1. Post #1
    Rayne Mercury's Avatar
    March 2011
    39 Posts
    I started a couple of gamemode projects but never finished any. I'm still a beginner with Lua but plan on improving. Keep in mind that at no point in this post am I asking anyone to make anything for me.

    That said, I want to start a new project, this time similar in concept to modern-day stealth games, primarily Metal Gear Solid.

    My first question is: has it been done before? I haven't seen anything like it since I've been a member here, but I haven't delved too far into past threads.

    Second: Nothing about it seems particularly difficult, except for some specific features: grappling, stun (shorter KO) and sleep (tranquilizer, longer KO). I would use a variable for stamina, which non-lethal attacks would deplete. How difficult do you think it would be to allow players to grab and hold others stationary? Animations are not a priority right now, just the code. I'm thinking of using a sort of competitive mini-game in these situations, like the first player to enter a key combination wins the struggle. The attacker would be able to quickly choke out or throw, or the defender would break out of the hold.

  2. Post #2
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,891 Posts
    I started a couple of gamemode projects but never finished any. I'm still a beginner with Lua but plan on improving. Keep in mind that at no point in this post am I asking anyone to make anything for me.

    That said, I want to start a new project, this time similar in concept to modern-day stealth games, primarily Metal Gear Solid.

    My first question is: has it been done before? I haven't seen anything like it since I've been a member here, but I haven't delved too far into past threads.

    Second: Nothing about it seems particularly difficult, except for some specific features: grappling, stun (shorter KO) and sleep (tranquilizer, longer KO). I would use a variable for stamina, which non-lethal attacks would deplete. How difficult do you think it would be to allow players to grab and hold others stationary? Animations are not a priority right now, just the code. I'm thinking of using a sort of competitive mini-game in these situations, like the first player to enter a key combination wins the struggle. The attacker would be able to quickly choke out or throw, or the defender would break out of the hold.
    I worked on a project like that, but then I stopped working on it. Unlike your project, it was based on Splinter Cell: Chaos Theory's Versus multiplayer.

    Right now I'm re-making it from scratch, but I say - go for it, make your gamemode, because it's always good to have a variety of gamemodes.

  3. Post #3
    Rayne Mercury's Avatar
    March 2011
    39 Posts
    I want to do it, yes, but I wanted to know how difficult my ideas sounded. In terms of coding. I'm not able to get started at this very moment, so I am throwing this out there for feedback.

  4. Post #4
    Gold Member
    Cushie's Avatar
    February 2005
    1,733 Posts
    The coding itself isnt really that difficult when you understand basic logic, can do some math, and search the wiki/codebase. The hard part is structuring and organising it all in a way that it works together seamlessly and flows well rather than having messy inflexible code that will have to be rewritten when you want to change/add something down the line.

    The specifics can be worried about later, a good framework needs to be put in place that covers the mechanics of the gamemode, like how players are set up, teams, scoring, objectives etc.
    Reply With Quote Edit / Delete Reply Windows 7 Show Events Agree Agree x 1 (list)

  5. Post #5
    Ah... tits!
    sam6420's Avatar
    August 2009
    3,533 Posts
    I worked on a project like that, but then I stopped working on it. Unlike your project, it was based on Splinter Cell: Chaos Theory's Versus multiplayer.

    Right now I'm re-making it from scratch, but I say - go for it, make your gamemode, because it's always good to have a variety of gamemodes.
    Oh god, that was so hard. Yet incredibly entertaining.

    @op even if something is out/done, it's always nice to have variation. Do it how you'd liket o play it. And as far as I know LEETNOOB's gamemode is the only one similar that I've heard of.

  6. Post #6
    Rayne Mercury's Avatar
    March 2011
    39 Posts
    Thanks for the feedback. I might have something to show sometime in the near future, I might not.