1. Post #281
    Sgt. Lulz's Avatar
    September 2009
    4,375 Posts


    I WILL NEVER LISTEN TO ANY OF YOU IMBECILES
    YOU SEE

    MY SHIP IS ORBITING THE FUCKING SUN



    help how do i get them back now
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  2. Post #282
    HUGE NERD
    Dacheet's Avatar
    November 2007
    5,532 Posts
    I literally just got back from a cruise.
    These changes to the forums

    Oh, and did 13.1 come out yet?
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  3. Post #283
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    4,841 Posts
    Not that I know of.
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  4. Post #284
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,476 Posts
    Wait until you intercept Kerbin.
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  5. Post #285
    Gold Member
    finbe's Avatar
    June 2010
    2,116 Posts
    Can somebody please explain to me how those guys over at the KSP roleplay section intend on war? It's not like you can hit any structures with bombs or even attack or defend your base, so how would they go about doing that?
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  6. Post #286
    KigJow's Avatar
    June 2009
    3,464 Posts
    Can somebody please explain to me how those guys over at the KSP roleplay section intend on war? It's not like you can hit any structures with bombs or even attack or defend your base, so how would they go about doing that?
    They'll get on some shitty browser game like Habbo and roleplay fight.
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  7. Post #287
    Gnomical's Avatar
    September 2011
    1,110 Posts

    My first orbit! So happy. The time before the Periapsis was inside of the planet so it wasn't an orbit. This time I made a mostly perfect orbit. It is tilted and not along the equator so I can't extend it to the moon, but I am just happy that its a nice orbit. The Apoapsis is about 1,341,150km and the Periapsis is around 1,064,000 km. Oh, and I am using no mods.
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  8. Post #288
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    4,841 Posts
    My first orbit's perikee was just over 40km and was acheived usimg a desigm for gettting into orbit in the days of the old atmosphere. One edited part, stock engine edited to twice power and double consumption
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  9. Post #289
    Gnomical's Avatar
    September 2011
    1,110 Posts

    So my second orbit was much like the first, but I brought some extra fuel and modified my orbit to just barely clip into the moon's. It worked after a month of orbiting and the Apoapsis above the moon was about 200k. The only problem was that there was no Periapsis and I had no fuel to create one... So instead the pod used the moon as a slingshot! And now I orbit the sun.. I have a chance to hit the planet's orbital field but it is very short and rare. Shame I used all my fuel trying to fix my orbit. If I left it be I would be orbiting the moon, instead they are left to orbit the sun like a comet.
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  10. Post #290
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    Can somebody please explain to me how those guys over at the KSP roleplay section intend on war? It's not like you can hit any structures with bombs or even attack or defend your base, so how would they go about doing that?
    Start a terrorist organization and try it for yourself.

    Edited:

    I guess this is how they wage war.
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  11. Post #291
    HUGE NERD
    Dacheet's Avatar
    November 2007
    5,532 Posts
    I still don't get it?
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  12. Post #292
    Nutt007's Avatar
    January 2009
    1,208 Posts
    On the subject of war, I might as well post this.

    Ladies and gentlemen, I present: The O.S.M.S.R.I.F: Oh Shit My Shitty RP Nation Is Fucked

    Boom.
    And in extreme cases when orbital reloading is not an option:


    Not pictured: hundreds of Kerbal civilians running around hysterically and then dying.
    JellyCubes' weapons are fun.
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  13. Post #293
    Gold Member
    Metzgemeist's Avatar
    September 2007
    845 Posts
    I'm having quite the hard time trying to land on the moon.


    I managed to get my orbit correct so that I would swing by the moon at the correct time, however, I was waaaay too far above the moon, which resulted in me being flung out into space and spending.

