1. Post #3401
    zombays's Avatar
    October 2010
    2,063 Posts
    It looks great now! Could you make a short video of walking around it, so we how it looks from gradually shifting angles?

    Also, everyone will combine it with this if both items get into the game.
    That's just pure genius.
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  2. Post #3402
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,123 Posts
    Hey can some make the industrial festivizer lights work like that of a festive weapon's?
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  3. Post #3403
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,112 Posts
    So I actually went out of my way and downloaded Cornwaffle's thingy. Here's the vmt

    Code:
    "VertexlitGeneric"
    {
    	"$baseTexture" "models/player/items/all_class/polycount_badge.vtf"
    	"$bumpmap" "models/player/items/all_class/polycount_badge_normal.vtf" 
    
    
    	"$phong" ".1"
    	"$phongexponent" "8"
    	"$phongboost" "2"
    //	"$lightwarptexture" "models/lightwarps/weapon_lightwarp"	
    	"$phongfresnelranges"	"[.25 1 4]"
    	"$bumpmapalphaphongmask" "1"
    
    	"$envmap" "env_cubemap"
    	"$envmaptint" "[1.2 1.2 1.2]"
    	"$normalmapalphaenvmapmask" 1 
    
    
    	// Rim lighting parameters
    	"$rimlight" "1"												// To enable rim lighting (requires phong)
    	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
    	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting
    
    	// Cloaking
    	"$cloakPassEnabled" "1"
    	"Proxies"
    	{
    		"weapon_invis"
    		{
    		}
    		"AnimatedTexture"
    		{
    			"animatedtexturevar" "$detail"
    			"animatedtextureframenumvar" "$detailframe"
    			"animatedtextureframerate" 30
    		}
    		"BurnLevel"
    		{
    			"resultVar" "$detailblendfactor"
    		}
    		"YellowLevel"
    		{
    			"resultVar" "$yellow"
    		}
    		"Equals"
    		{
    			"srcVar1"  "$yellow"
    			"resultVar" "$color2"
    		}
    
    	}
    }
    As you can see the problem is his $envmaptint which he has turned up to 120%.

    Let's turn it down to, say, jarate level, 30%



    Much better. Still could be less but you get the point.

    Other problems of note, you turned $phong down when it's a boolean, you want $phongboost for that.
    page peasant repost
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  4. Post #3404
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,801 Posts
    Hey can some make the industrial festivizer lights work like that of a festive weapon's?
    Looking into it.

    who's the creator of the festivizer by the way? anyone from here?
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  5. Post #3405
    Gold Member
    Ceiling Man's Avatar
    October 2010
    2,420 Posts
    Looking into it.

    who's the creator of the festivizer by the way? anyone from here?
    Crazy-G.
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  6. Post #3406
    Toastador's Avatar
    November 2010
    680 Posts
    It's Crazy-g
    He's around sometimes.

    Edited:

    darn, late
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  7. Post #3407
    Justnobody's Avatar
    August 2011
    2,065 Posts
    It's Crazy-g
    He's around sometimes.

    Edited:

    darn, late
    Mustache time.
    Also, has anybody made a sten for the sniper using those new fancy-smancy side loading animations?
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  8. Post #3408
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    1,946 Posts
    I spent today making this. What do you think? IF you have any suggestions for improvements, or criticism, please let me know.
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  9. Post #3409
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    I spent today making this. What do you think? IF you have any suggestions for improvements, or criticism, please let me know.
    Nice, but too many different colors for such a small item. I suggest changing the tape to masking tape so it more or less matches the cardboard.
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  10. Post #3410
    Mico27's Avatar
    February 2010
    1,048 Posts
    I was thinking of another way of doing it, how about make it transparent, and apply a normal map that looks like this:

    Then apply it a refraction material.
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  11. Post #3411
    Rozzy85's Avatar
    November 2009
    373 Posts
    Testing to see if something like tattoos can work.



