Pithum A-Type Medium Shield *heart skips a beat* Transporter *dies inside*
Damn it CCP, gimme some REAL loot!
Pithum A-Type Medium Shield *heart skips a beat* Transporter *dies inside*
Damn it CCP, gimme some REAL loot!
I'll take it.
All sold.
While I share this sentiment, it must be stated that there's a pretty goddamn good reason certain fits are used in certain applications. I've found that using these fits tends to generate more fun per isk than going entirely your own way. There is a little wiggle room here and there, but from what I can see you're so far off the beaten path you can't even see the streetlights.
If it works, fine. use it. I'm not gonna sit here and try to tell you what to fit. But just the same I wouldn't be flying that ship with that fit either, I'd be much much more in line with the norm, Especially if I was flying Amarr, or still flying Gallente, given how cap sensitive their weapons are.
Oh, and if you don't want to train cap skills, fly Minmatar or Caldari. Missile and projectile turrets use next to no cap, so you won't need anywhere near as many cap modules to keep everything running. They do use a fair amount of powergrid, I had to train Advanced Weapon Upgrades to level three in order to fit the six 720mm Howitzers on my Hurricane in any semblance of a useful manner, but if you use autocannons you shouldn't have much trouble there.
Ugh I was trying to run an industry company (ships and modules, tech 1) and I got tons of idiots like you. They insisted it was better to mine every single mineral we needed rather than mine the most expensive one exclusively, sell it, and buy the cheaper stuff. By running my own operations efficiently, I made 3x as much money in the same amount of time than if I did it their way. With that money, I got bigger implants, raising my skills faster so I could fly more ships with better builds so I could have more fun... and be more efficient while I did it.
Efficiency and fun are not mutually exclusive. And on that note, being forced to play with teammates who don't have your best intentions in mind (let alone their own) is a real pain in the ass.
Missiles and projectiles actually use 0 cap.
Thanks for reiterating what I said. :P
"next to no cap" made it seem like you were implying they use cap, but not a lot of it.
On this note: I fly expensive ships where I know the increased price makes a considerable difference.
If I cared about efficiency, I would fly a drake when doing herp derp stuff.
For fun, I fly a 1b isk 100mn Tengu instead.
At least the Tengu, in this situation, offers some advantages over the drake, with better damage, range, and eWar Abilities.
There's one thing spending alot of isk on a shiny, specialized ship, with small returns for your investment,
but then there's spending a bunch of money on a poorly fit, ~~cooler~~ ship that does the same thing, but worse than the cheap alternative.
Whats a good shiny shield ship for incursions?
I'm in a nightmare right now, but somehow I feel inadequate.
I see vindicators and machariels a lot more than I see nightmares.
Pulse nightmare is up there man
It's a figure of speech on this side of the pond that means 'nothing' or 'a negligible amount'. If one says something costs next to no money, it means the cost is so low as to be negligible. Indeed, in the context I used it, it means they use no cap.
Please don't try to pass that off as an Americanism when you were just being imprecise/wrong.
Edited:
The difference between "nothing" and a "negligible amount" is the difference between having your mods shut off from neuts or not.
Still doesn't explain why I see 3-4 vindis/ machs for every nightmare I see.
They're all priced around the same so it can't be price.
Is it because vindis and machs have more DPS?
Didn't know James May played EvE Online. 'Sup James!
Unless you use it in pvp, you should get rid of the Abaddon. It's not a good mission ship at all; it's slow, it struggles with cap, and you need to jam pack it with tracking mods to do any real damage to sub-BS ships.
When it comes to running missions, if you're not looking to be efficient, then you should go full-on dick around mode. In other words, gather up all your corpies and use frigates to run L4s with a single logi and see how long you guys can last. Don't shit fit an Abaddon to run L3s and try to play the "I just want to have fun" card, just admit you don't know what the hell you're doing. T1 cruisers can out-damage that fit you posted, that's not a good thing at all.
I should really jump back on Eve, last thing I done was finish training skills for a Jaguar so I could actually stand a good chance PvPing but that was like 3 weeks ago and I never went on to update my skill queue.
In fact I think I'll do that when I'm back home later today.
Damn that's one nice looking ship.
I can't see it, is it behind the space banana?
the purifier is a better space banana
I am looking to get back into EVE if SWTOR becomes boring. My main problems are that I have trouble getting off the ground in terms of isk. I have gone into lowsec a couple of times and went on wolfpack hunts, but often times someone rips me a new one, or I find no one.
Tips?
kill all the russians in eve
i haven't had time to play for a long time now. I was wondering what the new t3 bc are used for most of the time. And also is there one ship that is supirior in one role?
Basically, cheap(er) BS-level DPS. All are also very usable sniper platforms (Talos is the worst for that, though). They seem pretty bad for solo work, since they can't track so well and have the EHP of a T1 cruiser.
It's also hilarious to undock, jam them when they're shooting someone, and warp off.
Though that goes for pretty much any shiptype i guess.
Too many cloakies. How do you catch cloakies in low-sec? On that note, MWD-Cloak drakes/anything are getting really old.. they basically guarantee a safe pass through low sec.
"Dude some guy said its really old we should totally just autopilot in low sec now"
Old, but smart. Why risk your ship if you can avoid it?
Side Note: Want to get into a WH merc corp, but I won't bother lying, I'll one of the biggest care bears in EVE.
Only PvP experience was me in a fleet shooting at a POS in a wormhole.
So I know you gotta have a nice K:D / ISK Destroyed:ISK Lost Ratio, and some references.
Know any noob PvP corps I can join to work my way up?
I can always offer you reimbursed tackle position, but high-sec only and we aren't in any wars at the moment. I can still teach you.
A did a shitfit rifter and skilled up but you were never on. So I switched to doing missions with a friend.
I'm always available on steam. That's why I added you
Ooooh baby!
http://media.us.macmillan.com/video/...WT.mc_id=10367
http://media.us.macmillan.com/video/..._DRAKE_MIX.mov
http://media.us.macmillan.com/video/...VERN_FINAL.mov
Videos from the new EVE book Templar One. Haven't started reading it yet but should be good.
Oooooh. Crew numbers, with and without capsules. 50 poor souls for a battlecruiser, it seems.
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This was a fun bug. We kinda sat there a few minutes playing tug of war until kusa tugged it to his ship and salvaged it.
I'd love to see them release crew sizes for the rest of the ships in EVE. Maybe put it in ship info. Do Gallente ships have a lot more of their systems automated? I think I recall reading something about that which would explain the considerably smaller crew on the Myrmidon compared to the Drake.
I'd imagine the drone expertise would apply here, yeah. Expect Amarr ships to be veritable slaveboats.
http://wiki.eveonline.com/en/wiki/Ne...rew_guidelines
Edited:
You were pretty much dead-on, lads
Nice link, I'd still like to see specifics for each ship but the information there is still nice to see. Until now the only ship crew size I really had any idea about was a non-capsuleer frigate and that was just from reading one of the chronicles.
Imagine if the info page had a 'lore' tab for stuff like that, the pre in-depth knowledge the description doesn't cover. Tie it into that new lore wiki thing they're doing.
http://i.imgur.com/F7aJJ.jpg
I got a tattoo today