1. Post #521
    titles are gay
    MisterSjeiks's Avatar
    April 2011
    4,502 Posts
    It looks fun, but A) where the fuck are all the lights, B) what engine is that? And C) why does it look so ugly?
    a) I asked the developer, he told me it has to do with the containment breach.

  2. Post #522
    MOST LIKELY NOT DRUNK
    SoUl_ReApEr2's Avatar
    April 2006
    2,145 Posts
    Hah.


    SCP-450 in real life. This is the same place the picture for scp 450 was taken from.
    "Unexplained shout" near or in al capones room, or what sounded pretty similar to a dog barking...

  3. Post #523
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    a) I asked the developer, he told me it has to do with the containment breach.
    That makes sense if it's an SCP with EMP qualities, but 173 isn't really capable of knocking out the lights, so I'd have to assume Bright was fucking about with regulations in case an SCP escapes.

    I did like how 173 was trying to shut him in there. If the AI is that clever, that game would be incredibly fun.

  4. Post #524
    timmyvos's Avatar
    August 2011
    501 Posts
    That makes sense if it's an SCP with EMP qualities, but 173 isn't really capable of knocking out the lights, so I'd have to assume Bright was fucking about with regulations in case an SCP escapes.

    I did like how 173 was trying to shut him in there. If the AI is that clever, that game would be incredibly fun.
    I think it's a base wide containment breach. I imagine one of the other SCP's somehow knocked out the generators.

  5. Post #525
    DrasarSalman's Avatar
    August 2009
    7,671 Posts
    That makes sense if it's an SCP with EMP qualities, but 173 isn't really capable of knocking out the lights, so I'd have to assume Bright was fucking about with regulations in case an SCP escapes.

    I did like how 173 was trying to shut him in there. If the AI is that clever, that game would be incredibly fun.
    I think it was trying to turn off the light so it could walk around freely.

  6. Post #526
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    I think it was trying to turn off the light so it could walk around freely.
    I thought the light was already off and the button was the one to open the door, hence why he pressed it before entering.

  7. Post #527
    MOST LIKELY NOT DRUNK
    SoUl_ReApEr2's Avatar
    April 2006
    2,145 Posts
    Are there any more things like this, rather than just stairs?

  8. Post #528
    Gold Member
    PulpedFiction's Avatar
    January 2005
    1,294 Posts
    A game based on SCP-093 would be brilliant, imagine exploring an alternate reality in which a quasi-religious apocalypse took place. Cold, dirty, desolate city streets. Barren, brown fields with giant, lumbering black masses dragging themselves across. The feeling of sheer hopelessness and loneliness combined with the ever-present idea that something or some things are watching you...
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  9. Post #529
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Making that SCP-450 in hammer.

    And i noticed that making the map ABSOLUTELY dark, with the player only having a flashlight, makes that 166.5m hallway pretty fucking creepy.

  10. Post #530
    ElectricSquid's Avatar
    January 2010
    3,517 Posts
    Or, face the scp and leave your computer on for 10 minutes.
    Presumably you'd be forced to blink eventually, and the strain could be represented by a little bar or something. You could make it so that you hold the mouse buttons to keep your eyes open, M1 for the left eye and M2 for right, and so on. It has potential for a miniature game, I tells ya.

  11. Post #531
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Fucked it up somehow and it doesnt give me the creeps. Have been trying to find proper textures for ages.


  12. Post #532
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    Fucked it up somehow and it doesnt give me the creeps. Have been trying to find proper textures for ages.

    Will there be ghosts that kill the player if they move too fast, rotting dead bodies lying around, and random, unearthly noises?

  13. Post #533
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Doesnt come close to this yet.



    I have to make the walls closer to eachother, add that piping and doors to make it look gritty, new floor textures, lamps, decals, etc.

    Edited:

    My automerge is getting broken all the time

    Will there be ghosts that kill the player if they move too fast, rotting dead bodies lying around, and random, unearthly noises?
    Probably not. I have no idea how to make such stuff yet, im sort of doing this to learn hammer.
    But if and when i have the skill to do it, there would be doors opening next to you, banging on the cell doors, and all kinds of fancy stuff that would make you want to run for your life but you cant.

  14. Post #534
    UntouchedShadow's Avatar
    July 2009
    4,912 Posts
    Once again, SCP-666-J http://www.scp-wiki.net/scp-666-j would be hilarious if it was made.
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  15. Post #535
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    Once again, SCP-666-J http://www.scp-wiki.net/scp-666-j would be hilarious if it was made.
    play MW2 and you'll get an accurate representation
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  16. Post #536
    DrasarSalman's Avatar
    August 2009
    7,671 Posts
    Once again, SCP-666-J http://www.scp-wiki.net/scp-666-j would be hilarious if it was made.
    Worst part is, I don't even know what the SCP is.

  17. Post #537
    Gold Member
    Dennab
    May 2010
    2,809 Posts


    I need to make it wider, It looks to small.
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  18. Post #538
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Im actually proud of how fast im learning hammer. Pics tomorrow. im sleeping.

    Edited:

    Is it normalbto be so fucking arfraid of your own map? im making and testing out the map, and its past midnight and im fucking scared that something i didnt make would be there. like, seeing an npc standing in the darkness.

    Anyway, progress. Got a better floor, remade the walls, added pipes, added doors.

    Next up, lights.

