1. Post #3361
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,082 Posts
    Without a proper phong mask the entire mesh is going to be super shiny. Leading to why it looks the way it does now.
    A pure white one (aka, no alpha channel) is fine for a simple object like this. Why would it need a variable level of shine? It's all one material.
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  2. Post #3362
    Gold Member
    Demon!'s Avatar
    November 2011
    4,981 Posts
    Well the only other thing I can think of is that it's using $envmap, and because of this everything is super shiny.

    Posting his VMT might help.
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  3. Post #3363
    Gold Member
    Jacen's Avatar
    April 2010
    1,633 Posts
    A pure white one (aka, no alpha channel) is fine for a simple object like this. Why would it need a variable level of shine? It's all one material.
    Pure white in the alpha is always the maximum amount of shiny no matter how simple the object is.

    A phong mask still needs to be made to tone down the shine. Even if there is no need for variable shine levels.
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  4. Post #3364
    FISH KILL!'s Avatar
    July 2011
    1,403 Posts
    It looks like shit, along with everything else you've made.
    Ah, Spark. I want to hate you, but I just can't help but love you. <3
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  5. Post #3365
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,082 Posts
    Pure white in the alpha is always the maximum amount of shiny no matter how simple the object is.

    A phong mask still needs to be made to tone down the shine. Even if there is no need for variable shine levels.
    no, you use $phongboost.





    Anyway, Altimor wanted me to post this:

    Crit his texture, crit it hard.
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  6. Post #3366
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    Pure white in the alpha is always the maximum amount of shiny no matter how simple the object is.

    A phong mask still needs to be made to tone down the shine. Even if there is no need for variable shine levels.
    no, thats when you play with the phong settings.
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  7. Post #3367
    FISH KILL!'s Avatar
    July 2011
    1,403 Posts
    Anyway, Altimor wanted me to post this:

    Crit his texture, crit it hard.
    Doesn't quite look like TF2-style wood. Could possibly use subtler grain and more varied brushstrokes. And less phong.
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  8. Post #3368
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,368 Posts
    no, you use $phongboost.





    Anyway, Altimor wanted me to post this:

    Crit his texture, crit it hard.
    No one will ever like that bat no matter what's done to it.
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  9. Post #3369
    FISH KILL!'s Avatar
    July 2011
    1,403 Posts
    No one will ever like that bat no matter what's done to it.
    How rude. The model isn't really bad at all in my opinion. It's just mostly the texture that needs work.
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  10. Post #3370
    Gold Member
    Demon!'s Avatar
    November 2011
    4,981 Posts
    no, you use $phongboost.





    Anyway, Altimor wanted me to post this:

    Crit his texture, crit it hard.
    Honestly, the direction of the brush strokes don't make much sense to me. Wouldn't they be traveling along with the grain of the wood, instead of the way it is now? They look far too strange the way they are now.
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  11. Post #3371
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,368 Posts
    How rude. The model isn't really bad at all in my opinion. It's just mostly the texture that needs work.
    You missed my point. I like it too, but for the past how many pages, all it does it get trashed on.
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  12. Post #3372
    FISH KILL!'s Avatar
    July 2011
    1,403 Posts
    I like it too, but for the past how many pages, all it does it get trashed on.
    Doesn't that basically mean that your comment had no point at all?
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  13. Post #3373
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,368 Posts
    Doesn't that basically mean that your comment had no point at all?
    Slightly. I was just making predictions.
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  14. Post #3374
    Gold Member
    Captain Chalky's Avatar
    September 2010
    7,885 Posts
    Holy shit, 100+ new posts! Maybe some real cool stuff has been rela-

    3 pages of people complaining about too shiny medal. Really? Well atleast there is that real good looking nail bat.
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  15. Post #3375
    No one will ever like that bat no matter what's done to it.
    Why be so rude about it when you're unable to make your own weapons look as good as his bat?
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  16. Post #3376
    FISH KILL!'s Avatar
    July 2011
    1,403 Posts
    Holy shit, 100+ new posts! Maybe some real cool stuff has been rela-

    3 pages of people complaining about too shiny medal. Really? Well atleast there is that real good looking nail bat.
    I thought The Great Medal Debate was rather funny to read. Big thanks go to Sparkwire. His comments are always a blast.
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  17. Post #3377
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,368 Posts
    Yeah man, that thing looks awful. I even think so.
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  18. Post #3378
    Maxime Lebled
    Dennab
    December 2010
    12,749 Posts
    Is the ponytail too much? Ronin and I figured it would at least differentiate it from the ten-gallon and hat with no name.

    Irvine Kinneas! Is that you?
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  19. Post #3379
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,073 Posts



    Thanks psyke :3


    Click to vote!
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  20. Post #3380
    FISH KILL!'s Avatar
    July 2011
    1,403 Posts



    Thanks psyke :3


    Click to vote!
    Finally something that looks good even when painted with the most saturated colours.
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  21. Post #3381
    itty bitty silly pretty little pony
    Mellowbloom's Avatar
    September 2011
    6,880 Posts
    Godamnit.
    Guys, what are those spherical sea mines called?
    I tried searching deep sea mine in google and I get like one image, and it's a bath toy.
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  22. Post #3382
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,073 Posts
    Godamnit.
    Guys, what are those spherical sea mines called?
    I tried searching deep sea mine in google and I get like one image, and it's a bath toy.
    ?
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  23. Post #3383
    Maxime Lebled
    Dennab
    December 2010
    12,749 Posts
    What?

