tabletop roleplaying game of all time, made available under the terms of the Open Game License by their owners.
    Corrected, thank you

  3. Post #43
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,094 Posts
    I fucking love roguelikes, but I struggle with ASCII graphics. So far my favourites have to be Stonesoup (Tile version), Nethack with a tile mod, Dungeons of Dredmor and IVAN.

    Dredmor's probably the one I've played the most, and I realise by Roguelike player standards I'm a fucking casual. I think Stonesoup was the first Roguelike I played, unless you count Dwarf Fortress (which I don't in this context)

    Also I'm not very good at Nethack. I don't think I've been deeper than three levels. I once made it through the underwater tunnel in IVAN and actually made it to the dungeon after it. I think I polymorphed into an iron golem before getting myself into a trap which killed me instantly in an immensely painful way

  4. Post #44
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    I fucking love roguelikes, but I struggle with ASCII graphics. So far my favourites have to be Stonesoup (Tile version), Nethack with a tile mod, Dungeons of Dredmor and IVAN.

    Dredmor's probably the one I've played the most, and I realise by Roguelike player standards I'm a fucking casual. I think Stonesoup was the first Roguelike I played, unless you count Dwarf Fortress (which I don't in this context)
    Try Rogue Survivor since it's pretty good and tile based and try DoomRL to get used to ASCII

  5. Post #45
    Gold Member
    Frozen's Avatar
    April 2005
    1,660 Posts
    Got slash'em for the iOS. Good stuff. Usually never make it past an hour into the game without dying and losing interest though.

  6. Post #46
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,094 Posts
    Try Rogue Survivor since it's pretty good and tile based and try DoomRL to get used to ASCII
    I have an old version of Rogue Survivor on my laptop. Forgot to mention it as I don't really play it much, but when I go back to it every so often I do get a real kick out of it. I like how it can get quite scary in spots, especially in the police station if    you open the cell door.   

    I was hiding in an armoury hoping nothing would find me. I barricaded myself in for like three of four days, and when I emerged it was like the beginning of 28 days later, in that    what was probably the most heavily populated building in the game was completely empty. At least it was until the super zombie found me and prompty tore me apart.   

    I also have DoomRL. Played it for about ten or fifteen minutes. It seemed pretty solid.

  7. Post #47
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    I have a folder with 500 mb of roguelikes
    I love this genre too much

    Edited:

    18 games
    That's not that much, but still

  8. Post #48
    Gold Member
    DuncanFrost's Avatar
    August 2007
    13,889 Posts
    Let me tell you about my favourite roguelike: ZangbandTK.


    ZangbandTK

    ZangbandTK is a variant of Angband, a very popular roguelike often cited as the archetypal roguelike. Angband vanilla featured lore borrowed from Tolkein's novels and Zangband added monsters and items from many other lore sources, giving the game a very healthy sense of humour. ZangbandTK was developed by Tim Baker in an effort to add a graphical interface and sprites to the game world. There are a ridiculous number of races, classes, magic spheres and areas to explore, making this a very deep and addictive. It can be pretty difficult for beginners, though.
    Download at Reloaded.org


    here's my personal favourite way to play: pick Beastman and Chaos Warrior. Enjoy earning random mutations and/or chaos gifts every couple of levels!

  9. Post #49
    I have a folder with 500 mb of roguelikes
    I love this genre too much

    Edited:

    18 games
    That's not that much, but still
    18 roguelikes, 500 MB? Those must be some prodigally large tilesets or something.

    Edited:

    Got slash'em for the iOS. Good stuff. Usually never make it past an hour into the game without dying and losing interest though.
    The iOS Slash'EM port is pretty fantastic. Its UI is a bit better than the NetHack port by the same guy. Slash'EM is generally a lot more difficult and cluttered than its parent NetHack, though, so it's not as good a starting point.

  10. Post #50
    Click here for instant Gumby.
    Deiru's Avatar
    November 2010
    4,255 Posts
    Dungeons of Dredmor is definitely the game that got me into this genre, and now I'm beta-testing the new update, aswell as the expansion. Trust me when I say, that the expansion will definitely be worth it.