  19. Post #539
    Gold Member
    Rediscover's Avatar
    June 2009
    6,686 Posts
    A game based on SCP-093 would be brilliant, imagine exploring an alternate reality in which a quasi-religious apocalypse took place. Cold, dirty, desolate city streets. Barren, brown fields with giant, lumbering black masses dragging themselves across. The feeling of sheer hopelessness and loneliness combined with the ever-present idea that something or some things are watching you...
    that would be scary as shit

    good read by the way

  20. Post #540
    VincValentine's Avatar
    September 2009
    151 Posts
    A game based on SCP-093 would be brilliant
    SCP-093 was always my favorite one just because of the event logs and the idea of alternate realities accessed through the SCP. A game made about that SCP alone would be amazing.

    I feel like this thread is turning more and more into a SCP megathread. Maybe we should make one for all the planned SCP games?
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  21. Post #541
    DrasarSalman's Avatar
    August 2009
    7,671 Posts
    I feel like this thread is turning more and more into a SCP megathread. Maybe we should make one for all the planned SCP games?
    "SCP games V1: Off to be a rouge-like"
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  22. Post #542
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    "SCP games V1: Off to be a rouge-like"
    "SCP Games V1: All our Protagonists are Convicted Rapists"

  23. Post #543
    OBVIOUS LOLICON
    Dennab
    August 2007
    1,051 Posts
    "SCP Games V1: All our Protagonists are Convicted Rapists"
    Or how about Dr. Bright(s)? He seems to be fairly disposable, and insane.

  24. Post #544
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    Or how about Dr. Bright(s)? He seems to be fairly disposable, and insane.
    Well yeah, but that assumes the player is equally crazy and likes being railroaded into psychopathic desicions.

    I mean with a game like Blood, the player is playing the game specifically because they get to be crazy. SCP fans don't fall entirely under the same demographic.

  25. Post #545
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Before:





    Aand after



    I gotta change the pipes and the ceiling grill there.
    How do i do lights in hammer?

    And can someone tell me why there are bright lines in the distance?
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  26. Post #546
    Gold Member
    Cone's Avatar
    August 2011
    14,832 Posts
    Looking good man. You should get some dirtier and more muddy textures for the ground, though.
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  27. Post #547
    Str4fe's Avatar
    December 2009
    4,589 Posts
    I could always add mud with decals.
    e: or not.

  28. Post #548
    MOST LIKELY NOT DRUNK
    SoUl_ReApEr2's Avatar
    April 2006
    2,145 Posts
    I could always add mud with decals.
    Why can I see a white outline at the end of the tunnel in the new pics :( scared face.

  29. Post #549
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Im trying to figure out why it keeps happening.

    Edited:

    Ah, appareantly its a glitch with source's antialiasing. Always has been there but is the most noticiable in dark.

  30. Post #550
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    UDK FTW!

    Or Unity...Actually I think I decided Unity a while ago.

    Edited:

    Then you can play it on your Android/IOS Phone/tablet in bed!

  31. Post #551
    MOST LIKELY NOT DRUNK
    SoUl_ReApEr2's Avatar
    April 2006
    2,145 Posts
    Wait unity, is that easy to use or do you have to code and stuff aswell?

  32. Post #552
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    Wait unity, is that easy to use or do you have to code and stuff aswell?
    You has to code, I choose Java.

  33. Post #553
    Gold Member
    megafat's Avatar
    January 2005
    4,673 Posts
    Once again, SCP-666-J http://www.scp-wiki.net/scp-666-j would be hilarious if it was made.
    "...it definitely was explosive" 10/10 - Gamespot
    "It was so beautiful it made me cry..." 9.5 - IGN
    "It was original in every way.... the Call of Duty of every generation" - GameTrailers.com

  34. Post #554
    Gold Member
    Hakita's Avatar
    June 2007
    17,779 Posts
    SCP Games - Throw D-Class at it until it dies
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  35. Post #555
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,100 Posts
    SCP Games - Throw D-Class at it until it dies
    "Here's our plan, men. We'll send wave after wave of D-Class into the interdimensional hell ghost portal, clogging it with corpses!"
    "Good plan, sir!"

    Also I am going on record as someone who's too much of a pussy to play any of these games. Although an SCP roguelike might be interesting.
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  36. Post #556
    Str4fe's Avatar
    December 2009
    4,589 Posts
    Sorry if im clogging the thread up with my crap, but



    Today i learned how to make lights and physics props, made the pipes a bit better.

    Still for some reason, the light does not illuminate the pipes.
    edit: Solved the issue
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  37. Post #557
    titles are gay
    MisterSjeiks's Avatar
    April 2011
    4,502 Posts
    to


    You're awesome.

  38. Post #558
    Str4fe's Avatar
    December 2009
    4,589 Posts
    I love you MisterSjeiks

    Edited:

    Now, what should add tomorrow? Lamps, etc. to the hallway OR the execution chamber OR entrance to the death row?

  39. Post #559
    DrasarSalman's Avatar
    August 2009
    7,671 Posts
    Sorry if im clogging the thread up with my crap, but



    Today i learned how to make lights and physics props, made the pipes a bit better.

    Still for some reason, the light does not illuminate the pipes.
    edit: Solved the issue
    You're learning hammer quicker than I did. Just make sure you get everything including optimization, AI nodes (if you plan to add NPCs) and checking for leaks. I just tried to learn how to map as quick as possible and ended up having to learn even more

    Still, I've taken a break from that because I am trying to learn how to use the Skyrim creation kit, which in my opinion has a bit easier tutorials for my first map. Anyway, your map is beginning to look quite good.

  40. Post #560
    Str4fe's Avatar
    December 2009
    4,589 Posts

    Made a video because i felt the need to demonstrate how long 166.5 meters actually is.

    Edited:

    The camera does not slow down in the video. And its going relatively fast.
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