Luxox will you make Persona Non Grata Loyalist soon?
Luxox will you make Persona Non Grata Loyalist soon?
How about porting The Deltas and rangers first?
No one cares about those. We've already got like 50 models that look more or less the same as those.
This stuff is actually something new.
BUT I DO CARE ABOUT THE DELTAS.
Well you are maybe the only one mate im waiting for Persona Non Grata :-3
Well,They're Actually Russian Loyalist/PMC's
When can we see some Juggernauts?
First, make T pose.
Second, extract this from game.
Third, find textures.
This is not easy...
There's three steps!
This is ain't gonna be easy.
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I like how the cops are wearing dirty military-grade gloves.
They were ready for that... Or they stole them from dead SAS operators :V.
Well tell me... You know how turn off animations?...
You know how much textures are in game files?...
I guess they were still on Olympic mode vv
How the fuck did this get rated funny? If the Met goes to all this trouble just to safeguard a few days of sport, it probably would keep all that investment four years after the event.
To everyone asking for specific models:
Please look back at Luxox's other posts. He's always been very thorough and provided all models he can get. Bogging him down with requests will not speed anything up or change anything. Just let him work, be patient, and say thank you when he posts something you like.
That's my feeling anyway.
the models that I could not rip are:
-juggernaut (light version)
-civilians
-the little girl
-pilots
-kamarov
-the russian chemical agent with balaclava
sorry...
Did you rip the Heavy Commando guys from Survival?
Its the last guy from the right, I really want to take a clear peek at that model, it looks so bossy, but I can't never make it past round 37. :smith:
Also, these fellas... :
Not pushing you to rip them, since I heard it was impossible to rip MP models. Just want to know if you did manage to rip them too.
I cannot come to high waves with the capture method that I have, the game fails because an overflow occurs of AI
I can only get to wave 4 with the characters in t-pose
.....the multiplayer models are the same that single player, the only thing different is the gear used in the model , in this case the only thing different is the mask, the name of this character is "henchmen" and is also ready
Well, I guess that Heavy Commando operator is never going to see the light outside of CoD :C
Awesome that you ripped the henchman tho.
use these:http://www.mpgh.net/forum/404-call-d...8-27-12-a.html It will helps.
the problem isn't that I not survive , the problem is that I'm overflowed the memory of the game :-/
my bad,Is there any Way to solve this?
Edited:
anyway,Could you do The Deltas and ranger today?
Im not sure if this is the right place to ask, but blender is bitching on me. When I import the models they don't have any textures assigned.
I'm completly stuck on this part. I have explained it more in this thread: http://www.facepunch.com/threads/116...0#post34526320
Please help me, I've been searching google for a day but all I find is basicly about UV mapping from scratch.
What method of import are you using? I've used Blender with these models just fine.
I'm using Bledner 2.60
File>Import>3D Studio (.3ds)
"Image Search" and "Apply Transform" is enabled.
Could you please show me exactly how you import. I really need to get this working.
Nyllsor - To be honest, I don't know how to make textures appear in Blender. I can only tell it to look for a texture, then apply it in nifskope when I export for use in Fallout. What I do is hit F6--that's your texture options under shading. Then, under the texture tab, hit "texture type" and scroll to "image." Then look in the far right tab and hit "load." This will allow you to select your texture. Once you've done this, go back to F5 (shading) and under "map input" select "UV" instead of orco.
Once you export and re-import, it should appear. At least this is what works for me. Hopefully this will be of help.
Thanks mate! I'll try that tomorrow!
I guess all I need to do is to get the .mdl to look for the right texture (.vtf/.vmf). Normally it would look for the one wich was assigned in Blender, but since I don't really know how to apply the texture in Blender I'm going to make the .qa file say exactly wich texture to use.
:)
Pilots, Tanks crew - the same body, another holsters, vest, helmets.
when r u gonna release S.A.S bro I'm loving the work and gear keep up the good work man.
He already released them, they're just not rigged yet. Im assuming Luxox won't rig them (Not that I blame you), so you'll have to wait until someone else can.
yes, I achieved the extraction of these models
I'm working on all models that's reason of the delay in publishing this.
I will publish all this models of a single time.
ETA on The Release?
when i download the link it doesn't have S.A.S just the GIGN, VOLK, LONDON COPS, CHEM RUS. i assume sas is WIP for now until the entire pack is available.
No..... The SAS is there under sas.rar. I downloaded them just fine.
im so sorry i use jdownloader and when i copied the link it didnt show my bad
I think you forgot to include a texture or two with those chemwar russians, none of the textures seem to fit on those bags some of them have on the left side.
These skins look fantastic. But I'm new to installing skins and such - Are these actually playable models? Are these just ragdolls? Or are these replacements for existing models (such as prague resistance replacing phoenix terrorist, etc)?
Thanks.![]()
Hell0 - These are just models/resources. They are not ready for use yet unless you're a mod creator.
left side......try with the lower body textures or upper body textures . textures are not missing only are disordered (typical of infinity ward engine)
Could You show us some progress???
Why? This would only slow the process down. Just be patient. If you want to see the models, go play the game.