
Not too sure what happened to the last topic. Seems the thread limit was changed or the mods went on a closing spree. Either way.

Space Station 13 is a station located in a universe unlike our own. The aim is to keep the station in one piece and follow the objectives dictated by the current gamemode. There is no limitation to the time a round can last. The shortest time being around 15 minutes or as long as a few hours. This however is assuming everyone does their job and are not killed/forced to abandon the station. There are many ways to live and many ways to die inside (and outside) of the space station. Being sucked in to a singularity, zapped by a wizard or even gibbed and served as burgers by chef

Secret
In short, any of the following modes can happen. This is to make sure you do not know if you should go and arm yourself to the teeth to fight against aliens or stop a syndicate member from stealing the stations blueprints and jet-packs.
Traitor
Centcom: Enemy Transmission Intercept - Security Level Elevated
One of the most common gamemodes played has a high chance of being picked in secret mode.
Syndicate agent have infiltrated the station and have already assumed their disguises within the station. A Syndicate agent must follow a set of goals delivered at the start of the round.
The goals include but are not limited to the following:
- Assassination: Kill a member of the crew in secrecy
- Theft: Steal a following item
Jet-pack, Captains Uniform, Rapid Construction Device, Captains Laser Gun, Hand Teleporter, Magnetic Boots, Station Blueprints, NASA Void Suit, Functional AI, Optical Thermal Scanners, Hypospray
- Escape Alone: Allow no one but yourself to escape on the shuttle. This does not always have to mean kill everyone. Simple sabotage can hinder escape efforts as well.
Often there are multiple traitors with conflicting goals such as stealing the station blueprints or kill a member of staff.
Changeling
Centcom: N/A
“The Thing” is pretty much how to sum up this gamemode. It looks like one of us but it isn’t. The changelings goal is to consume DNA of crew members. Any crew member he consumes, he can transform into at will. A changeling must be stealthy and have a plan. Find an isolated victim and devour in secrecy. A changeling has an array of built-in natural weapons which can be changed and used in an instant such as paralysis and blind.
Nuclear Emergency
Centcom: N/A
A team of two to five Syndicate agents have the goal to steal the Nuclear Authentication disk and detonate the bomb within the space station. The members of the station have to stop the agents. Game usually turns into team death-match (however this is a bad approach)
Game Ending Conditions:
- Shuttle leaves with Nuclear Authentication disk on board - Crew wins
- Shuttle leaves without the disk - Draw
- Bomb Detonates - Syndicates win
Revolution
Centcom: N/A
Power to the people. A group of people are fed up with the Heads of the station.
- Revolution Leaders start off with a flash. Flash crew to persuade them to join your fight
- Revolutionaries can be identified by a red R on their character. Only revolutionaries can see this.
- Some can not be flashed (Security Officer, Detective, Heads of staff, Captain
Game Ending Conditions:
- Command staff are eliminated (Head of Personnel, Head of Security, Research Director, Chief Engineer, Captain). Revolutionaries win
- Revolution Leaders die. Crew wins
Wizard
Centcom: There is a Space Wizard aboard the station.
This is a very rarely played gamemode.
A space wizard has infiltrated the station! A wizard is much like traitor mode in which he has a goal to steal or destroy a part of the station and escape on the shuttle. The wizard comes with an arsenal of spells which can manipulate time and space. There may be an apprentice at times also.
Game Ending Conditions:
- Wizard and apprentices die. Crew wins
- Shuttle leaves without wizard completing objectives. Draw
- Wizard completes objectives and escapes. Wizard/Apprentices win
Alien
Centcom: N/A
Aliens are invading the ship! You must accept your call to arms and defend the ship at all costs against the space scum. Random players are chosen as aliens and must gain access to the ship and destroy the inhabitants.
Game Ending Conditions:
- Heads and AI die. Aliens win
- Alien Queen dies. Humanity wins
Misc
Other chances involve having Rogue AI, Meteor showers, wormholes, blackouts and many more possible ways to make life hard in general.

