1. Post #1
    Gold Member
    nightlord's Avatar
    May 2009
    7,302 Posts


    [release]
    This thread is for discussion of the W40k games. Warhammer 40,000 (also known as Warhammer 40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe in the 41st millennium. The Imperium of Man has expanded throughout the Galaxy and is constantly under attack from Aliens, Daemons, Heretics and other enemies which seek to destroy the Imperium or have their own goals.

    More info can be found at the Lexicanium

    [H2]Games[/H2]
    Several W40K games have been released.
    Space Crusade (1992)
    Space Hulk (1993)
    Space Hulk: Vengeance of the Blood Angels (1995)
    Final Liberation (1997)
    Warhammer 40,000: Chaos Gate (1998)
    Warhammer 40,000: Rites of War (1999)
    Warhammer 40,000: Fire Warrior (2003)
    Warhammer 40,000: Dawn of War (2004)
    Warhammer 40,000: Dawn of War: Winter Assault (2005)
    Warhammer 40,000: Dawn of War: Dark Crusade (2006)
    Warhammer 40,000: Dawn of War: Soulstorm (2008)
    Warhammer 40,000: Glory in Death (2006)
    Warhammer 40,000: Squad Command (2007)
    Warhammer 40,000: Dawn of War II (2009)
    Warhammer 40,000: Dawn of War II – Chaos Rising (2010)
    Warhammer 40,000: Dawn of War II – Retribution (2011)
    Warhammer 40,000: Space Marine (2011)
    Warhammer 40,000: Dark Millennium Online (MMO) (2013)
    [/release]

    [release][H2]Dawn of War Series[/H2]

    Dawn of War

    Dawn of war is a RTS game set in the W40k Universe. It has most of the things you would expect from a RTS game such as Base building, unit upgrades, a resource system etc. The first game in the series, Dawn of War, had the Space Marines, Chaos, Orks and Eldar as playable Factions. Expansions added the other races - Winter Assault had Imperial Guard, Dark Crusade had Tau and Necrons, Soulstorm had Witch Hunters and Dark Eldar. Tyranids were not added the game. A Space Marine Chapter, the Blood Ravens, were developed for the DoW series.



    Dawn of War 2
    Dawn of war 2 was released in 2009 by Relic. It was completely different from DoW1 - Base building was removed, Research was gone, battles were smaller, there were fewer units etc. DoW2 was more focued on smaller battles with less units. The singleplayer campaign was more like a RPG - You only had one squad of characters.
    The playable armies on DoW2 were the Space marines, Tyranids, Orks, and Eldar. The Chaos rising Expansion added Chaos as a playable Faction.

    Retribution is a standalone game and does not require any of the other games. Retribution added The Imperial Guard to the game

    [/release]

    [release][h2]Space Marine[/h2]
    Space marine is third person shooter for the PS3, X360 and PC. It is was released septermber 2011 2011. In the game players take the role of Space Marine Captain Titus of the Ultramarines chapter while defending a Forgeworld from an Ork Waaagh.

    The games multiplayer involves Space Marine VS Chaos space marines and players can customize and the armour and colours of their Space Marine.



    Space Marine trailer
    [/release]

    [release][h2]Warhammer 40,000: Dark Millennium Online[/h2]

    Warhammer 40,000: Dark Millennium Online is a MMO currently in development. Space marines, Chaos and Orks are the only confirmed playable faction so far. The game will not be like a standard MMO and will have some TPS elements aswell as drivable vehicles.



    Trailer
    [/release]

    [release][h2] Kill Team [/h2]
    Kill team is a Third person game for Xbox Live Arcade and the PlayStation Network from THQ. Players take control of one of 4 Space Marines - Sternguard Veteran, Techmarine, Vanguard Veteran, or Librarian from a variety of different chapters. The game takes place on an Ork Kruzer en route to a Forge World as they attempt to stop it from reaching it's destination. Playing the game unlocks the Power Sword in Space Marine.