  11. Post #51
    Gold Member
    Rofl my Waff's Avatar
    November 2006
    2,456 Posts
    Dungeons of Dredmor certainly is the easiest roguelike to just pick up and play in my opinion. I think it's awesome that someone successfully created a game easy enough to pick up and play but roguelike enough to get people into the genre.

  12. Post #52
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    I have only now understood that all the major roguelikes have a DOS version
    That means I can play ALL my favorite roguelikes on my phone, not just nethack

  13. Post #53
    I have only now understood that all the major roguelikes have a DOS version
    That means I can play ALL my favorite roguelikes on my phone, not just nethack
    The interfaces will be... decidedly unsavory, though.

  14. Post #54
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    The interfaces will be... decidedly unsavory, though.
    I'll just get Hacker's Keyboard (Touch keyboard with full pc layout)
    But after an amazing android nethack port (no qwerty keyboard, just a little scrollable bar with all the commands) playing roguelikes on a phone is at least unusual
    To be honest I mostly play Nethack on my phone because the controls are easier compared to pc

  15. Post #55
    I'll just get Hacker's Keyboard (Touch keyboard with full pc layout)
    But after an amazing android nethack port (no qwerty keyboard, just a little scrollable bar with all the commands) playing roguelikes on a phone is at least unusual
    To be honest I mostly play Nethack on my phone because the controls are easier compared to pc
    The NetHack port is really nice, yeah. The controls are a bit easier to pick up there, I guess, but nothing beats having an actual keyboard in front of you.

  16. Post #56
    Gold Member
    TheCombine's Avatar
    February 2007
    1,856 Posts
    Little late reply but I'd say Binding of Isaac is a roguelike ...like.

    Edited:

    The roguelikes I like are IVAN, Elona (my favorite of all, love the open world and the whole anachronistic stew), Dungeons of Dredmor and DoomRL (second favorite).

    I tried Nethack but couldn't get into it.
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  17. Post #57
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    Ladies and gentleman I present


    X@COM

    Yes, it's a XCOM RL. Or to be more specific: A cross between X-COM and RL (an XCOMRL). Though certainly not a "pure" Roguelike, X-COM possesses several important RL qualities such as turn-based strategy, semi-random battlefields, high replay value, permadeath (of a sort), and more.
    Pre-Alpha Download
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  18. Post #58

    April 2011
    33 Posts
    Cult

    A roguelike game which will eventually include
    Customizable user-generated worlds replete with their own rich, unique procedurally generated histories
    Procedurally generated races, creatures, spirits, and gods
    Procedurally generated and identifiably unique languages
    Procedurally generated religions
    The ability to join or found nations and religions
    The ability to recruit and maintain both a traditional ‘party’ for small-scale exploration/battle and a larger army for wide-scale conflict (with situational restrictions on the uses of both)
    Unique dungeons, dungeon guardians, and artifacts to explore and pillage
    Construction of both small-scale and large-scale settlements according to play-style
    Strong focus on main character customization and development
    Free-form, highly open-ended gameplay
    Because the combination of these goals makes for an inarguably epic scope of gameplay, Cult is intended to be a long term project which will hope to one day combine all of the above aspects of play into a single gaming experience that will deliver an incredible amount of replayability and customization to the player.
    Blog

  19. Post #59
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,094 Posts
    Little late reply but I'd say Binding of Isaac is a roguelike ...like.

    Edited:

    The roguelikes I like are IVAN, Elona (my favorite of all, love the open world and the whole anachronistic stew), Dungeons of Dredmor and DoomRL (second favorite).

    I tried Nethack but couldn't get into it.
    Oh god Elona.

    I watched my little girl companion eat a dead hobo.

    Cult looks pretty promising, but we're probably looking at development times on par with Dwarf Fortress, probably longer.