Jobs
List taken from TG station
Captain, Head of Personnel, Head of Security, Security Officer, Warden, Detective, Lawyer, Chief Engineer, Station Engineer, Atmospheric Technician, Janitor, Quartermaster, Cargo Technician, Shaft Miner, Botanist, Research Director, Chief Medical officer, Medical Doctor, Chemist, Geneticist, Virologist, Roboticist, Scientist, Assistant, Bartender, Chef, Clown, Mime, Chaplain, Librarian, AI, Cyborg, Personal AI, Ghost
Enemies
Nuclear Agent, Changeling, Xenomorph, Wizard, Death Squad Officer, Space Ninja.

Download
Make an account
Find a station,


Spacepunch - wiki - Apply here for whitelist

/TG/ - wiki

Gibbed - wiki
Facepunch Players:
Post yours to have it added to OP
Byond key: MisterSjeiks
IC Nam: Brian Wilson, usually
Servers; Gibbed, /TG/, SPS 69
Byond key: WarRage
IC Name: Darren Rowley
Servers: SPS 69
Byond key: ATDoop
IC Name: Doctor Green, Anus Green, Grant Jenkins, Cesar Wilson
Servers: /tg/, SPS 69, DK25 once in a blue moon
Byond: Manofwealthandtaste
IC: Roman Canabe, sometimes "Ban-He the Warrior Monk"
Servers: Gibbed
Byond Key: Pilotguy97
IC Name: Markus Luian
Servers: Gibbed #4, SPS 69 every now and again
Byond key: Sasasing
IC Name: Tomas De Zumalacarregui
Servers: Gibbed, SPS 69
Beyond key: Streecer
IC Name: Dan McNinja
Servers: SPS 69
Byond key: Flothers
IC name: Arkhip Modest
Servers: Gibbed, SPS 69, /TG/.
Byond key: VistaPOWA
IC name: Dave Johnson
Servers: Gibbed, SPS 69
Key: Falcon343
IC name: Scruffy Mcscrufferton, Batman, Sheogorath, Athena the wise, Aphrodite the Lovely, Lady Justice, Dr. Gordblort.
Server: Administrator for SPS 69.
Byond key: Bogex
IC Name: Ricky Sullivan, Hannah Sullivan
Servers: SPS 69
Byond: WalrusPunch
IC: Gabe Arr
Servers: gibbed, mars station occasionally
Byond key; Bromega
IC Name; Kurt Helborg
Servers; Gibbed
Byond key: Jattl
IC Name: Al Asad, Nippelle Dickens
Servers: Mars Station, Gibbed, (sometimes) D2K5
Byond key: Scratt
IC Name: Jamie Zoucks
Servers: SPS 69
Byond key: Norzone
IC Name: Romeo Fisher
Servers: SPS 69 admin.
Byond key: swebonny
IC Name: COCKSUCKER / Benny Wollang
Servers: SPS 69 and Gibbed
BYOND: Kaizo54
IC: Elliott Quinn
Server: Facepunch and SPS 69.
Byond key:themoses
IC Name:Jack Jebidiah
Server: SPS 69
Byond Key: Repulsion
IC name: Iob Jardine
Byond key: Bopi
IC Name: Duncan Bouer
Servers: SPS
Byond Key: Andpie1
IC Name: Leonid Stepanovich
Servers: Spacepunch, then FP server, then gibbed.
Byond key: Foos
IC Name: Randomized
Servers: FP
BYOND Key: Ceojac
IC Name: Random
Servers: SPS 69
BYOND Key: Jack_Trades
IC Name: Jack Trades
Servers: Gibbed
Byond key: MrCampin
IC Name: JC Denton
Servers: SPS 96
Byond key : Articsledder
IC Name: Derpsmond D. Moonbar
Servers: Gibbed for now
Byond key : Trevian1
IC Name: Trevian Varthius
Servers: Gibbed #3 and SPS 69
BYOND key: DrVagax
IC name: Scruffy/Kim young Ill/Adam Hensen/Lord Vagax
Servers: SpacePunch Station 69
BYOND key: DoctorDoodler
IC name: Doodler Punch(item here)
Servers: Sps69, Gibbed 3/4.