    Sandvich image is just for test. It would go down to his lower arm but ran into problems with that.
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  12. Post #3412
    Gold Member
    SgtR007's Avatar
    April 2011
    464 Posts
    Progress on my Heartbreaker:





    Any further suggestions for the model itself before I move on? I will be adding a lot of details with a normal map ala the Ambassador. After that is texturing and fine-tuning the rigging, then the arrow, then the quiver.
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  13. Post #3413
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    Testing to see if something like tattoos can work.



    Sandvich image is just for test. It would go down to his lower arm but ran into problems with that.
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  14. Post #3414
    Gold Member
    Talishmar's Avatar
    March 2007
    5,614 Posts
    I was thinking of another way of doing it, how about make it transparent, and apply a normal map that looks like this:

    Then apply it a refraction material.
    That wouldn't pixelate it though, only shift parts of it.

    I remember the water refraction causing an effect what you're after when playing in dxlevel 8, perhaps there is a way to replicate it.
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  15. Post #3415
    Resident dragon enthusiast.
    Dennab
    September 2010
    10,153 Posts
    Just wondering how difficult it would be to sort of merge two items together as a model so they can both be worn using only one slot. I want to do this with my Pyromancer's and Fallen Angel in order to wear a nice hat with the two.
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  16. Post #3416
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,959 Posts
    It looks great now! Could you make a short video of walking around it, so we how it looks from gradually shifting angles?

    Also, everyone will combine it with this if both items get into the game.
    Still needs work on the unwrap, vmt and optimisation though I'm pleased with the result so far.

    Edited:

    I was thinking of another way of doing it, how about make it transparent, and apply a normal map that looks like this:

    Then apply it a refraction material.
    I tried this for ages, and the results were variable. The best solution had very slight changes in the normal map, and worked okay at most distances. The issue was it didn't look pixelated, the blur wasn't enough to make it a solid colour and at range it just looked like a mess (refract acts differently at different distances)
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  17. Post #3417
    Sharc's Avatar
    January 2010
    3,156 Posts
    Progress on my Heartbreaker:





    Any further suggestions for the model itself before I move on? I will be adding a lot of details with a normal map ala the Ambassador. After that is texturing and fine-tuning the rigging, then the arrow, then the quiver.
    I think the grip could work better being a different color than the rest of the model.
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  18. Post #3418
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    1,946 Posts
    Still needs work on the unwrap, vmt and optimisation though I'm pleased with the result so far.

    Edited:

    I tried this for ages, and the results were variable. The best solution had very slight changes in the normal map, and worked okay at most distances. The issue was it didn't look pixelated, the blur wasn't enough to make it a solid colour and at range it just looked like a mess (refract acts differently at different distances)

    What's wrong with the one you already made? It looked perfect to me. Looked like the texture file could be incredably small too.
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  19. Post #3419
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    Progress on my Heartbreaker:





    Any further suggestions for the model itself before I move on? I will be adding a lot of details with a normal map ala the Ambassador. After that is texturing and fine-tuning the rigging, then the arrow, then the quiver.
    Angel wings as a misc/Razorback/Danger shield replacement

    And a diaper
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  20. Post #3420
    Erfly's Avatar
    April 2011
    5,430 Posts
    Angel wings as a misc/Razorback/Danger shield replacement

    And a diaper
    Someone has to model a diaper on rebbacus' nude sniper now.
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  21. Post #3421
    Gold Member
    SgtR007's Avatar
    April 2011
    464 Posts
    Angel wings as a misc/Razorback/Danger shield replacement

    And a diaper
    I'll get there eventually. ;)

    I think the grip could work better being a different color than the rest of the model.
    Yeah the colors are just temporary. Any suggestions? I was thinking of just making the gold darker on the grip. It's really designed to be all metal, so I'm kinda limited with my options.
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  22. Post #3422
    Pyrosexual Member (I vigorously masturbate to flames)
    Zadrave's Avatar
    March 2011
    9,863 Posts
    Should be named:
    The ******
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  23. Post #3423
    Gold Member
    NapyDaWise's Avatar
    January 2011
    1,834 Posts
    Just wondering how difficult it would be to sort of merge two items together as a model so they can both be worn using only one slot. I want to do this with my Pyromancer's and Fallen Angel in order to wear a nice hat with the two.
    It's not that hard, you decompile both, edit the .smd with notepad to use the right materials, then you take one .qc, add the line for the other item model, add the materials path, and recompile it.
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  24. Post #3424
    mat500's Avatar
    October 2010
    1,040 Posts
    i need someone to fit the 3d model of an rpg-7 that I work with a friend:

