For some time now me and a friend are working on a project in Pixellight.
The more we understand it the more awesome it gets.
And it seems that not many people know about it.
People know about Ogre3d, Irrlicht, SFML and so on, but not this.
I made this small video to show what can be achieved in 1 hour alone with basic understanding of XML (that's one of the many ways scenes can be written in).
There is also an advanced 3ds Max exporter so you can export your models / animations / scenes and more straight to Pixellight.
A simple feature list can be found here > http://www.pixellight.org/site/index.php/page/12.html.
For a detailed feature list look here > http://pixellight.sourceforge.net/do...htFeatures.pdf.
Code API can be found here > http://pixellight.sourceforge.net/do...0.0/index.html.
Its from what i have experienced an amazingly well documented structure and code.
The video depicts the Pixellight Viewer which is the main front-end tool to preview test and debug scenes.
The Pixellight developers also have some videos on their own channel > http://www.youtube.com/user/pixellight3d.
These 2 are recommended to watch.
This engine / framework has been around for some time now, only never gets the attention that it deserves.
If you want to try development give this one a try, i for one am not disappointed.
http://www.pixellight.org
If you have any questions ask them, i cannot claim to know everything but i will answer what i can.
# Updates
[February 23, 2012]
0.9.11-R1 update released
[February 24, 2012]
New demos released: http://www.pixellight.org/site/index.php/page/25.html
[March 15, 2012]
I've released a Berkelium plugin for PixelLight https://github.com/PixelLightCommuni...gins/berkelium
[August 23, 2012]
1.0.0-R1 update released changelog
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