    Trailer
    [/release]

    [release][h2] Videos [/h2]
    Firewarrior intro

    Dawn of war 1 intro

    Dawn of war: Soulstorm intro

    Dawn of war 2 intro
    [url]

    Dawn of war 2: Retribution intro
    [url]

    [/release]

    [Release][H2]Roleplaying in the Grim Darkness of the 41st Millenium[/H2]

    [h2] Dark Heresy [/h2]

    Dark Heresy puts the players in the boots of Inquisitorial Acolytes. In the service of their Inquisitor, the players are charged with rooting out threats to the Imperium within its vast, bloated boundaries, be the threats Alien, Heretical or Daemonic.

    The lowest scale of the game systems, the players do not have the resources of their Inquisitor to call on (they’re probably stopping Hive Fleets and dealing with serious problems), and must deal with the situation at hand as well as they can.
    Combat is fast and lethal, often ending abruptly with the death of a Player. Often.
    Each player in a group can choose from a number of “home worlds” that define their character, for example, they could be born on a feral world that doesn’t know one end of a Lasgun from the other. From here, players can define their character further by choosing a Career. These are bound into:
    Adept: The scholar
    Assassin: It’s kinda obvious
    Arbitrator: Judge Dredd
    Cleric: A priest of the Emperor
    Guardsman: A warrior, maybe a mercenary, maybe an official Guardsmen of the Imperium.
    Imperial Psyker: A human cursed with the ability to manipulate (and be manipulated by) the Warp, a universe stacked atop and inside the Corporeal universe, inhabited by daemons and mad gods.
    Scum: A general scummer, living outside the law.
    Tech Priest: A servant of the Adeptus Mechanicus, keepers of technology and lore.

    These careers present within themselves opportunities to define your character even further. For example, will your mercenary guardsman go the route of an elite Stormtrooper or adopt the dashing moustache of a commanding officer?
    The follow the shenanigans of a Facepunch exclusive game of Dark Heresy, check this link here!
    http://www.facepunch.com/threads/107...ys-Dark-Heresy
    [h2] Rogue Trader [/h2]

    Rogue Trader puts your players in positions of power. Playing as the commanding officers aboard a Rogue Traders vessel with one player playing the Rogue Trader himself, the players have clearance to venture beyond the boundaries of Imperial Space in search of profit.

    The game is far more sandbox-oriented than Dark Heresy as it gives the players their own spaceship to command. Examples of Rogue Trader misadventures are bountiful with players chronicling adventures of their ship deliberately mis-starting the warp drive causing the ship to travel back in time an indeterminate amount of time, where the players eagerly awaited the chance to meet themselves.
    Rogue Trader runs on the same system as Dark Heresy and as such, though the players power levels are very different, players from different systems can still interact, with Dark Heresy Acolytes being sent to tag along and spy on a Rogue Trader who’s getting a bit complacent in accepting Xenotech.
    Instead of a “Homeworld System” as used by Dark Heresy, Rogue Trader is slightly more malleable, with a player choosing an existing homeworld, which then branches into more options that explain how the character came to serve on the Rogue Traders vessel. For example, it can provide in character motives such as Revenge, and plausible means of joining the crew. Press-ganging is always a good ‘un.
    Careers in Rogue Trader work identically to Dark Heresy, with the difference that there can only be one of each as opposed to Dark Heresy which can allow for multiple of one career. Careers are as followed;
    Rogue Trader: The boss. Generally slightly mad.
    Arch-Militant: The boss-man in terms of arming the ship, commands the ships personal militia and the like.
    Astropath-Transcendant: A walking, Talking Email send and receive person. Sends messages through the warp, always slightly mad.
    Explorator: A Tech Priest of Mars charged to follow a Rogue Trader in the search of long lost relics of Humanity (STCs) and maybe study alien tech. Understandably weird.
    Missionary: A servant of the Emperor who brings the light of the Emperor to undiscovered worlds.
    Navigator: A walking talking GPS who charts the ship’s passage through the warp. Has a third eye that kills if you look into it. Mad.
    Seneschal: The ship’s logistics manager, keeps an eye on profit and expenditure. Quite the sociable chap, maybe not mad.
    Void Master: Pilots the ship, is the Rogue Traders bitch. Mad by extension.
    These careers all offer similar levels of divergence to their Dark Heresy counterparts in terms of Malleability.
    [h2] Deathwatch [/h2]

