R,S,E helped revolutionize the game series, and FR & LG fixed everything that was bad with the first gen.
but you didn't even try them???
anyway, I'm thinking of playing Emerald for the first time. Should I?
Seemed decent compared to other GBA games.
I never really had too many other GBA games. All I really ever get handheld consoles for is Pokémon.
oh my god ;-; I thought I'd lost this Blaziken. ;-; Natural Lvl 100, raised in Sapphire, used it and a Lvl 100 Kyogre to stomp the E4 so many times, especially to raise 'mons for my Pokédex. Ended up getting 202/202 Pokémon seen and caught. Thought I traded it over (I've still got my Kyogre in... SS, I think?), and couldn't find it. Turn on my GBA, check boxes, there it is! ;-;
I totally feel like playing a wi-fi battle with only 3 Farfetch'd and 3 Butterfree.
Don't knock the quiver dance mang.
I find HG & SS to be my favorite so far though. I love its clean look.
I personally think it took FOREVER for constantly moving Pokemon sprites. Ever since I played Crystal and got this cool extended animation of them coming out of the ball(excusing the shitty 2 frame animationss plus an effect like the bouncing sprites from emerald to platinum).
B/W so far has the BEST animations from the Pokemon.
Now if only they can take it a step forward and have them physically move across the screen to land hits. I'm hoping for that(or 3D models) in Grey Version if it ever hits 3DS.
Jagged pixels true, but everything is consistent, outlines are 1 pixel, looks all nice and consistent and pretty.
Sprites scaled, looks ugly, pixels lost, outline of cincinno is missing pixels, tilted animations on sprites creates additional aliasing that shouldn't be there. Scaling up the ducklett sprite looks ugly. Sprites aren't even that much higher res than gen3/4 but just look ugly because they're rendered with stretching and scaling and rotation.
It looks better in motion.
Still too jaggy for my tastes. Now if we could get those 3d models from the Pokedex 3d I'd be a happy camper.
As well, the back sprites are scaled nicely, and could be a LOT worse. They scale them uniformly and to a nice power so that you don't get a 1*1 pixel becoming a 1*2 or 2*3 pixel.
I'm not sure which algorithm they use, but they probably use nearest neighbor, which is the fastest and cheapest way to scale and rotate, though it does produce the arguably worst results. The only way it'll look better is if they make or implement a different algorithm like RotSprite or something. And even then it won't be perfect.
Not comic, but art:
I think the gen 2 graphics have a nostalgic beauty to them. They're very rich and colourful even if the battle animations aren't that great.
Anyone wanna battle in Black/White? I'm bored and kinda wanna see if I can do any good :P
I can't find my goddamned Soul Silver game.
Reading all these posts about graphics and jaggies...
The sprites are made that way. It's not some model that can have AA, it's a sprite.
Look at Blazblue. There are smooth effects and such, yet the characters have the "Jaggies"
Because the sprites are made that way.
Ice types aren't the best type defensively, but offensively they are one of the few types that can literally and metaphorically ice any Dragon types that come knocking.
Garchomp can eat his heart out with it's 4x weakness to ice.
Shame, though, that Ice Beam can't be taught to that many Pokemon.
I remember couple of instances where Ice-type Hidden Power, for example, saved my arse.
I have never had any luck with Me first.
Pokemon Centres in a nutshell
or any building that only had a one block entrance
and you were on a bike