    50+ days of watching Jeb grin with excitement at how they all were about to die in deep space.
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  14. Post #294
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    4,841 Posts
    Same happens to me, every time. My orbit ends up not on the equator so I miss the mun. My rocket's are powerful enough to reach it, the aiming is hard part.
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  15. Post #295
    Gold Member
    Metzgemeist's Avatar
    September 2007
    845 Posts
    Same happens to me, every time. My orbit ends up not on the equator so I miss the mun. My rocket's are powerful enough to reach it, the aiming is hard part.
    I've been trying to make a Saturn V-esque three stage system. Got alot of mod parts downloaded but none of them seem to really increase my ability to do things effectively. I have a hard time trying to manage fuel.
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  16. Post #296
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    4,841 Posts
    I've got a massive (compared to my other successful rockets) thing that needs 4 of KW's most powerful boosters and five of their most powerful liquid engines to get to a good place to start turning for orbit. In fact, ejecting my booster packs (srb+big 3m tank with little one on top Fuel lined to main tank and the big 3m engine) attempting to get into orbit just makes the thing explode.

    Edited:


    In glorious spess, here it is.

    If a pic in VAB is wanted, i'll get one.
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  17. Post #297
    Gold Member
    Metzgemeist's Avatar
    September 2007
    845 Posts
    I've been trying to make a huge solid rocket booster pack to launch me to an acceptable orbit, then using a second stage with a large amount of fuel for orbital adjustments and getting myself to the moon. Then using the third stage to land on the moon, and then take back off again to meet back up with Kearth. Not sure if my method is solid though, but I did manage to get close to the moon with a quarter of my second stage fuel left.

    Also: I love the damn retro boosters from that one mod pack, can't remember the name. Really saves my ass most of the time so my shit doesn't blow up as soon as it detaches. I've had too many incidents where my SRB detaches, slams into my fuel tanks, and sends my whole craft spiraling through the atmo.
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  18. Post #298
    Gold Member
    kaine123's Avatar
    February 2010
    7,268 Posts

    No idea why but this song works perfectly with Kerbal Space Program.
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  19. Post #299
    Gold Member
    ewitwins's Avatar
    December 2009
    12,688 Posts
    I've got a massive (compared to my other successful rockets) thing that needs 4 of KW's most powerful boosters and five of their most powerful liquid engines to get to a good place to start turning for orbit. In fact, ejecting my booster packs (srb+big 3m tank with little one on top Fuel lined to main tank and the big 3m engine) attempting to get into orbit just makes the thing explode.

    Edited:


    In glorious spess, here it is.

    If a pic in VAB is wanted, i'll get one.
    It looks like one of those gigantic Soviet rockets
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  20. Post #300
    Sega Saturn's Avatar
    April 2010
    1,229 Posts
    I've been trying to make a huge solid rocket booster pack to launch me to an acceptable orbit, then using a second stage with a large amount of fuel for orbital adjustments and getting myself to the moon. Then using the third stage to land on the moon, and then take back off again to meet back up with Kearth. Not sure if my method is solid though, but I did manage to get close to the moon with a quarter of my second stage fuel left.

    Also: I love the damn retro boosters from that one mod pack, can't remember the name. Really saves my ass most of the time so my shit doesn't blow up as soon as it detaches. I've had too many incidents where my SRB detaches, slams into my fuel tanks, and sends my whole craft spiraling through the atmo.
    On your navball, you'll see a line with 270 on the left and 90 on the right. Keep your ship on that line as you launch and as you leave Kerbin orbit if you want to keep on track to hit the Mun.
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  21. Post #301
    Gold Member
    kaine123's Avatar
    February 2010
    7,268 Posts

    For some reason old 80's cartoon movie soundtracks work perfectly for KSP background music!
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  22. Post #302
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    not so happy about the rear RCS. Think I might cut out the bottom and make the nozzles visable? -yawn- bed time