    Deathwatch throws your players into the Power Armoured boots of the Defenders of the Imperium, the Space Marines. In the service of the Alien department of the Inquisition, the Ordo Xenos, the players are charged to defend the Imperium from threats beyond the scope of Dark Heresy.
    Deathwatch is run on a “mission” basis with set objectives (assassinate the Ork Warboss), players are allowed to Requisition specialist equipment before each mission, drawing from a group-wide requisition pool. This means that players must decide carefully whether or not they really need another Chainsword for the Assault Marine to wield as it may prevent the teams Devastator Marine from carrying a small sidearm incase he’s ambushed.
    Deathwatch runs on the same system as both Rogue Trader and Dark Heresy, meaning that even though the power levels (and scale of objectives) differ wildly, a cross-system game can be run.

    Deathwatch by its nature is focussed on combat, some feel to the exclusion of all else but others disagree. Space Marines sacrifice their humanity and a chance for a normal life to serve The Emperor as no-one else can hope to, but in doing so they forge bonds of brotherhood, a sense of honour unprecedented by normal humans. This can make for spectacular ingame moments that may or may not boil down to letting the Tactical Marine punch that Hive Tyrant to death to satisfy his honour.

    Using a similar system to Dark Heresy and Rogue Trader, Deathwatch allows players to choose a chapter as their starting point, instead of a homeworld. This has all the same mechanical effects as a homeworld, but it also says a lot about the character. A Dark Angel marine is likely to be more silent and stoic than a marine of the Space Wolf chapter. From here, players can choose their specialisation, the role they play within the team:
    Apothecary: Charged with ensuring the teams survival, the Apothacery can provide on-the spot medication, as well as extract a fallen brothers Geneseed for return to the chapter.
    Assault Marine: Enjoying the most melee-oriented game-style, Assault Marines are designed to get stuck in combat with the enemy as quick as possible.
    Devastator Marines: The opposite of an Assault Marine, Devastator Marines provide death from afar, at as many rounds per minute as possible. They wield the Heavy Weaponry of the kill-team.
    Librarian: A keeper of Chapter Lore and master of Psychic abilities, the Librarian can cast offensive and defensive Psychic abilities to aid his teammates. Or he may blow up.
    Tactical Marine: The all-purpose, but none-less valuable Marine, he may be carrying a specialist weapon such as a flamethrower, or dealing with enemies at medium range, he is the butter in the Sandwich of Killteam.
    Techmarine: A marine sent to study on Mars under the Adeptus Mechanicus, the Techmarine maintains the armour, weaponry and vehicles of the chapter.

    Deathwatch also is also designed to allow for more "awesome" moments, in the form of Squad Mode. Each Chapter has a special "Squad mode" that is tailored to its way of fighting, for example a Blood Angel squad leader would lead a more combat oriented squad. These grant bonuses to the squad for fighting as a single unit.
    Single Mode also exists and is again, chapter specific. In this the Marine embodies the spirit of his chapter. To use the previous example, a Blood Angel in Single Mode would receive bonuses to close quarter attacks whereas, had he been the squad commander, this ability would have been tempered to better merge with the team.
    [/release]

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  2. Post #2
    Gold Member
    Boba_Fett's Avatar
    August 2007
    9,126 Posts
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  3. Post #3
    WilhelmScreamer's Avatar
    June 2010
    1,893 Posts
    THE FLESH IS WEAK


    Also, Matt Ward can go suck a bag of dicks the size of a great unclean one.
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  4. Post #4
    gnisasas's Avatar
    February 2011
    1,959 Posts
    Oh hey that's my title! I'm trying to do the banner but I'm horrible at photoshop.
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  5. Post #5
    Hoboharry's Avatar
    January 2010
    6,544 Posts
    THE FLESH IS WEAK


    Also, Matt Ward can go suck a bag of dicks the size of a great unclean one.
    Looks like the spear can't stab shit, mainly because of the flamer attachment.
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  6. Post #6
    WilhelmScreamer's Avatar
    June 2010
    1,893 Posts

