Spurs to knock the player down. Vomit on the player while he's on the ground, then Rape the player.
According to Raising the Bar, Mr. Friendly was supposed to have a walking sound similar to nails on a chalkboard, and was one of many homophobic-themed monsters for half-life, intent on scaring teenagers with what would actually scare them as opposed to generic horror.
Pretty sure I worded that awkwardly. I meant that the monsters were designed to trigger homophobic reactions in the players, not that they themselves were homophobic.
Isn't it fear of homosexuality? I don't think sexuality or gender really come into it with that thing, I'd say it was just fear of sexual violation in general
Or maybe "rape" is just being used metaphorically in that sense?
Homophobia refers to fear of homosexual in general which can mean homosexual people as well as homosexual sex which is what this is referring to.
Think of it this way, if it were females attempting to rape the player there'd be a lot less shots fired against them.
Well, gunshots anyway.
how the fuck would Mr. Friendly get through an ass-plate that reliably stops bullets, protects against fire and radiation, and makes Combine energy balls dissipate on contact? unless Friendly has a dick strong enough to punch through lead, steel, and whatever craziness Gordon has in his unmentionable areas, his butt would remain thoroughly sealed.
But I still think Mr Friendly would induce more homophobic scares if he jumped out of a closet
from ponytails to rape monster penises
the black mesa thread never ceases to amaze
Q:Is it really necessary to give hints for guns like tau cannon or the tram ?
A:Yes. Our game world is a lot more visually busy than Half-Life, so important things like the tram and mounted guns are not as obviously interactive. Having an unobtrusive message pop up to tell you that you can use something the first time you see it isn't going to ruin your game experience. If it does, I apologise and will offer you a full refund.
Q:Plus clic (and occasionally hold) MB1 or MB2 isn't that hard to figure out how works a weapon, especially in the middle of the game.
A:Some of our weapons work differently to Half-Life's, particularly where they made no sense (specifically, the satchel charge). If you try and place satchels like you did in Half-Life, you're going to blow yourself up. I'm sure you'd appreciate the warning.
Q:Can you re-direct/re-purpose the turrets towards alien enemies (I understand that they can not ever be used against HECU marines)?
A:Once you reprogram a turret, it will attack everything (including you). You're basically disabling its IFF sensors.
Q:Does the mod use vortigaunt sounds more similar to half life's, or closer to the sounds from episode 2? I understand you guys make most of your own sounds for the mod.
A:We're using the Half-Life 2 sounds (the combat noises, not speech, obviously).
Q:I mean specifically vort attack sounds, because the ones in half life were very loud and helped the player avoid an attack.
What my question really boils down to is are the vorts loud or not?
A:Yes, you'll be able to hear them before they attack.
Q:Some mods save the keybindings from your HL2 game config so that it automatically sets the keybindings for the mod the same as the HL2 bindings. Other mods do not and I have to go into the options before I play the game for the first time to set up the appropriate keybindings. Will Black Mesa port the keybindings over or will I have to set them up the first time?
A:You'll have to set them up yourself.
Q:The tentacle intro scene from Half-Life was one of my favorite parts in the game, and the BM trailer from a few years ago showed your re imagining of that scene. Since it's been awhile since that trailer was produced, has that scene changed significantly? I really loved the choreography for that sequence that you showed.
A:Not significantly; there are special particle effects for the glass smashing, and the scientist's dialogue has been re-recorded.
You can't disable HUD Hints, but you can bind a key to "ent_remove_all env_hudhint" and press it each time a level loads.
its not turning them off, its removing the entity.
Maybe they can't actually turn off the hints? You can't turn off the hints in Valve source games iirc.
They're doing the hints in the style of HL2 and its Episodes, they're not intrusive.
Plus he also gives a very good reason why they have hints, they changed the behavior of some of the weapons, he gives in example in the answer.
Instead he looked like a dwarf and was named Ivan.
It's a video game.
Maybe his glasses were designed to be a part of the suit, and they use secret combine technology to zoom in.
Clearly, Gordon has cameras in the nipples of his suit that are surgically hooked up to his brain. When he zooms in with the cameras, the things he sees with his cameranips are sent to the brain where they're processed like anything you see with your eyes.
Or Gordon actually doesn't have a head and he has to see out of the camera nipples. That's the real reason Mr. Friendly was removed- he doesn't have glasses because he doesn't have a head. They kept head-Gordon for the HL2 box art because it's secretly a big twist at the end of HL3- the last cutscene will reveal that the G-Man was in league with the combine the whole time, Mossman turned sides again, and Gordon has no head and is Breen's son for whatever reason.
If you're wondering why you can see before you get the HEV suit in the games it's because a game where you can't see for the first ~15 minutes wouldn't be very popular.
(Or maybe the Zoom function can be explained with "it's a video game")
Will you fucktards stop talking about whether or not he has a fucking helmet on.
You people are the reason this thread needs to be locked and only updated when new content is available.
If you don't like it, get out.
Nobody is making you stay here.
Come on guys, lets get out of here and not talk about the mod. How dare we discussion the legitimacy of what might be cannon and what should or should not be included. Threads aren't for the discussion of a topic specified, our mistake .
Back on topic, am I the only one that preferred the PS2 health stations to the PC ones? I know that's trivial and all, but yeah. I honestly thing that had a more interesting design, with the rotating injection arm and all:
I like the original, no matter how many model packs I slap onto HL, I still love the classic low poly stuff, like Doom, the classic look just warms me.