The arguments are only going to stop when Black Mesa is released, it seems.
You have an essentially square room with little geometrical detail. The most detailed brushwork is the ceiling, which is broken up by beams, and the floor which has two cylinders and one arch to make it curvy, something that is inconsistent with the handrail which doesn't cover the curvature. The simple brushwork wouldn't be as big a problem if it wasn't because of the bare wall textures, but right now it's just four walls, cluttered with props to make them seem detailed.
Then you have the ventilation shaft, which clips with two of the support beams which looks bad, and why are there vents in the wall and a ventilation shaft? I can see at least five vents randomly placed in the room.
The window-wall on the right side is a nice touch to break up bare wall, but the brushes surrounding it are far too big; they look at least 6-8 units wide when it should be 2 to 4 units. Make's it look like it's goldsrc, whereas the ones in the Black Mesa screenshot are 2 units wide and 4, respectively. The sudden transition from the rubber dot floor to the metal wall also bugs me, and it could really use some trim texture to separate them. The lights on the bottom floor are also too way bright which is distracting, and the bottom floor looks really empty compared to the elevated one.
The only criticism I have of the Black Mesa screenshot is that the lighting is boring (realistic isn't always good) and that the bench and bin look out of place. The props compliment the architecture (which is some rad curving) and aren't cluttering the thing, and the textures are actually good, which helps a lot. It's simplistic without being under-detailed.
just my two cents
That's one ugly motherfucker
More old media
It's that room of suspended boxes that had no purpose, now with moar boxes
I wonder if the boxes move when you jump on them. I actually don't see why they wouldn't.
Yes, the boxes jiggle
Black Mesa: Source V4 - Concept Art Wars
Also, does anyone else get a The Thing vibe from the hands turning into claws? Is that were Valve got their inspiration?
I hope those crates are static or at least stable enough that they barely move when shot at or jumped on.
I'm sure if they physics objects for the boxes they would make sure that doesn't happen or not do it at all.
Being launched through the roof of black mesa from a suspended box seems like a pretty noticeable glitch if you ask me.
Also I like how they made things like bullsquid spit stick to your crowbar
Interesting post from Stormseeker about the questionable ethics chapter.
This guy is way overthinking it. The point of the first encounter with the Alien Grunt is that it's your first encounter with the Alien Grunt. You can't leave the room without fighting him, a deliberate game mechanic meant to dramatically reveal and introduce to you to a new enemy type, and it's plenty proper your first battle with a ruthless foot soldier manufactured solely for war occurs after he frees himself (quite theatrically, I might add) from his cage.stormseeker posted:
The purpose of the Questionable Ethics chapter as a whole is not only to discover that the science team knows a lot more about these invading alien species than you were lead to believe (a classic government conspiracy that has much to do with the BMRF's real life inspirations), but also to witness that said alien species are breaking free from their captors. We see scientists and guards hold up while Headcrabs, Houndeyes, and Bullsquids escape from their confines as the HECU continues to exterminate every last living being they find. I don't see how you could interpret this section to be about Gordon's "ethical" decisions since he never participated in these secret experiments. He didn't even know about them until he first set foot into this research lab. I'm pretty sure the player's feeling at this point was meant to be an epiphany along the lines of "So those science geeks knew about these aliens all along!", not a deeply introspective "Do I set this thing I've never seen before on fire or not?" The "questionable ethics" in question are of the science team's actions, not the player's. Also, the Xenian lifeforms aren't exactly sympathetic creatures you'd want to mercifully spare. They're mostly parasites, feral wildlife, brutish warriors, or tyrannical slave masters. The only exception of an intelligent and potentially benevolent race are the Alien Slaves, and they didn't appear in Questionable Ethics.
Considering the Black Mesa team is already cutting down heavily on the game's gameplay, I don't believe it's appropriate that they sacrifice even more gameplay in lieu of some bizarre and hokey black-and-white morality choices. In fact, I think this directly conflicts with Half-Life 1's intentionally ambiguous morals: you were free to to work with and protect your fellow personnel or you could run through the story only looking out for your own skin while using everyone else as cannon fodder unless they're otherwise absolutely critical. Friendly fire on allied NPCs was possible for a reason, after all. Even so, I'd say Valve was pretty successful presenting voluntary ethical decisions as I've heard many a time that players felt compelled to team up with those lovable Barneys and Walters even though they were never forced into a "do you play as a morally righteous paragon or not" scenario.
From the look of the last set of screenshots (2000 likes ones) they do now...
Imo Surface Tension should be the most actiony chapter, considering it's pretty much entirely about the escalating conflict between the US Military and Alien Forces.
Surface Tension should have had more NPC battles.
Aliens Vs Military Vs Gordon Freeman battles, HL didn't have many of those.