    Edited:

    Godamnit.
    Guys, what are those spherical sea mines called?
    I tried searching deep sea mine in google and I get like one image, and it's a bath toy.
    Naval mine.
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  24. Post #3384
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,073 Posts

    Our goggles were more popular than the goal keeper for a while.
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  25. Post #3385
    itty bitty silly pretty little pony
    Mellowbloom's Avatar
    September 2011
    6,880 Posts
    >search 'deep sea mine', results deplorable
    >search 'sea mine', results perfect

    what is this google, why do you hate me

    Edit;
    I love how, flicking through the emporium, you can spot stuff Sparkwire's worked on just by the name
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  26. Post #3386
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,073 Posts
    I love how, flicking through the emporium, you can spot stuff Sparkwire's worked on just by the name
    Huh?
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  27. Post #3387
    no, you use $phongboost.





    Anyway, Altimor wanted me to post this:

    Crit his texture, crit it hard.
    The colour is good, but like people have said, the brushstrokes are off.
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  28. Post #3388
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    1,921 Posts
    no, you use $phongboost.





    Anyway, Altimor wanted me to post this:

    Crit his texture, crit it hard.
    I don't think this is actually that bad. FUCK YOU ALL.
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  29. Post #3389
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    This will probably get me dumb- and latevoted for being such an obvious idea, but has anyone made a Rocketeer helmet for the Solly?

    Also, the spiked bat looks good now!
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  30. Post #3390
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,039 Posts
    This will probably get me dumb- and latevoted for being such an obvious idea, but has anyone made a Rocketeer helmet for the Solly?

    Also, the spiked bat looks good now!
    Yep, I'm very certain this has been made.
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  31. Post #3391
    itty bitty silly pretty little pony
    Mellowbloom's Avatar
    September 2011
    6,880 Posts
    So I had a proper watch of Helljumpers tutorial instead of bullheading my way through written ones and turns out I've been missing out boatloads of vital shit that's entirely my own fault

    the more you know~

    Edited:

    Oh I take that back, everything still crashes if the game is using a vmt I've made. Ouch.
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  32. Post #3392
    Evil_Knevil's Avatar
    October 2010
    1,371 Posts
    Finally uploaded this to the workshop, feel free to vote.

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  33. Post #3393
    Finally uploaded this to the workshop, feel free to vote.

    I bet svdl approves highly.
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  34. Post #3394
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,955 Posts
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  35. Post #3395
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    heh, the "Censored Identity"
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  36. Post #3396
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,955 Posts
    Was thinking something like "witness's protector"
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  37. Post #3397
    MrFii's Avatar
    May 2009
    521 Posts
    Really? I was thinking more "Identity Crisis".
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  38. Post #3398
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    whatever it's called, it's a clever idea
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  39. Post #3399
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    It looks great now! Could you make a short video of walking around it, so we how it looks from gradually shifting angles?

    Also, everyone will combine it with this if both items get into the game.
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  40. Post #3400
    Gold Member
    Venezuelan's Avatar
    September 2011
    11,905 Posts
    So I actually went out of my way and downloaded Cornwaffle's thingy. Here's the vmt

    Code:
    "VertexlitGeneric"
    {
    	"$baseTexture" "models/player/items/all_class/polycount_badge.vtf"
    	"$bumpmap" "models/player/items/all_class/polycount_badge_normal.vtf" 
    
    
    	"$phong" ".1"
    	"$phongexponent" "8"
    	"$phongboost" "2"
    //	"$lightwarptexture" "models/lightwarps/weapon_lightwarp"	
    	"$phongfresnelranges"	"[.25 1 4]"
    	"$bumpmapalphaphongmask" "1"
    
    	"$envmap" "env_cubemap"
    	"$envmaptint" "[1.2 1.2 1.2]"
    	"$normalmapalphaenvmapmask" 1 
    
    
    	// Rim lighting parameters
    	"$rimlight" "1"												// To enable rim lighting (requires phong)
    	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
    	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting
    
    	// Cloaking
    	"$cloakPassEnabled" "1"
    	"Proxies"
    	{
    		"weapon_invis"
    		{
    		}
    		"AnimatedTexture"
    		{
    			"animatedtexturevar" "$detail"
    			"animatedtextureframenumvar" "$detailframe"
    			"animatedtextureframerate" 30
    		}
    		"BurnLevel"
    		{
    			"resultVar" "$detailblendfactor"
    		}
    		"YellowLevel"
    		{
    			"resultVar" "$yellow"
    		}
    		"Equals"
    		{
    			"srcVar1"  "$yellow"
    			"resultVar" "$color2"
    		}
    
    	}
    }
    As you can see the problem is his $envmaptint which he has turned up to 120%.

    Let's turn it down to, say, jarate level, 30%



    Much better. Still could be less but you get the point.

    Other problems of note, you turned $phong down when it's a boolean, you want $phongboost for that.
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