1. Post #2841
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    whyd they send valvetime a video like that? they even said it wasnt their "final take" of that playthrough.

    really doesn't add up.
    They didn't sent it to them, someone else did. It wasn't approved by the rest of the team.
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  2. Post #2842
    TheJoey's Avatar
    June 2010
    3,549 Posts
    They didn't sent it to them, someone else did. It wasn't approved by the rest of the team.
    so they didn't ask valvetime to take it down once it was up and instead 1. promoted it because they realized it gained them popularity and discussion about black mesa, then 2. reported it to get taken down which, again, cost valvetime a chance at youtube promotion and potentially a ban if youtube wanted to.

    it's a dick move no matter how you cut it.
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  3. Post #2843
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    so they didn't ask valvetime to take it down once it was up
    Because ValveTime put it up without the dev's permission, after they were told not to UPLOAD it by the BMS Devs. So they forced it down.
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  4. Post #2844
    TheJoey's Avatar
    June 2010
    3,549 Posts
    Because ValveTime put it up without the dev's permission, after they were told not to UPLOAD it by the BMS Devs. So they forced it down.
    aaaaaand promoted it because it gained them popularity instead of not talking about it.

    valvetime's leak was the best thing to happen to this mod that has a continuously dying fanbase due to the length of development time.
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  5. Post #2845
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    Here is the reason why

    Why was the video taken down?

    Like I said yesterday, we were always intending to release a video, and this was an early cut that wasn't meant to be posted. Now that it's been leaked, we're okay with it being on the internet because people were going to see it one way or another anyway. However, we strongly feel that it should be on our own terms; it shouldn't be a way for an unrelated third-party to drum up their own publicity.
    They also might re-record a new version of that gameplay with some of the feedback addressed.
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  6. Post #2846
    TheJoey's Avatar
    June 2010
    3,549 Posts
    Here is the reason why
    but it drummed up black mesa's publicity too because they dont release a respectable amount of content for the vaporware-levels of time its taken them to finish this mod.

    the devs are truly the worst at this. they continue to "stop social campaigns" and such because of negative feedback, but don't understand that any feedback at all is discussion of their work which is what they need. then they remove content that they "intended to show everyone anyway" (which i honestly do not believe) by dicking over another company that one of their own devs leaked the info to anyway.
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  7. Post #2847
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    Well according to this,

    http://forums.blackmesasource.com/sh...&postcount=440

    The video may not have been released to the public until a week before release.
    Not saying that was the plan, but it was one thing they considered.
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  8. Post #2848
    Gold Member
    Marphy Black's Avatar
    December 2004
    771 Posts
    they went and just reported the video.
    That's not really the root of the problem. Raminator didn't just "report" the video. He filed a copyright infringement notice against Valve Time. Do any research on it and you'll find DMCA abuse is a pretty big problem on YouTube given Google's "take down video first, ask questions later" approach to the policy. I'm willing to bet Raminator is all too aware of it. He's put Valve Time's whole YouTube channel in jeopardy literally two strikes away from being banned when he (or anyone on the Black Mesa team) could have simply taken the respectable route of, you know, just asking to take the video down. I don't see anyone rebutting Smash's claim that they didn't ask first.

    I see very little justification in choosing this manner to take down the video. It's an outright malicious act just for some petty revenge, yet it's the Valve community and Valve Time staff members entirely unrelated to the incident that would get hit worst. I happen to know the guy who does the narration for all of Valve Time's videos (an e-aquantance, if you will, from the Zombie Master days) and I'd hate to see his efforts done entirely for the community go to waste just because of a dumb Black Mesa video war.
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  9. Post #2849
    Gold Member
    Lexic's Avatar
    March 2009
    5,782 Posts
    from what I have gathered from links posted over the last few pages: the video was leaked to them, they asked the devs if it was legit and they said yes, then VT said "so can we share it" to which the devs replied "no" and VT said "too late!! we already uploaded it"
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  10. Post #2850
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    according to Ram they've smoothed things over with the Admins at Valve Time.
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  11. Post #2851

    April 2011
    274 Posts
    http://twitter.com/cman2k

    6 Août Carlos Montero‏@cman2k

    Playtest Black Mesa? Or watch breaking bad? Decisions, decisions...
    Leaked content : cman2k's revenge : watch breaking bad

    And, of course,

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  12. Post #2852
    4yourmalice's Avatar
    July 2007
    236 Posts
    http://twitter.com/cman2k



    Leaked content : cman2k's revenge : watch breaking bad

    And, of course,

    Wallpaper size please. 1680X1050 Preferably.
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  13. Post #2853
    Gold Member
    Risonhighmer's Avatar
    June 2006
    2,395 Posts
    What can you really expect when you fail to communicate with your community even on the smallest details?

