1. Post #6561
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Remember kids.

    If it's a major update, that pretty much rules out May for MTP release.

    If it's not, we're gonna have to look for undocumented changes.

    We need to look for:

    Tobor manifestos
    Grocket material updates
    New bodygroups, namely a heavy backpack.
    sts leaks.
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  2. Post #6562
    alpha00zero's Avatar
    January 2012
    1,297 Posts
    What could be the Fruit Shoot?
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  3. Post #6563
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    *Frying Pan can be equipped by Scout*
    Finally, an excuse to wear my Ellis Cap.

    Also, anyone know what the Fruit Shoot is?
    Only possible thing I can think of is that Backpack of Turnips for the Heavy (WHICH I PRAY TO GOD GETS IN).

    Also also, what'd they do to Thundermountain?
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  4. Post #6564
    Grimhound's Avatar
    April 2011
    3,192 Posts
    What could be the Fruit Shoot?
    Apple-on-head.

    This is a really lame update. Really fucking lame.
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  5. Post #6565
    Gold Member
    The Calzone's Avatar
    February 2011
    7,546 Posts
    Apple-on-head.

    This is a really lame update. Really fucking lame.
    You kiddin'? The Frying Pan is multi-class now.
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  6. Post #6566
    Grimhound's Avatar
    April 2011
    3,192 Posts
    You kiddin'? The Frying Pan is multi-class now.
    Next week is the last week for actual updates. The week after that Valve goes on holiday for however-long to play Diablo 3. Ya dig?
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  7. Post #6567
    alpha00zero's Avatar
    January 2012
    1,297 Posts
    Apple-on-head.

    This is a really lame update. Really fucking lame.
    Lame? Frying Pan went from being equippable from two classes to seven classes!

    That's genius!
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  8. Post #6568
    slashsnemesis's Avatar
    July 2009
    5,386 Posts


    Fruit Shoot
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  9. Post #6569
    hogofwar's Avatar
    May 2008
    4,704 Posts
    Great, it broke my hud so I repasted in my HUD and now it crashes on launch.
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  10. Post #6570
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    Apple-on-head.

    WHYYYYYYYYYY.
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  11. Post #6571
    Gold Member
    Zeos's Avatar
    June 2006
    10,682 Posts
    Wow the model is ugly as sin in release. I give up on everything ever.
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  12. Post #6572
    hogofwar's Avatar
    May 2008
    4,704 Posts
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  13. Post #6573
    tso
    tso's Avatar
    May 2011
    1,181 Posts
    damn OP item sets
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  14. Post #6574
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    Okay, I'm not crazy about the hat, but that description is gold.

    Also, I assume that now that we have an apple balanced on the Sniper's head, we should be able to get Sam's Hat eventually, right?
    I mean, it was left out of the Sam and Max promo bundle because they couldn't get it to fit each class properly, but now he have an apple just sitting on Sniper's head, so that rule doesn't apply anymore VV
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  15. Post #6575
    Kaymon's Avatar
    July 2011
    793 Posts
    damn OP item sets
    HEAVY FUCKING NEEDED THIS

    CHANCE OF HUNGER REDUCED BY 113%

    COME ON

    NEVER PLAYING TF2 AGAIN

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  16. Post #6576
    QUACK MASTER
    Kaze1's Avatar
    July 2011
    1,839 Posts
    what a shit hat
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  17. Post #6577
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    the Dual-Purpose Fruit set reduces chance of hunger by 13%.

    the Eliminating the Impossible set reduces mystery solving time by up to 88%.

    13+88=101
    101=10,1
    10/2=5
    2,1=21
    5=May

    Update confirmed for Monday, May 21st.
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  18. Post #6578
    hogofwar's Avatar
    May 2008
    4,704 Posts
    a Valve Store Shipment Box was found in the update.

    Something to do with the valve store?
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  19. Post #6579
    Kaymon's Avatar
    July 2011
    793 Posts
    what a shit hat


    ?
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  20. Post #6580
    Gold Member
    Demon!'s Avatar
    November 2011
    4,966 Posts
    You need to post the one with the wonderful normal map.
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  21. Post #6581
    Gold Member
    Jetamo's Avatar
    June 2008
    6,907 Posts
    Oh fuck guys. I checked out the manifest for thundermountain.


