1. Post #2921
    Gold Member
    Chrille's Avatar
    August 2005
    5,212 Posts
    I want to see what they mean with "crushed and broken by the physics simulation".
    The same way the cinematic destruction on EP2 is done. Pre-calculated and animated destruction that allows for more detail and realism.
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  2. Post #2922
    CRASHFORT's Avatar
    July 2012
    204 Posts
    And it's really fast too.
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  3. Post #2923
    Marcolade's Avatar
    November 2008
    994 Posts
    I'll be honest, I think this mod is going to be pretty kickass when(ever) it comes out. Even for all the legitimate flaws it might have, it still looks to be better than just about every other Half-Life 2 mod currently out there.
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  4. Post #2924
    Gold Member
    zeldar's Avatar
    July 2007
    6,787 Posts
    For some reason, all of the recent hype, publicity, and controversy have made me want to play the game even more than before.

    So...success?
    Personally it just makes me want to replay Half Life again.
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  5. Post #2925
    few words to create space
    Marden's Avatar
    January 2009
    5,629 Posts
    I won't lie to you, none of these leaks and media releases made me more excited. I'm at point with this mod that I'm just waiting for the release.
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  6. Post #2926
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    Ram organized all his Q&A regarding the leak into one thread

    http://forums.blackmesasource.com/sh...ad.php?t=12124

    Nothing new, its just all in one spot.

    Edited:

    here is some new Q&A to go with that

    http://forums.blackmesasource.com/sh...&postcount=758
    http://forums.blackmesasource.com/sh...ostcount=19693

    They're basing their rocket off the Titan 1 launching system, where they raise it out of the ground before launching

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  7. Post #2927
    Zero Hour's Avatar
    July 2011
    810 Posts
    Wait a minute did they claim they were going to up a remastered clip of the leaked video in 1-3 MONTHS!!! guess release still isnt coming.
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  8. Post #2928
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    Wait a minute did they claim they were going to up a remastered clip of the leaked video in 1-3 MONTHS!!! guess release still isnt coming.
    Well they said their release scheduled hasn't changed for the mod, so that was always their plan.
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  9. Post #2929
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    I thought that was just a community member speculating about the video

    It's more likely it would be a launch video to the mod, though that's also speculation
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  10. Post #2930
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    They said they ere considering making that a video for a week before launch but never decided.
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  11. Post #2931
    Gold Member
    TMBGFan's Avatar
    November 2011
    1,836 Posts
    Wait a minute did they claim they were going to up a remastered clip of the leaked video in 1-3 MONTHS!!! guess release still isnt coming.
    or maybe it is coming, in 1-3 months

    i bet they'll release it on December 21st, or maybe sooner

    and it'll rain gumdrops from the sky, and puppies will hug kittens as we all dance in the town square
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  12. Post #2932
    Maestro Fenix's Avatar
    November 2010
    1,003 Posts
    The decision of the rails not being electrified is a bad idea, no matter they say. Although the idea of raise the rocket to the surface sounds interesting.
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  13. Post #2933
    Join the church of Kyle today.
    Rusty100's Avatar
    September 2005
    52,900 Posts
    didn't the rocket always rise to the surface
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  14. Post #2934
    I paid $999.99 for a forum upgrade and all I got was a beating from my mother :(
    usaokay's Avatar
    February 2005
    14,683 Posts
    The decision of the rails not being electrified is a bad idea, no matter they say.
    Black Mesa Source is for casuals
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  15. Post #2935
    Gold Member
    lintz's Avatar
    May 2006
    3,597 Posts
    didn't the rocket always rise to the surface
    Nah, it launched from underground.
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  16. Post #2936
    Gold Member
    Lexic's Avatar
    March 2009
    5,782 Posts
    didn't the rocket always rise to the surface
    No, it was just very slow going up. It definitely launched from underground.
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  17. Post #2937
    Maestro Fenix's Avatar
    November 2010
    1,003 Posts
    Black Mesa Source is for casuals
    "Alien Grunt is too OP, nerf it pls"

    The rails were electrified for avoid rushing and make the gameplay harder if you decide to do not take the tram (forcing you to jump edge to edge).
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  18. Post #2938
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    didn't the rocket always rise to the surface
    No, it launched slowly from underground

    And even if it did raise first, the point of this one is that there is a puzzle on the previous level to raise it yourself.
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  19. Post #2939
    UntouchedShadow's Avatar
    July 2009
    4,906 Posts
    The decision of the rails not being electrified is a bad idea, no matter they say. Although the idea of raise the rocket to the surface sounds interesting.
    So wait, they wanted to force us to stay with the tram by taking away the edges of the rails that players could previously walk on in HL1, but then they go and make the rails themselves not electrical and damaging? Why'd they do that? What reason would people have to not just pass the tram and walk on the rails?
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  20. Post #2940
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    Well, they tried to make riding the tram more interesting.