    This is THEIR mod, not the communities. Everybody needs to stop thinking they have a say in the development and let them complete it to their standards. They are not obligated to ask us what we think, they are not obligated to make the game we want, they are doing this in their SPARE TIME, while the community spends their spare time bitching about how everything is wrong expecting their every plea and expectation to be met.

    You guys really need to understand this: YOU DO NOT GET A SAY IN THE DEVELOPMENT UNLESS THE DEVELOPER SO CHOOSES. If you think it could be done better then make it better yourself. If you have time to critique you have time to create.

    This is starting to make me pretty irate, as I can see the toll all this negativity is having on the developers; I fear if we keep pushing them the mod will never get released as many people have joked.

    So once more, everyone, quit your whining.
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  14. Post #2854
    I wish I had a tentacle hand. Japan would pay billions for some real-life tentacles.
    Bokito's Avatar
    February 2009
    3,901 Posts
    This is THEIR mod, not the communities. Everybody needs to stop thinking they have a say in the development and let them complete it to their standards. They are not obligated to ask us what we think, they are not obligated to make the game we want, they are doing this in their SPARE TIME, while the community spends their spare time bitching about how everything is wrong expecting their every plea and expectation to be met.

    You guys really need to understand this: YOU DO NOT GET A SAY IN THE DEVELOPMENT UNLESS THE DEVELOPER SO CHOOSES. If you think it could be done better then make it better yourself. If you have time to critique you have time to create.

    This is starting to make me pretty irate, as I can see the toll all this negativity is having on the developers; I fear if we keep pushing them the mod will never get released as many people have joked.

    So once more, everyone, quit your whining.
    This is true, I remember them saying they were doing this mod for themselves, not for the community, which is why they don't care if people want Magnusson, Alyx and other shit in it.
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  15. Post #2855
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    this is semi related to BMS since its HL1

    http://www.escapistmagazine.com/vide...6126-Half-Life

    Yahtzee reviews HL1.
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  16. Post #2856
    ZakKa!'s Avatar
    February 2011
    622 Posts
    the gameplay looked really good in my opinion. Can't wait to play this.
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  17. Post #2857
    LegndNikko's Avatar
    October 2009
    6,964 Posts
    this is semi related to BMS since its HL1

    http://www.escapistmagazine.com/vide...6126-Half-Life

    Yahtzee reviews HL1.
    Now?
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  18. Post #2858
    Antimuffin's Avatar
    June 2011
    1,441 Posts
    from what I have gathered from links posted over the last few pages: the video was leaked to them, they asked the devs if it was legit and they said yes, then VT said "so can we share it" to which the devs replied "no" and VT said "too late!! we already uploaded it"
    From what I've read what Katana posted, Valvetime shouldn't have uploaded it from the beginning. But then they did. The video itself was a early version, they wanted to add comments and etc.
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  19. Post #2859
    Gold Member
    Chrille's Avatar
    August 2005
    5,212 Posts
    And in case anyone wondered if the team actually listens to feedback, Ram just posted this:

    - We've made the ironsights functionality an option that you can choose in the main menu, it's on by default.
    - We previously had two sets of voices for human grunts; a deeper, more gruff one for commanders, and a younger, cleaner one for regular grunts and medics. We've now given regular grunts the badass gruff voice as well, and all voices have had a radio-static filter applied. As a result, all human grunts now wear gasmasks.
    - We are re-recording the human grunts scripted dialogue (i.e. scripted sequences, not their idle/combat chatter).
    - We have replaced the song in this battle with an alternate track, one that's darker and more aggressive.
    http://forums.blackmesasource.com/sh...&postcount=546

    Edited:

    And in case it looks like sarcasm, he posted this:

    http://forums.blackmesasource.com/sh...&postcount=553
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  20. Post #2860

    April 2011
    274 Posts
    This just proves the point that they were total idiots NOT to post any news or content... If they've released videos and content sooner, they would have had that criticism, and as a result, they could have changed the content sooner...