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  25. Post #3425
    Sharc's Avatar
    January 2010
    3,156 Posts
    Yeah the colors are just temporary. Any suggestions? I was thinking of just making the gold darker on the grip. It's really designed to be all metal, so I'm kinda limited with my options.
    A light wood grip might blend in with the gold.
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  26. Post #3426
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    1,946 Posts
    I honestly do not understand the workshop ranking system. My 'shark bait' pyro hat has only been up for a few hours, and has only 14 ratings, yet is on page two of the workshop.
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  27. Post #3427
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,102 Posts
    I honestly do not understand the workshop ranking system. My 'shark bait' pyro hat has only been up for a few hours, and has only 14 ratings, yet is on page two of the workshop.

    Most popular today/today/today




    (get it? )

    Edited:

    Yay! Our goggles hit first page! Of this week.
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  28. Post #3428
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,959 Posts
    Should be named:
    The ******
    The [Redacted] Man
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  29. Post #3429
    Izzy7s7's Avatar
    May 2011
    963 Posts
    -snip-
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  30. Post #3430
    CdeMonkey's Avatar
    May 2011
    575 Posts
    The [Redacted] Man
    The Spy who ██████ me
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  31. Post #3431
    Gold Member
    Segab's Avatar
    July 2010
    1,780 Posts
    yeah that's a good name for that Spy hat.
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  32. Post #3432
    Gold Member
    Jacen's Avatar
    April 2010
    1,646 Posts
    I honestly do not understand the workshop ranking system. My 'shark bait' pyro hat has only been up for a few hours, and has only 14 ratings, yet is on page two of the workshop.
    I'm fairly certain placement is determined by how frequently the submission is voted on.
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  33. Post #3433
    MultiTrip's Avatar
    July 2010
    359 Posts
    workshops and downloads
    hughg



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  34. Post #3434
    Gold Member
    SgtR007's Avatar
    April 2011
    464 Posts
    Progress with normal maps:



    And fiddling with the base colors a bit. That's with a red base color (similar to the Ambassador grip) with a yellow phong/envmap overlay. I think it actually looks pretty good, though I think that if I were to keep the grip metal, I will probably model some tape wrapped around the grip to make it look more like Sniper off'd Cupid and refitted his bow.


    *EDIT*

    Ew nevermind I don't like chocolate bow and arrows.
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  35. Post #3435
    Tylizzle's Avatar
    October 2008
    744 Posts
    Ew nevermind I don't like chocolate bow and arrows.
    Might wanna fix that. ("that" being dupe images.)
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  36. Post #3436
    Damian0358's Avatar
    January 2012
    3,733 Posts
    a little nervous posting this here since it's really only partially related to something model related.

    I was messing around in the sdk model viewer....and this happened




    Somehow loaded the sydney sleeper and the phlogistinator on the same axis. and sorta realized...they don't look very bad, So I'm working on seeing what I can cobble up in the concept art area and see where this takes me.


        I see so many boxes    
    Austrailian Phlogistinator

    Do it now!

    fuck you grordbort


    Now do the new Grordbort weps and the Deus Ex weps.
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  37. Post #3437
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    8,987 Posts
    Workshop links are up!





    theharribokid, if you could add text links to these two underneath my promo that would be great!
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  38. Post #3438
    Larate's Avatar
    November 2010
    179 Posts
    Who likes concept art? :D
    -snip-

    I'm a bit new to the Emporium, so hello to you all!

    Edit:
    How do you post images?
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  39. Post #3439
    Izzy7s7's Avatar
    May 2011
    963 Posts
    Who likes concept art? :D
    -snip-

    I'm a bit new to the Emporium, so hello to you all!

    Edit:
    How do you post images?
    BBcode, sir. And hello!
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  40. Post #3440
    Larate's Avatar
    November 2010
    179 Posts
    Alright now who likes concept art?


    Also, thank you Izzy7s7
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