    idk why they originally said you can't get off the tram, because you can, and afterwards they said you can, though there are occasional times you need to stay on it, like the transitions i believe (like HL1)
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  21. Post #2941
    Cows Rule's Avatar
    October 2008
    2,646 Posts
    I've lost the little tram thing a few times, kinda funny.
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  22. Post #2942
    Gold Member
    Higginz511's Avatar
    February 2009
    5,612 Posts
    "Alien Grunt is too OP, nerf it pls"

    The rails were electrified for avoid rushing and make the gameplay harder if you decide to do not take the tram (forcing you to jump edge to edge).
    Black Mesa doesn't play the same as the Original Half Life, I doubt these guys are just being fast and loose with the balance of the game. They've been working on it for 8 years.
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  23. Post #2943
    The Jack's Avatar
    August 2011
    1,504 Posts
    Well, i remember the human soldiers having way too much health. It probably would have been to easy if they had a human amount. But since this game has updated their ai to make them better and less reliant on being tanky...


    What happens to the alien grunt? Are they smarter? Do they have less health?
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  24. Post #2944
    Cows Rule's Avatar
    October 2008
    2,646 Posts
    I was playing Doom 3 and I think the Alien Grunt and Commando look a lot alike.



    Not like it means anything, I just thought there was a similarity between the two.
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  25. Post #2945
    Yogkog's Avatar
    October 2010
    1,500 Posts
    I still can't get over the fact that the grunt's arms are rustic phalli.
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  26. Post #2946
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    I was playing Doom 3 and I think the Alien Grunt and Commando look a lot alike.

    Not like it means anything, I just thought there was a similarity between the two.
    They both look like alien soldiers of Nazi Germany

    JamesKane posted:
    Gib + blue particles = visual feast
    So apparently the Gluon does something special to enemies with the gibbing, instead of just gibbing people

    Should be interesting to see.
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  27. Post #2947
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    Maybe they're gibs that glow blue.

    Edited:

    More Q&A

    http://forums.blackmesasource.com/sh...ostcount=19812

    Also, the Tram's 'Dead Man Switch' can be turned off in the game options menu.

    So you will beable to have the tram go full speed and jump off if you feel like it.
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  28. Post #2948
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    I would laugh my ass off if they kept this glitch in the mod


    I actually had it happen for the first time yesterday when I was watching a friend play HL for the first time.
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  29. Post #2949
    Gold Member
    megafat's Avatar
    January 2005
    4,673 Posts
    I would laugh my ass off if they kept this glitch in the mod

    What a polite man, saying hello even in a situation where he's going to die.
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  30. Post #2950
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    Also, info about the crossbow:

    Raminator posted:
    It has a 3D scope
    Woops, didn't see that it was posted above

    And it's an actual 3D scope like insurgency - not just a zoom-in like other games have.
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  31. Post #2951
    few words to create space
    Marden's Avatar
    January 2009
    5,629 Posts
    Also, info about the crossbow:
    What does that mean?
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  32. Post #2952
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,447 Posts
    What does that mean?
    I think it means that the image on the scope is still zoomed in, even when you're not looking through it.
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  33. Post #2953
    DFC
    DFC's Avatar
    September 2011
    259 Posts
    Like this

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  34. Post #2954
    The Jack's Avatar
    August 2011
    1,504 Posts
    what do the grunts look like when they have a their claw thingy shoved up a hive's ass?


    I think the alien grunt's don't realy look very half life. They look like they belong to another game... probably made by Epic or Id. It's just the fact that they are made to look "badass" . Valve never realy makes anything look "badass". (not to say that their stuff doesn't look cool)
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  35. Post #2955
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    I have to say, I always felt the same way.

    The AGrunts just felt so weird and out of place the first time I saw them in Half-Life. I'm not sure how they will be in BM, but it just felt weird.

    In fact, actually thinking about it, compared to everything else, they almost seem like they would fit right into Halo. Hell, maybe some of the covenant took inspiration from the Agrunts.
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  36. Post #2956
    Fuck you all I have a title be mad.
    CarmineGear's Avatar
    June 2011
    1,349 Posts
    For those who wanted to see the on a rail gameplay in 1080p, here it is

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  37. Post #2957
    Mattey's Avatar
    August 2010
    453 Posts
    the video quality is still fucked up so.... it doesn't matter
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  38. Post #2958
    Bloodshot12's Avatar
    June 2012
    2,521 Posts
    If you have it on your computer increasing the brightness with WMP actually makes it look a lot better and the colors look more accurate to the screenshots. Someone should apply a brightness change and re-upload that.

    I'm not talking out of my ass, if you actually try it you can clearly see it makes it look quite a bit better.
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  39. Post #2959
    Gold Member
    Tuskin's Avatar
    January 2005
    13,155 Posts
    adjusting the contrast makes it more natural.
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  40. Post #2960
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    7,533 Posts
    After re-watching the video, I realized that the enemy grunt voices don't sound threatening at all

    It's more like someone's casually yelling (but it's like a fake yelling)
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