I'm fine when it comes to movement and shit like that, yeah, I think the controller's very ergonomic, but like I said I just can't aim well using my right thumb. I'll either over-shoot or fall short of what I'm aiming at when turning, no matter what sensitivity I use
I wish MW3's maps weren't all deathmatch arenas. The most fun I have in the game is when both sides are squaring off in a firefight down a long corridor, but this rarely happens. Most of the time I'll be moving through an area that looks like it's under my team's control, only to be shot in the back by some guy sprinting through one of the 80 different paths through the map.
I like most of the gameplay changes they made (nerfing grenades and removing commando in particular), but these maps are terrible. We need more maps like Afghan, Highrise, and Estate: maps with long sight lines where you can get an actual firefight going and not have it be ruined because there are too many ways through the map.
I liked the maps from CoD4 especially lot such as Bog and Vacant. They kinda seemed to naturally have like two sides all the time and just generally had good layout.
I'm reinstalling CoD2, gonna play some multiplayer and nostalgia.
I keep getting the "you are banned" or "admin has banned you for x minutes" when I join a server though, meh.
Fuck, I'd really love it if they released Call of Duty 3 on PCs and gave it some graphics updates. I gotta say that it was one of the best CoD games ever.
Call of Duty 3 was okay, the multiplayer was quite good. The single player sucked ass though
And I don't see why they made it a console exclusive.
Me and my friend loved it because it was different to the rest of the CoD games and not the same shit, which they've ruined now.
In addition to the maps I'd like to nominate the FMG9 as the most overpowered weapon in any game, ever. I used to think the Raiders in Tecmo Bowl were the most unbalanced thing possible in a game, but at least you could punch your friend in the face and grab his controller if he handed off to Bo Jackson. Akimbo FMG9s have no counter, except maybe using them yourself. They have no recoil, almost no spread, and a high rate of fire.
Fuck you right in the face, IW, for not bothering to balance the weapons.
Well it's just one weapon and if they fix it it'll be fine imo but yeah it's a fucking huge problem and if they don't I'm gonna hate them.
CoD: Finest Hour... WWII, or was it 1?
CoD 2: Big Red One, or just CoD2... WWII.
CoD 3: WWII.
CoD 4: Introduction to the modern era.
CoD 5: WWII, yet again. What a surprise.
CoD 6: Modern.
CoD 7: Back to the Cold War.
CoD 8: Modern, again.
I actually loved when it was all WWII. It's very surprising, though that it took them as long as it did to make a modern based game. MoH did relatively the same thing with WWII games. Overall though, I'd have to say Black Ops is the one that did something that the rest of the games didn't. Instead of going with WWII or Modern, they decided to mix it up a little bit and throw in the Cold War. I think that was interesting to say the least, and it made for a good game. Unique, is the word I'm looking for. Treyarch, that is.
What do you guys think? :D
I don't get Kino Der Toten. I can only survive for a few waves, and I don't understand at all how to turn the power on.
When is the 50% reduction of fire rate update going live?
I just had a thought. Wouldn't this fire rate reduction kind of defeat the point of Akimbo? The ability to fire effectively twice as fast for a total lack of precise aiming. Why not just, you know, increase the kick or recoil amplification to make aiming the bullet hoses harder, on top of increasing the cone of fire? Lowering the fire rate isn't going to stop Akimbo weapons being a pain in the ass at range, where they shouldn't be effective.
MW3 SUCKS, BLACK OPS IS SUPERIOR.
I think it's okay for things like pistols but SMGs, machine pistols and shotguns, no thanks.
Been playing BF3 lately, I get sick when thinking about playing MW3. I just, I just need a break. This has nothing to do with the BF3 vs MW3 thing either. It could have been any other game.
Nerfing the fire rate probably isn't going to achieve anything other than taking an extra second to kill someone. The problem lies in the almost pin point accuracy of almost 50 bullets coming at someone in 3 seconds or less with no effort at all. Less fire rate, one extra second to kill someone, and thats a maybe.
If you widen the cone of fire and make it like the PP2k akimbo from mw2 which had rather bad aim compared to the g18's, it makes them alot more balanced. Recoil amplification or increased kick isn't going to make much of a difference either because players will easily compensate it.
The only way really is screwing up the cone of fire enough to make it useless without steady aim, and yes I'm not exaggerating. They should really get to that point.
I can't wait to unlock thermal on the MK14, I'll fucking destroy people