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  23. Post #303
    Demeschik's Avatar
    June 2010
    1,875 Posts
    How to extract Jebediah Kerman's faces? I wanna make an apng of him.
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  24. Post #304
    MC3craze's Avatar
    April 2009
    6,187 Posts
    I need to get some good screenshots for a KSP chrome theme, I'll touch them up and render them. I just need some high resolution, clean, and anti aliased screenshots.
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  25. Post #305
    Best Poster
    Saza's Avatar
    July 2009
    17,698 Posts
    I need to get some good screenshots for a KSP chrome theme, I'll touch them up and render them. I just need some high resolution, clean, and anti aliased screenshots.
    I can provide anything you need on max quality with resolutions up to 1920x1080 or was it 1920x1080 (except like, landing on the Mun. I can't do that )
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  26. Post #306
    MC3craze's Avatar
    April 2009
    6,187 Posts
    I can provide anything you need on max quality with resolutions up to 1920x1080 or was it 1920x1080 (except like, landing on the Mun. I can't do that )
    Go right ahead, anyone else is welcome to give some images as well.

    Suggestions are good too.
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  27. Post #307
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,104 Posts
    Go right ahead, anyone else is welcome to give some images as well.

    Suggestions are good too.
    You're free to look through all my posts and use any screenshots you want.

    I can't be arsed to take more in hi-res.
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  28. Post #308
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,476 Posts
    Just make sure to not quote them.
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  29. Post #309
    KigJow's Avatar
    June 2009
    3,464 Posts
    Looking through the roleplay threads is painfully sad. I mean, how much dick do you have to suck to get to a point as low as roleplay?
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  30. Post #310
    talon03's Avatar
    December 2011
    23 Posts


    :-)

    I'll post the rocket that made it as well

    EDIT:




    Basically massive primary stage, then a secondary to get to orbit. Tertiary (inside the payload fairing) does the TLI and munar injection, then the lander separates. The lander can take off and do the home burn as well, or the capsule has engines on it.
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  31. Post #311
    Sega Saturn's Avatar
    April 2010
    1,229 Posts
    Basically massive primary stage, then a secondary to get to orbit. Tertiary (inside the payload fairing) does the TLI and munar injection, then the lander separates. The lander can take off and do the home burn as well, or the capsule has engines on it.
    Woah, woah, woah, woah. Woah. Munshot is the name of my series of rockets/landers. I'll add your lander to the index if you get a different name.
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  32. Post #312
    Gold Member
    sami-elite's Avatar
    May 2007
    3,810 Posts
    How do you guys keep your engines from shifting under the weight of the rocket?
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  33. Post #313
    MC3craze's Avatar
    April 2009
    6,187 Posts
    You're free to look through all my posts and use any screenshots you want.

    I can't be arsed to take more in hi-res.
    If you get a minute, get a good number of orbital shots, with the HUD hidden. (F2 as I'm sure you know)

    Try something with Silisko Edition.

    Also anybody who contributes pictures will get a little textbox with their username in it.

    Edited:

    How do you guys keep your engines from shifting under the weight of the rocket?
    Don't put all the weight on one engine. Strap some boosters to the side.
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  34. Post #314
    cwook's Avatar
    March 2010
    1,431 Posts
    How do you guys keep your engines from shifting under the weight of the rocket?
    More boosters
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  35. Post #315
    Gold Member
    sami-elite's Avatar
    May 2007
    3,810 Posts
    But more boosters is also more weight etc. This rocket takes me to the mun but the first stage is wonky.
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  36. Post #316
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    I need to get some good screenshots for a KSP chrome theme, I'll touch them up and render them. I just need some high resolution, clean, and anti aliased screenshots.


    I'll take a couple better ones.
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  37. Post #317
    HUGE NERD
    Dacheet's Avatar
    November 2007
    5,532 Posts
    How can I make a tank supply 2 engines? The fuel pump only makes it go to ONLY ONE, while ignoring the engine directly below it on the stack
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  38. Post #318
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    Diagram?
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  39. Post #319
    HUGE NERD
    Dacheet's Avatar
    November 2007
    5,532 Posts
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  40. Post #320
    MC3craze's Avatar
    April 2009
    6,187 Posts
    But more boosters is also more weight etc. This rocket takes me to the mun but the first stage is wonky.
    Boosters lift their own weight.
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