    "Oh, don't worry, we'll release when we're sure it's 100% ready, it will be perfect and 100% sure"... Yeah, right... And now they're changing content by popular demand, no skin off my back if they delayed the mod even more now that they realized that whatever they do to release a "perfect" mod, this will be their own vision of "perfection", and not what the community thinks about it...

    They really acted like children since 3 years T_T
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  21. Post #2861
    Antimuffin's Avatar
    June 2011
    1,441 Posts
    This just proves the point that they were total idiots NOT to post any news or content... If they've released videos and content sooner, they would have had that criticism, and as a result, they could have changed the content sooner...

    "Oh, don't worry, we'll release when we're sure it's 100% ready, it will be perfect and 100% sure"... Yeah, right... And now they're changing content by popular demand, no skin off my back if they delayed the mod even more now that they realized that whatever they do to release a "perfect" mod, this will be their own vision of "perfection", and not what the community thinks about it...
    I think you didn't get the news. After the failed release in 2009 they went completely silent and
    changed almost everything. It didn't turn out how they wanted it to be, that's why they never said anything in those 3 years.

    The devs work on it, so they can make it how they want. They have internal beta testers who give them feedback.
    All I've read from the feedback of the video were only about the voice acting and the iron sights.
    And at least the bad feedback of the iron sights could have been avoided if Valvetime didn't decide to upload
    that early made video. If that miscommunication wouldn't have occurred then the devs could've explained in commentary
    of the gameplay that only the .357 and the crossbow have the iron sights, since the people thought that "every" weapon has them.

    The voice acting were only the grunts who sounded "cheesy". If you would listen to their demo recordings of voice acting you can hear, that
    they have pretty decent voice actors for the other characters.

    They really acted like children since 3 years T_T
    And the community didn't or what?
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  22. Post #2862
    Gold Member
    Risonhighmer's Avatar
    June 2006
    2,395 Posts
    - We previously had two sets of voices for human grunts; a deeper, more gruff one for commanders, and a younger, cleaner one for regular grunts and medics. We've now given regular grunts the badass gruff voice as well, and all voices have had a radio-static filter applied. As a result, all human grunts now wear gasmasks.

    What the fuck you guys, you complained about a legitimately good design choice and now they are changing it back to the dated nonsensical radio filtered voices. Quit trying to make their mod for them please, I'm trusting them to do what's best, and then everyone comes along and tells them it's bad because it's different.
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  23. Post #2863

    April 2011
    274 Posts
    It's their mod, but it's us, the fans, who made the success of HL1.

    If they were making the remake of a dumb and forgotten FPS, they wouldn't have such a big media and public coverage.

    We have our word to say in their job.
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  24. Post #2864
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    3,747 Posts
    It's their mod, but it's us, the fans, who made the success of HL1.

    If they were making the remake of a dumb and forgotten FPS, they wouldn't have such a big media and public coverage.

    We have our word to say in their job.
    No you don't
    That is the single most retarded thing anyone has ever posted here.
    You have NO say in ANYTHING about this Free mod being developed by fans probably more loyal to HL1 then you are, and you think you get a say just because you played HL1?

    Grow up kid.
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  25. Post #2865
    Gold Member
    Chrille's Avatar
    August 2005
    5,212 Posts
    What the fuck you guys, you complained about a legitimately good design choice and now they are changing it back to the dated nonsensical radio filtered voices. Quit trying to make their mod for them please, I'm trusting them to do what's best, and then everyone comes along and tells them it's bad because it's different.
    Agreed, radio filters aren't necessary, but I'm pretty happy they are redoing the scripted dialogue. Hopefully there will be some option to choose from both.

    Edited:

    Not the end of the world, though. It will still be in the spirit of the game.
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  26. Post #2866
    the devs are truly the worst at this. they continue to "stop social campaigns" and such because of negative feedback, but don't understand that any feedback at all is discussion of their work which is what they need. then they remove content that they "intended to show everyone anyway" (which i honestly do not believe) by dicking over another company that one of their own devs leaked the info to anyway.
    you're talking shit, you know it
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  27. Post #2867
    ZakKa!'s Avatar
    February 2011
    622 Posts
    why did they change the music? I liked the track
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  28. Post #2868
    Antimuffin's Avatar
    June 2011
    1,441 Posts
    why did they change the music? I liked the track
    According to Joel Nielsen it was already an old track that was replaced.
    Though, Raminator says they changed the song because of the criticism.