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  7. Post #7
    Gold Member
    nightlord's Avatar
    May 2009
    7,302 Posts
    THE FLESH IS WEAK


    Also, Matt Ward can go suck a bag of dicks the size of a great unclean one.
    That is awesome. Iron Hands are one of the best Chapters but they don't get much attention.
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  8. Post #8
    Gold Member
    Boba_Fett's Avatar
    August 2007
    9,126 Posts
    Maybe I've been watching too much Gurren Lagann, but Warhammer 40k needs more drills.
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  9. Post #9
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,450 Posts
    Looks like the spear can't stab shit, mainly because of the flamer attachment.
    No but it can slash, slash and burn.
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  10. Post #10
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    *breathes in* Ahhh, the smell of new thread. Smells like...heresy!
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  11. Post #11
    Gold Member
    Asgard's Avatar
    July 2010
    3,605 Posts
    Ah yes. Beautiful.
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  12. Post #12
    WilhelmScreamer's Avatar
    June 2010
    1,893 Posts
    Also, the new op needs a link to the old thread.

    It is nice to be able to browse its contents down the road.

    Bonus: all the gears in those iron hands models came from an old pocket watch.
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  13. Post #13
    Scar's Avatar
    September 2010
    4,166 Posts
    I think those Iron Hands are from here
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  14. Post #14
    WilhelmScreamer's Avatar
    June 2010
    1,893 Posts
    yep.
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  15. Post #15
    Hoboharry's Avatar
    January 2010
    6,544 Posts

    These Iron Hands models really look awesome.
    Except for the models which have those mechanical legs, they look ugly in my opinion.
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  16. Post #16
    Takuat's Avatar
    March 2010
    3,139 Posts
    Are the Iron Hand conversion kits still produced?
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  17. Post #17
    Scar's Avatar
    September 2010
    4,166 Posts
    Only found this on the GW site, so probably not
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  18. Post #18
    Gold Member
    nightlord's Avatar
    May 2009
    7,302 Posts
    That is the only kit they have ever producted. It's some Metal legs and heads really.
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  19. Post #19
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,450 Posts
    That is the only kit they have ever producted. It's some Metal legs and heads really.
    There used to be a Bionic Bitz pack a while ago, not anymore though.
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  20. Post #20
    WilhelmScreamer's Avatar
    June 2010
    1,893 Posts
    There used to be a Bionic Bitz pack a while ago, not anymore though.
    Doesn't forgeworld have that now?

    EDIT: I just checked, this is the closest they got. :C
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  21. Post #21
    gnisasas's Avatar
    February 2011
    1,959 Posts
    I got affection for the Iron Hands after reading Fulgrim. Poor lads.
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  22. Post #22
    Gold Member
    Zezibesh's Avatar
    May 2008
    18,959 Posts
    Looks like the spear can't stab shit, mainly because of the flamer attachment.
    Maybe it's not a spear? Rather a glaive or something.
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  23. Post #23
    Gold Member
    Oliolio's Avatar
    July 2006
    1,210 Posts
    It's a fucking power weapon. It doesn't need to cut, as it molecularizes most things it touches.
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  24. Post #24
    Gold Member
    Etcetera's Avatar
    July 2011
    2,553 Posts
    It's a fucking power weapon. It doesn't need to cut, as it molecularizes most things it touches.
    i find this humorous
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  25. Post #25
    Mastahamma's Avatar
    November 2010
    5,728 Posts
    i find this humorous
    yet nobody rated funny
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  26. Post #26
    Gold Member
    Oliolio's Avatar
    July 2006
    1,210 Posts
    i find this humorous
    People said this sort of thing when Garry disabled ratings. Those were the dark times, shortly after the great and terrible grammar wars, where the blues overthrew the dreaded smartness overlords.
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  27. Post #27
    gamerman345's Avatar
    April 2010
    2,432 Posts
    Finally finished a Stormraven Ive had lying around for months, only problem is I have a SM Vanilla army. Are there any global drawbacks in the Blood Angels codex? any units that are in Vanilla but not allowed for BA?