    Code:
    "sound\mvm\giant_heavy\giant_heavy_step01.wav"
    "sound\mvm\giant_heavy\giant_heavy_step02.wav"
    "sound\mvm\giant_heavy\giant_heavy_step03.wav"
    "sound\mvm\giant_heavy\giant_heavy_step04.wav"
    "sound\mvm\giant_soldier\giant_soldier_step01.wav"
    "sound\mvm\giant_soldier\giant_soldier_step02.wav"
    "sound\mvm\giant_soldier\giant_soldier_step03.wav"
    "sound\mvm\giant_soldier\giant_soldier_step04.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_01.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_02.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_03.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_04.wav"
    "sound\mvm\giant_scout\giant_scout_step_01.wav"
    "sound\mvm\giant_scout\giant_scout_step_02.wav"
    "sound\mvm\giant_scout\giant_scout_step_03.wav"
    "sound\mvm\giant_scout\giant_scout_step_04.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_01.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_02.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_03.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_04.wav"
    "sound\mvm\giant_heavy\giant_heavy_loop.wav"
    "sound\mvm\giant_soldier\giant_soldier_loop.wav"
    "sound\mvm\giant_demoman\giant_demoman_loop.wav"
    "sound\mvm\giant_scout\giant_scout_loop.wav"
    "sound\mvm\giant_heavy\giant_heavy_explodes.wav"
    "sound\mvm\giant_common\giant_common_explode.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_spin.wav"
    "sound\mvm\mvm_deploy_small.wav"
    "sound\mvm\mvm_deploy_giant.wav"
    I guess the numbers in Foundry meant something. 13 22 13 - M V M.

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  22. Post #6582
    Gold Member
    Demon!'s Avatar
    November 2011
    4,966 Posts
    IT BEGINS
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  23. Post #6583
    tso
    tso's Avatar
    May 2011
    1,181 Posts
    man vs machine

    [i'm late prolly]
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  24. Post #6584
    hogofwar's Avatar
    May 2008
    4,704 Posts
    Oh fuck guys. I checked out the manifest for thundermountain.


    Code:
    "sound\mvm\giant_heavy\giant_heavy_step01.wav"
    "sound\mvm\giant_heavy\giant_heavy_step02.wav"
    "sound\mvm\giant_heavy\giant_heavy_step03.wav"
    "sound\mvm\giant_heavy\giant_heavy_step04.wav"
    "sound\mvm\giant_soldier\giant_soldier_step01.wav"
    "sound\mvm\giant_soldier\giant_soldier_step02.wav"
    "sound\mvm\giant_soldier\giant_soldier_step03.wav"
    "sound\mvm\giant_soldier\giant_soldier_step04.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_01.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_02.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_03.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_04.wav"
    "sound\mvm\giant_scout\giant_scout_step_01.wav"
    "sound\mvm\giant_scout\giant_scout_step_02.wav"
    "sound\mvm\giant_scout\giant_scout_step_03.wav"
    "sound\mvm\giant_scout\giant_scout_step_04.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_01.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_02.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_03.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_04.wav"
    "sound\mvm\giant_heavy\giant_heavy_loop.wav"
    "sound\mvm\giant_soldier\giant_soldier_loop.wav"
    "sound\mvm\giant_demoman\giant_demoman_loop.wav"
    "sound\mvm\giant_scout\giant_scout_loop.wav"
    "sound\mvm\giant_heavy\giant_heavy_explodes.wav"
    "sound\mvm\giant_common\giant_common_explode.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_spin.wav"
    "sound\mvm\mvm_deploy_small.wav"
    "sound\mvm\mvm_deploy_giant.wav"
    I guess the numbers in Foundry meant something. 13 22 13 - M V M.

    -snip-
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  25. Post #6585
    QUACK
    Not_Yet's Avatar
    December 2008
    5,165 Posts
    so mvm is real!
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  26. Post #6586
    i have an ear fetish and lie like a basterd. i wasn't lying about the ears though. what a shitty title.
    Linda,Octupuss's Avatar
    December 2011
    1,424 Posts
    Now thats awesome! though... Giant fleshy classes or giant Robot classes, that is the question,
    also "Sentrybuster"?
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  27. Post #6587
    I wish I knew someone wish a pretty sick carrot fetish.
    WiltheKid's Avatar
    May 2011
    850 Posts
    ROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSRO BOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBO TSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTS ROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTSROBOTS

    MAN VS. MACHINE, GUYS.
    I CAN FEEL IT.
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  28. Post #6588
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    a Valve Store Shipment Box was found in the update.