  20. Post #60
    Gold Member
    Loofiloo's Avatar
    April 2006
    8,318 Posts
    A roguelike game with emphasis on random generated content, exploration and choice.
    You could say this about pretty much every roguelike


    Also, elona is fuckin awesome. I once read a book that was beyond my skill level in the most populated city in the game, an alien spawned from a portal as a result, it impregnated the guards who were trying to kill it, and now the entire city is infested with chestburster aliens. I no longer accept quests to that city, unless it's an escort quest. Then we go to the edge of town and not a step further.

    I heard there's some way to get a nuke, and I intend to use it on that city to... Purify it. You get pretty much the lowest possible karma though, so I'd need access to a Wish spell to counteract that.
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  21. Post #61
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,094 Posts
    -oh my automerge-

  22. Post #62
    Gold Member
    Loofiloo's Avatar
    April 2006
    8,318 Posts
    -oh my automerge too-
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  23. Post #63
    Gold Member
    elowin's Avatar
    December 2009
    5,879 Posts
    You could say this about pretty much every roguelike


    Also, elona is fuckin awesome. I once read a book that was beyond my skill level in the most populated city in the game, an alien spawned from a portal as a result, it impregnated the guards who were trying to kill it, and now the entire city is infested with chestburster aliens. I no longer accept quests to that city, unless it's an escort quest. Then we go to the edge of town and not a step further.

    I heard there's some way to get a nuke, and I intend to use it on that city to... Purify it. You get pretty much the lowest possible karma though, so I'd need access to a Wish spell to counteract that.
    There is a way to get a nuke, it pretty much sucks because of the fact that almost no matter what it will kill you, because of the retarded countdown system.

    Basically it will count how many steps you have made in the area you place it, and this means that even if you escape before it detonates, it won't detonate before you come back.

    Although there is some way to bypass it, it a gigantic pain in the ass.

  24. Post #64
    Hans-Gunther 3.'s Avatar
    May 2011
    2,454 Posts
    I'd love to see a roguelike remake of Daggerfall, it'd be perfect!
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  25. Post #65
    I'd love to see a roguelike remake of Daggerfall, it'd be perfect!
    An Elder-Scrolls-themed roguelike could be interesting, but it'd have to do something notable to separate itself from the billion other fantasy roguelikes out there.

  26. Post #66
    Hans-Gunther 3.'s Avatar
    May 2011
    2,454 Posts
    An Elder-Scrolls-themed roguelike could be interesting, but it'd have to do something notable to separate itself from the billion other fantasy roguelikes out there.
    It doesn't really, Daggerfall is such an amazing game by itself.
    I thought about just converting the whole game, with tweaks of course, into a roguelike, there are so many aspects of Daggerfall that fall perfectly into roguelike territory without being "ripped off" of other roguelikes, as far as I know at least.

    Definite Features:
    - Custom Class Creation
    - Main Storyline
    - Spellcreating
    - Horses, wagons, etc.
    - Removing Daggerfall's more asinine skills like Swimming
    - Turning into a vampire, werewolf or wereboar with explicitly written "Dreams" (not just this "you like slept and HOLY SHIT YOU'RE A VAMPIRE NOW!" quest entry)
    - Randomly placed sites with only the main storyline ones fixed
    - Map for fast travel

  27. Post #67
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    It doesn't really, Daggerfall is such an amazing game by itself.
    I thought about just converting the whole game, with tweaks of course, into a roguelike, there are so many aspects of Daggerfall that fall perfectly into roguelike territory without being "ripped off" of other roguelikes, as far as I know at least.

    Definite Features:
    - Custom Class Creation
    - Main Storyline
    - Spellcreating
    - Horses, wagons, etc.
    - Removing Daggerfall's more asinine skills like Swimming
    - Turning into a vampire, werewolf or wereboar with explicitly written "Dreams" (not just this "you like slept and HOLY SHIT YOU'RE A VAMPIRE NOW!" quest entry)
    - Randomly placed sites with only the main storyline ones fixed
    - Map for fast travel
    You forgot that the world is as big as England

  28. Post #68
    Hans-Gunther 3.'s Avatar
    May 2011
    2,454 Posts
    You forgot that the world is as big as England
    That's to be expected of a RL based on Daggerfall!