    And what are Dark Angels good at? Ive been thinking about using the different Chapter Codexes as rule sets for my SM army.
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  28. Post #28
    Gold Member
    thisguy123's Avatar
    August 2008
    6,843 Posts
    Finally finished a Stormraven Ive had lying around for months, only problem is I have a SM Vanilla army. Are there any global drawbacks in the Blood Angels codex? any units that are in Vanilla but not allowed for BA?

    And what are Dark Angels good at? Ive been thinking about using the different Chapter Codexes as rule sets for my SM army.
    Looking badass
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  29. Post #29
    Gold Member
    3v3ryb0dy's Avatar
    June 2006
    6,177 Posts
    guyse
    guyse
    slaaneshi light marines
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  30. Post #30
    Roll a d100, 99? Deary me...
    cyclocius's Avatar
    January 2009
    8,449 Posts
    Finally finished a Stormraven Ive had lying around for months, only problem is I have a SM Vanilla army. Are there any global drawbacks in the Blood Angels codex? any units that are in Vanilla but not allowed for BA?

    And what are Dark Angels good at? Ive been thinking about using the different Chapter Codexes as rule sets for my SM army.
    Take your pick; Badass look, Gay Primarch, All terminator army, all speedy army.
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  31. Post #31
    WilhelmScreamer's Avatar
    June 2010
    1,893 Posts
    All terminator army, all speedy army.
    Some people are insane enough to do both at the same time, the dreaded "dual-wing."
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  32. Post #32
    I WOTCH ANIEM
    Maximo13's Avatar
    October 2008
    8,053 Posts
    guyse
    guyse
    slaaneshi light marines
    Since when does Slaanesh use Guardsmen in aluminium armour?
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  33. Post #33
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    Slaneshii should wear women's underwear on top of their armor. HOT!
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  34. Post #34
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    Slaneshii should wear women's underwear on top of their armor. HOT!
    Just because its Slanesii doesn't mean its just sex sex sex.

    See: Emperors Children
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  35. Post #35
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    Just because its Slanesii doesn't mean its just sex sex sex.

    See: Emperors Children
    It's not just about sex. It's also about wearing flamboyant armour and playing chaos guitars loud enough to make enemy tanks burst into flames.
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  36. Post #36
    gamerman345's Avatar
    April 2010
    2,432 Posts
    So guys, what do you think:



    Ignore the background, its just where the wall paint in that room didn't go on so well.
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  37. Post #37
    Gold Member
    Dr.C's Avatar
    April 2006
    7,476 Posts
    WAAAAAAGH!
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  38. Post #38
    Gold Member
    Boba_Fett's Avatar
    August 2007
    9,126 Posts
    So guys, what do you think:



    Ignore the background, its just where the wall paint in that room didn't go on so well.
    Looks pretty cool.
    Ultramarines I suppose? Are you fielding them as Blood Angels?
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  39. Post #39
    gamerman345's Avatar
    April 2010
    2,432 Posts
    Looks pretty cool.
    Ultramarines I suppose? Are you fielding them as Blood Angels?
    Nope, Ultramarines are pansies. The blue of their armour looks too light to me so I made it darker in an experiment with Regal Blue, and it looked so good I thought I would do an entire chapter with it. Then I decided to make it a completely different chapter altogether, and named them Omega
    Lords.

    The Chapter Icon is the Omega Symbol in Scab Red, which you can see on the side of this Razorback:



    And heres an old picture from a battle report I did ages ago.

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  40. Post #40
    Gold Member
    nightlord's Avatar
    May 2009
    7,302 Posts
    I decided to play Magicka, which i got during the summer sale and haven't played. I didn't know there was Space Marine Armour (Called a MK5 space Robe) and a Bolter (Called the Gyrojet pistol) this game is full of refererences to movies and games.

    Also a villager says "A guy in Gram's workshop told me that in the distant north there is only war. Hope that's not true.."

    And the sign on Grams Workshop is the same font and colour as the Games Workshop one, and it has a Warhammer outside.
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