1. Post #281
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Good news. The instructions worked, and the errors are gone. But I still have some problems. I can't see what I can type for my characters description, I can't see food, sleep, and whatever else chart there is, and no weapons or zombies spawned. Do I really need Left 4 Dead? Also when I die, I see nothing but " You survived for __ minutes and __ seconds. " And I can't restart. Could anyone give me a hand? Thanks.


    Edit:
    I found out how to create, delete, and edit characters. F1 - F5, though when I hold C, a menu does pop up. But when I click "Prop" it only spawns a cinder block prop. I'd imagine a menu with some props or something besides that. But still, the gamemode is extremely new and I understand it's going to take some hard work and time to create and fix this gamemode. I'm just a bit impatience because I never saw anything quite like this before, and I'd love to play something like Project Zomboid but on Garry's Mod 13.
    What do you mean you can't see what you can type?

    You have to spawn weapons and zombies yourself

    Click the prop to edit it
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  2. Post #282

    July 2009
    23 Posts
    What do you mean you can't see what you can type?

    You have to spawn weapons and zombies yourself

    Click the prop to edit it
    Where are all the commands for spawning zombies? How was I supposed to know that? D:
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  3. Post #283
    Plenti's Avatar
    December 2011
    118 Posts
    It's truly amazing to see how improved Gmod 13 is when it comes to gamemodes.
    A new era is about to begin for the Gmod community
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  4. Post #284

    July 2009
    23 Posts
    Ok, I got how I can spawn and change props, but it won't let me move or rotate them. There a way to fix this?

    Also if we can place props and everything, is there a way we can save it so we can play it later?
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  5. Post #285
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    No, that's actually broken

    Type rpa in console
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  6. Post #286

    July 2009
    23 Posts
    No, that's actually broken

    Type rpa in console
    I'm typing "createzombie" but it reads it as an error.

    Nav_generate just completely lagged my game. :/
    I thought Vein would be almost like project zomboid where everything is built for you, then your off to survive. But this is good too, I just hope it won't be so complex.
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  7. Post #287
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    I can't generate all nodes for all maps ever. The official maps have nodegraphs supplied, but they're not done yet.

    nav_generate lags your game because you didn't add any seeds.

    "rpa createzombie"
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  8. Post #288
    GameAdict's Avatar
    May 2008
    813 Posts
    So, what changes have you made to the Gamemode recently? I saw an update. Is it just a compatibility update or addition to lua?
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  9. Post #289
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Compatibility. I'm pretty busy.
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  10. Post #290

    July 2008
    135 Posts
    So how's this going?

    Any new stuff?
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  11. Post #291
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    I've been riponchulously busy, but I want to start working on some new pathfinding stuff for zombies, courtesy of spacetech's gm_navigation update. Should make them a bit smarter.
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  12. Post #292
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts


    Back to work!
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  13. Post #293
    I hide under your bed
    Dennab
    July 2011
    1,877 Posts
    Does this gm_navigation thing eliminate the need for nodes? I'm running into a wall with ReDead since there are not many maps out there with nodes that suit my needs.
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  14. Post #294
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Well it doesn't exactly. Yeah, I'm not using nodes, but its buggy as hell - the zombies stop at every navigation node, etc. It'd be nice if garry did something for gm13 that could make AI smarter.
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  15. Post #295
    I am not a billboard.

    July 2009
    514 Posts
    Well it doesn't exactly. Yeah, I'm not using nodes, but its buggy as hell - the zombies stop at every navigation node, etc. It'd be nice if garry did something for gm13 that could make AI smarter.
    give them a boot in the ass, if they are that retarded
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  16. Post #296
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
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  17. Post #297
    Best Gamemode Ever
    Deadman123's Avatar
    July 2011
    1,602 Posts
    Dat explosion effect.
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  18. Post #298
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Dat explosion effect.
    Courtesy of The Vman.
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  19. Post #299
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    I jaw dropped
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  20. Post #300
    Dennab
    June 2012
    896 Posts
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  21. Post #301
    help
    zyke34's Avatar
    January 2012
    271 Posts


    diss why do you do this to the african race
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  22. Post #302