  29. Post #69

    April 2011
    33 Posts
    Infra Arcana just had a new release and has a tileset.

  30. Post #70
    HeroicPillow's Avatar
    July 2009
    2,461 Posts

    MAngband

    MAngband is a free multiplayer real-time roguelike, derived from the single player game Angband.

    To win the game you must build up a character, selected from any one of 10 races and 6 classes, to be powerful enough to defeat Morgoth, Lord of Darkness, who lives in the dungeon 5000 feet below the surface of the town. As you work towards this near-impossible goal you will chart unexplored dungeon passageways, do battle with legendary creatures, and find lost artifacts. And of course throughout your journeys you will encounter many other adventurers -- whether they be friend or foe is up to you to decide!

    Download


    [release]
    [b]MAngband[/b]
    [img_thumb]http://i.imgur.com/aIGpe.png[/img_thumb]
    MAngband is a free online multiplayer real-time roguelike game, derived from the single player game Angband.

    To win the game you must build up a character, selected from any one of 10 races and 6 classes, to be powerful enough to defeat Morgoth, Lord of Darkness, who lives in the dungeon 5000 feet below the surface of the town. As you work towards this near-impossible goal, you will chart unexplored dungeon passageways, do battle with legendary creatures, and find lost artifacts. And of course throughout your journeys you will encounter many other adventurers -- whether they be friend or foe is up to you to decide!

    [b][url=http://www.mangband.org/Main/Download]Download[/url][/b]
    [/release]
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  31. Post #71
    Gold Member
    Loofiloo's Avatar
    April 2006
    8,318 Posts
    I just installed ubuntu on my netbook (using the OS for the first time) and now I am lookin for some linux-friendly roguelikes. I feel so fancy with my new OS. But it's weird too. Like I'm wearing clothes that belonged to a dead guy or some shit.

  32. Post #72
    Gold Member
    HALP Cat's Avatar
    January 2007
    3,184 Posts
    Holy shit what? Multiplayer Angband?
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  33. Post #73

    February 2010
    783 Posts
    What one would people recommend to someone who's never really played a roguelike.

  34. Post #74
    Holy shit what? Multiplayer Angband?
    It's been around for a while. There was also a multiplayer TOME called TOMEnet but that was before it got its major overhaul. Back when it was still Tales of Middle-Earth, actually.

    Both were real-time, though, so they weren't actually that interesting.

    Edited:

    What one would people recommend to someone who's never really played a roguelike.
    Well, the popular suggestion is Dungeons of Dredmor. Mechanically, it's a bit "lite" for a roguelike but it's a ton of fun and the loot/skill mechanics will be familiar to anyone who's ever played Diablo and its ilk.

    Personally, my recommendation is Shiren the Wanderer, but that was a retail DS (well actually SNES, first) game. It's super-cheap now, if you can find it, and personally I think it's one of the greatest roguelikes ever made. Mechanically it's very streamlined -- but it works so, so very well. Tightly focused and designed.

    If you don't want to spend money, then I'd suggest jumping right into NetHack. The learning curve is a bit cliff-like, but it's nowhere near as bad as it first looks. Dungeon Crawl Stone Soup has a very nice tiled version with a fantastic UI, but it's probably one of the most difficult roguelikes out there.

    Edited:

    Oh, and the new ToME (Tales of Maj'Eyal) is pretty good at getting you up to speed on its basics. Personally, I'm not a fan -- I find the interface to be far too flashy and "modern" for its own good, and I feel the mechanics are diluted and loose. The skill system, an obvious attempt at aping MMO-style skills, is rather cumbersome, for example.

    Still, for the uninitiated, it's got a nice tutorial and the interface is less archaic than its peers.
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  35. Post #75
    Gold Member
    PunchedInFac's Avatar
    September 2008
    6,607 Posts
    It's been around for a while. There was also a multiplayer TOME called TOMEnet but that was before it got its major overhaul. Back when it was still Tales of Middle-Earth, actually.

    Both were real-time, though, so they weren't actually that interesting.

