>This isn't 4chan.
>This isn't 4chan.
Given that he's French, he might actually be mocking how rage comics use "lé" wrong constantly. Although, given the rest of his behavior, I think that may be giving him a gigantic benefit of the doubt.
If black mesa is ever to be released, i hope that the mod team never decides to create anything again. waiting nearly 8 years for an awesome mod is just torture.
What if The developers of black mesa source and the developers at Valve are having a contest on who can delay their games the longest?
An insult to french people like me!
that would be actually pretty cool if he had remembered to add the image beforehand
the "thé" was that automatic Iphone corrector's fault.
"thé" means "tea" in your langage. When I tape "the", it corrects in "thé". Sometimes I'm just bored of correcting the correction.
i can speak for this man
oh that's what it means in English? well thanks I didn't know that
I wonder why
I'd have to agree.
It sounds great.
I remember my attempts to replace the SCAR sound in L4D2 with them.
Unfortunately it failed horribly.
I really do miss Goldsrc. Probably because I spent quite a number of my childhood years playing HL1 and it's mods.
Sven Coop for life
Play Cry of Fear. Goldsrc with modern graphics. Best thing ever.
But part of my love for Goldsrc IS the older graphics. Not that I hate Cry of Fear or anything though, because it really is fucking spectacular. I'm still trying to work my way through it.
Old graphics have a tendancy of spooking the shit out of me.
For some reason, old graphics are easy on my eyes. I enjoy the lush graphics we have today, but then I take a look at Half Life 1's graphics and feel refreshed.
It's probably just nostalgia.
It's probably because older games didn't support bloom, before every hero in every game had apparently never seen the sun before because walking outside on a mildly cloudy day runs the risk of burning your corneas.
We got rid of sarevokh again. We must build a secret hideout before he comes back. Stock food, supplies and water.
We will need it.
just don't feed the troll
I think it has more to do with the fact that the simpler architecture and lighting more of a clean look to it.
Syphon Snake posted:
I do believe he just got told.
Well maybe, Raminator, you wouldn't have to work so hard if you didn't discard all your progress every five years.
Just a tip.
Also what's suprisingly awesome is the fact in half-life you create any type of enviroment and it won't remind you of half-life 1 and black mesa.For example the mod Wanted which is based on the wild west,feels like a totally different game,gunman chornicles(space shizzle),they hunger etc.In half-life 2 every fucking mod makes me feel like I am playing half-life 2 all over.
I'm glad someone else feels this way, and that Natural Selection 2 is on a different engine besides Source. Every game that's tried to come out on Source always felt off. Every Source mod feels the same. I don't know what it is about Source, but it has a very specific feel and that feel is getting old. If NS2 ran on it I'd probably cry.
If it was in 2008, it would be a good chance that they were using Windows Vista. Maybe that's the true cause of the Resonance Cascade.
So then why doesn't the mod seem to be getting anywhere?
Its cause all the mods are lazy on source, so they don't change the sounds; the player speeds; anything.
While people on the older engines must work a lot harder to bring people back and play the older game engines, so they add more sounds, change a lot more stuff, etc.
I just fucking LOVE it when people use Source to it's full advantages. Dear Esther and Nuclear Dawn are two games that really hit is well on modifying the engine to make it feel not like a Source Mod.
And then there's Dino D-Day.
Im sorry, Dear Esther felt EXACTLY like a source mod. a really slow, sluggish, pretentious source mod...
Well, in this case, Joel Nielsen did replace almost every soundeffect in Black Mesa with his own created sound effects.
So I guess it will feel at least a bit different.
I'd say the general feel and appearance of the engine does it too, the way it handles lighting, visuals, physics, etc. Brushwork is also a significant part of it too imo, it's often very very easy to tell if a map was made in Hammer by looking at terrain and buildings. I'd also add textures to the list of things they don't change, since by seeing the same textures all the time, of course it's going to feel the same.
They use a lot of the same prop textures, which is probably why it seems more HL2 like than otherwise.
the BMS team also replaced most decals like bullet holes and blood.
Because you're impatient.
Yes, many parts of source are also hard-coded, they can be gotten around; but it takes some hacky work on the side of developers.
Sounds are some of the first things that tell me its source; in the nuclear dawn trailer I could instantly tell it was source when he walked into a building where there was a metal floor; other than that the only thing that made me see it was source was the crappy LOD system it default forced and the way they coded the view-models. Both of which are a fairly easy fix.
Also all the default animations are starting to look a little stale and stiff, I think Black Meas made new meshes and animations pretty early on though.
Mar 1 2012 - Discussion with Michael Tannock on Moddb:
-How's the mod goin'?
- I thought: the new website will come with the soundtrack two weeks before release???
- so Black Mesa is nearly finshed and ready for a release in a couple of weeks?