    Hard to tell.
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  29. Post #2869
    SFC3's Avatar
    July 2009
    2,629 Posts
    why did they change the music? I liked the track
    Didn't sound Half-Life-y to me.
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  30. Post #2870
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    It's their mod, but it's us, the fans, who made the success of HL1.

    If they were making the remake of a dumb and forgotten FPS, they wouldn't have such a big media and public coverage.

    We have our word to say in their job.
    The creators of the mod are Half-Life 1 fans, thats why they're making it.

    Edited:

    Agreed, radio filters aren't necessary, but I'm pretty happy they are redoing the scripted dialogue. Hopefully there will be some option to choose from both.
    Its not just that, if you read the line they are making all Marines now wear gas masks, instead of just randomly. So we won't see the face generator they have working on the marines anymore since their faces will be covered.
    I'm assuming some scripted ones won't wear masked, and probably squad leaders because they wear berets.
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  31. Post #2871
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    3,747 Posts
    Its not just that, if you read the line they are making all Marines now wear gas masks, instead of just randomly. So we won't see the face generator they have working on the marines anymore since their faces will be covered.
    I'm assuming some scripted ones won't wear masked, and probably squad leaders because they wear berets.
    Whoever made the soldier's faces are probably going to be pretty pissed that they have to be covered because a bunch of people whined about the voices.
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  32. Post #2872
    Antimuffin's Avatar
    June 2011
    1,441 Posts
    Didn't sound Half-Life-y to me.
    It's not supposed to sound like Half Life. Joel Nielsen stated that, as the game itself is not a remake but a recreation, the soundtrack will give Black Mesa its own feel and atmosphere.
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  33. Post #2873
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    Ah, i was right

    http://forums.blackmesasource.com/sh...&postcount=556

    Medics and Commands won't wear masks because they need to visually identifiable. Only standard grunts will wear gas masks all the time.

    Plus the face creation system will still be seen used on Scientists and Security Guards
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  34. Post #2874
    Gold Member
    Mech Bgum's Avatar
    August 2011
    549 Posts
    why did they change the music? I liked the track
    too cheerful
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  35. Post #2875
    Maestro Fenix's Avatar
    November 2010
    1,003 Posts
    Ah, i was right

    http://forums.blackmesasource.com/sh...&postcount=556

    Medics and Commands won't wear masks because they need to visually identifiable. Only standard grunts will wear gas masks all the time.

    Plus the face creation system will still be seen used on Scientists and Security Guards
    Then i can back to dream about seeing the balaclava soldiers?
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  36. Post #2876
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    I think they missed the point of the criticism at the voice acting. It wasn't the radio static, or how 'gruff' the voices were, but how unnatural and exaggerated the line reads were. Half-Life accomplished a parody of military banter without the ham, and that's all I want out of the voice acting for BM.

    But hey it's not my mod right
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  37. Post #2877
    krassell's Avatar
    January 2009
    324 Posts
    I think devs should listen to their fans ONCE and reconsider soldier voice acting. Not that it 'over the top', it just plain out of entire mod style. And majority of people are seriously upset about that.

    About everything else - people are just being people. Everyone had disliked some specific thing about they've seen or heard about BMS.
    For example, I do not see the problem in ironsights or music, but screenshot of EGON posted in this thread has absolutely enraged me - they did in fact cut the spiral beam out. I liked it, it made EGON different from every other 'lol laser' gun.
    Try to tell me that I'm not being nitpicky about this.
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  38. Post #2878
    Gold Member
    Mech Bgum's Avatar
    August 2011
    549 Posts
    I dont like how gunshots lacks of volume, i can hear all those impact sounds perfectly clear (same level of volume if not higher) and that bothers me. It's not typical for valve games but quite typical for 3rd party source engine games for some reason.
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  39. Post #2879
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    The original voices, one of the grunts actually sounds pretty young, just with a radio filter:
    http://www.youtube.com/watch?v=1Uc-Ywxv7IE#t=1m26s

    EDIT:

    lol
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  40. Post #2880
    Gold Member
    TMBGFan's Avatar
    November 2011
    1,836 Posts
    The grunts all wearing masks is... kind of lame. It makes sense and I see why they did it but whatever. I thought the idle chatter was pretty good even without a filter.

    And anyway, since they're redoing the scripted dialogue, I'm a happy camper.

    My only worry is that this'll delay the mod even more when it was finally seeming like it would be released soon. Oh well.
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