    Edited:



    Well, the popular suggestion is Dungeons of Dredmor. Mechanically, it's a bit "lite" for a roguelike but it's a ton of fun and the loot/skill mechanics will be familiar to anyone who's ever played Diablo and its ilk.

    Personally, my recommendation is Shiren the Wanderer, but that was a retail DS (well actually SNES, first) game. It's super-cheap now, if you can find it, and personally I think it's one of the greatest roguelikes ever made. Mechanically it's very streamlined -- but it works so, so very well. Tightly focused and designed.

    If you don't want to spend money, then I'd suggest jumping right into NetHack. The learning curve is a bit cliff-like, but it's nowhere near as bad as it first looks. Dungeon Crawl Stone Soup has a very nice tiled version with a fantastic UI, but it's probably one of the most difficult roguelikes out there.

    Edited:



    Oh, and the new ToME (Tales of Maj'Eyal) is pretty good at getting you up to speed on its basics. Personally, I'm not a fan -- I find the interface to be far too flashy and "modern" for its own good, and I feel the mechanics are diluted and loose. The skill system, an obvious attempt at aping MMO-style skills, is rather cumbersome, for example.

    Still, for the uninitiated, it's got a nice tutorial and the interface is less archaic than its peers.
    Actually, dungeons of dredmor is great for Roguelike beginners.
    It gets you into the mentality that you are expected to die, that you cant carry everything, that you cant beat everything head on and that you must use all your resources incredibly wisely.


    Pillars of roguelike behaviour

  36. Post #76
    Gold Member
    Rahkshi lord's Avatar
    May 2007
    8,065 Posts
    My first roguelike was Castle of the Winds, had it on a demo disk from the 90s, loved it, (I'm even the one who suggested it in the last thread)
    even beat it one time, I think, might have dreamed it

    It doesn't work on windows 7, but thanks to virtualbox and win2k I'm able to play it again, and it's just as hard as I remember it being when I was a kid. which means I'm no better at these games now then when I was 7

  37. Post #77
    Gold Member
    Loofiloo's Avatar
    April 2006
    8,318 Posts
    What one would people recommend to someone who's never really played a roguelike.
    Dungeons of Dredmor is pretty much babby's first roguelike. It even has a save feature, which is pretty uncommon. You're usually going to end up dealing with perma-death.

    The first one I ever played was Elona, but I don't know if it's exactly sound advice to recommend it to someone who's never played a roguelike. It's fairly easy to get into, but has a ton of complexity once it gets going. I'm always discovering new elements of the game.

    If you can wrap your head around Nethack, it's a good starter. A lot of things just might seem foreign or unintuitive compared to other games. Still, Nethack contains most of the components that other roguelikes use as their building blocks.

  38. Post #78
    Gold Member
    PunchedInFac's Avatar
    September 2008
    6,607 Posts
    Dungeons of Dredmor is pretty much babby's first roguelike. It even has a save feature, which is pretty uncommon. You're usually going to end up dealing with perma-death.

    The first one I ever played was Elona, but I don't know if it's exactly sound advice to recommend it to someone who's never played a roguelike. It's fairly easy to get into, but has a ton of complexity once it gets going. I'm always discovering new elements of the game.

    If you can wrap your head around Nethack, it's a good starter. A lot of things just might seem foreign or unintuitive compared to other games. Still, Nethack contains most of the components that other roguelikes use as their building blocks.
    Also Devs thought of everything in nethack.

    EVERYTHING.

  39. Post #79
    Gold Member
    superstepa's Avatar
    June 2009
    8,125 Posts
    I just installed ubuntu on my netbook (using the OS for the first time) and now I am lookin for some linux-friendly roguelikes. I feel so fancy with my new OS. But it's weird too. Like I'm wearing clothes that belonged to a dead guy or some shit.
    Cataclysm is developed for linux

    Edited:

    Also Devs thought of everything in nethack.

    EVERYTHING.
    One word
    Metamorphosis

  40. Post #80
    Gold Member

    March 2005
    3,222 Posts
    I haven't played many of the games in that list but I can recommend Transcendence to those that haven't tried it. It's definitely a fun game.