    December 2011
    27 Posts
    i get blue error spam all the time
    noting seems to work i cant move props
    when i create zombie i get lots and lots of errors (blue ones)
    lots and lots of prop errors as well
    i also when i die i wait and wait and it doesnt bring me back to the create char screen
    i followed the guide and every thing even looked in the theared and seen some to about running lua_run_cl V.EF.SetThirdPerson( true ) but doesnt seems to stop the errors

    here are some pictures of the errors
    https://dl.dropbox.com/u/45885562/VeinErrors.png
    and forsome reasson i dont get a background like u guys have
    https://dl.dropbox.com/u/45885562/VeinNoBackground.png

    i am using Gmod 13
    i tryied setting up single player, listed multiplayer and dedi multiplayer but noting seems to work :(
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  23. Post #303
    Gold Member
    Kamern's Avatar
    March 2005
    2,331 Posts
    i get blue error spam all the time
    noting seems to work i cant move props
    when i create zombie i get lots and lots of errors (blue ones)
    lots and lots of prop errors as well
    i also when i die i wait and wait and it doesnt bring me back to the create char screen
    i followed the guide and every thing even looked in the theared and seen some to about running lua_run_cl V.EF.SetThirdPerson( true ) but doesnt seems to stop the errors

    here are some pictures of the errors
    https://dl.dropbox.com/u/45885562/VeinErrors.png
    and forsome reasson i dont get a background like u guys have
    https://dl.dropbox.com/u/45885562/VeinNoBackground.png

    i am using Gmod 13
    i tryied setting up single player, listed multiplayer and dedi multiplayer but noting seems to work :(
    You don't have the gm_navigation.dll module installed correctly it seems.
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  24. Post #304
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    You didn't install the navigation module properly as in the readme
    You can't move props yet
    Death doesn't bring you back to the create char screen
    I don't know why you think going thirdperson will fix NAV errors
    Lack of background is because GM13 is behaving oddly
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  25. Post #305
    GameAdict's Avatar
    May 2008
    813 Posts
    You didn't install the navigation module properly as in the readme
    You can't move props yet
    Death doesn't bring you back to the create char screen
    I don't know why you think going thirdperson will fix NAV errors
    Lack of background is because GM13 is behaving oddly
    Do we need to rename the 'garrysmodbeta' folders to 'garrysmod'? I'm getting the same errors even when it's put in the lua/includes/modules folder that I have created.
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  26. Post #306
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    859 Posts
    Do we need to rename the 'garrysmodbeta' folders to 'garrysmod'? I'm getting the same errors even when it's put in the lua/includes/modules folder that I have created.
    This only runs on garrysmod 13 beta, which means you should have the 'garrysmodbeta' folder to be putting the content in.
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  27. Post #307

    December 2011
    27 Posts
    i didnt had the folders includes and modules so i created them.
    the modules dlls goes to garrysmodbeta/garrysmodbeta/lua/includes/modules
    but still aint working
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  28. Post #308
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    859 Posts
    What's the map that isn't the dev map, that's in the screenshots?
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  29. Post #309
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    What's the map that isn't the dev map, that's in the screenshots?
    rp_vein_riverside, wip
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  30. Post #310
    Gold Member
    Kamern's Avatar
    March 2005
    2,331 Posts



    :O

    Edited:

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  31. Post #311
    I hide under your bed
    Dennab
    July 2011
    1,877 Posts
    Is that just a L4D map or are you porting it?
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  32. Post #312
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts


    It's a port
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  33. Post #313
    TO SOME- THING
    Steven :D's Avatar
    September 2009
    3,993 Posts


    It's a port
    Best port I've ever seen (of a map)
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  34. Post #314
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Two maps*

    ;)

    Edited:

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  35. Post #315
    Sgt. FtDLulz's Avatar
    March 2011
    9 Posts
    Is it broken? I keep getting spammed with Nav errors and I'm almost 100% sure I installed correctly.
    I put the modules in (garrysmodbeta/lua/includes/modules) and the data in (garrysmodbeta/data).
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  36. Post #316
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Yeah it's broken right now, waiting on some module updates.
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  37. Post #317
    good lord i'm awful at things.
    DarkCybo7's Avatar
    June 2010
    310 Posts
    Is this supposed to look like shit


    or is that a coincidence
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  38. Post #318
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    Two maps*

    ;)

    Edited:

    Have my children.
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  39. Post #319
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,054 Posts
    Is this supposed to look like shit


    or is that a coincidence
    heh
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  40. Post #320
    InUndenial's Avatar
    September 2008
    1,664 Posts
    Since there's that L4D2 DLC with all of L4D's content, shouldn't this work with only the second game?
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