    Something to do with the valve store?
    You don't think...
    they're going to start selling ACTUAL hats in the Valve Store?
    ...
    OH JESUS, VALVE IS GOING TO GET SO MUCH OF MY MONEY, WHAT THE FUCK AM I GOING TO DO.
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  29. Post #6589
    Gold Member
    Jetamo's Avatar
    June 2008
    6,907 Posts
    Before anyone says - the sounds aren't available in the GCF, it's only placeholder/valve throwing a bone.
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  30. Post #6590
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    Now thats awesome! though... Giant fleshy classes or giant Robot classes, that is the question,
    also "Sentrybuster"?
    I'm hoping it's something like the "Hulkbuster", but in TF2's artstyle.

    also, can we access those sounds?
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  31. Post #6591
    Bonk Boy! NaNaNaNaNa...
    BANG!'s Avatar
    July 2006
    861 Posts
    Nah they just put random numbers in there, the community made something up and now they are naming folders MVM

    Please I want to fight giant robots
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  32. Post #6592
    hogofwar's Avatar
    May 2008
    4,704 Posts
    "sound\mvm\melee_impacts\cbar_hitbod_robo01.wa v"
    "sound\mvm\melee_impacts\cbar_hitbod_robo02.wa v"
    "sound\mvm\melee_impacts\cbar_hitbod_robo03.wa v"

    "sound\mvm\mvm_tank_loop.wav"
    "sound\mvm\mvm_tank_deploy.wav"
    "sound\mvm\mvm_tank_start.wav"
    "sound\mvm\mvm_tank_smash.wav"
    "sound\mvm\mvm_tank_explode.wav"

    "sound\music\mvm_wave_done.wav"

    "sound\mvm\mvm_bought_upgrade.wav"
    "sound\mvm\mvm_bought_in.wav"
    "sound\mvm\mvm_used_powerup.wav"
    "sound\mvm\mvm_player_died.wav"

    "sound\mvm\mvm_deploy_small.wav"
    "sound\mvm\mvm_deploy_giant.wav"
    So a wave gamemode with upgrades! And powerups! And tanks! and "buying in" and a sound when players die!
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  33. Post #6593
    munky91's Avatar
    August 2008
    1,936 Posts
    Oooh, I got a fun one.

    So new gamemode idea around robots, right? For some time, the teams fight over the field trying to grab cardboard and junk from around the map, and bring it to their base. Better things are found nearer the enemy bases, and of course the enemies can't use it because it's part of their base.

    Then, after a while, both teams have accrued their junk in their base, and then based on what they have, a big robot is made! Or many robots. The two teams then charge at each other, trying to defend their deadly robot(s) as it makes its way to the enemy objective, to blow it up. And during the fight, you can keep collecting more parts to make more robots for the next wave, which is shortly after each robot wave dies. So naturally, the bots get bigger as the game goes on, because your bot helps you push further into the base.

    Sort of a plr ctf hybrid.

    EDIT
    This is speculation based on the new texts people have found, not a suggestion.
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  34. Post #6594
    Gold Member
    Jetamo's Avatar
    June 2008
    6,907 Posts
    Wait, fuck there's more. I only found those bits. Re editing post.
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  35. Post #6595
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,896 Posts
    I wanted pan on just Pyro and Heavy.

    It didn't seem to "fit" Medic and Sniper and good lord Scout sounds.
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  36. Post #6596
    BanthaFodder's Avatar
    May 2011
    6,212 Posts
    "deploy giant"?
    perhaps this Sentrybuster is a big boss robot that spawns smaller robot versions of the mercs?
    because that's what it sounds like.
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  37. Post #6597
    Gold Member
    Jetamo's Avatar
    June 2008
    6,907 Posts
    Nevermind, he found 'em
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  38. Post #6598
    Grimhound's Avatar
    April 2011
    3,192 Posts
    Oh fuck guys. I checked out the manifest for thundermountain.


    Code:
    "sound\mvm\giant_heavy\giant_heavy_step01.wav"
    "sound\mvm\giant_heavy\giant_heavy_step02.wav"
    "sound\mvm\giant_heavy\giant_heavy_step03.wav"
    "sound\mvm\giant_heavy\giant_heavy_step04.wav"
    "sound\mvm\giant_soldier\giant_soldier_step01.wav"
    "sound\mvm\giant_soldier\giant_soldier_step02.wav"
    "sound\mvm\giant_soldier\giant_soldier_step03.wav"
    "sound\mvm\giant_soldier\giant_soldier_step04.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_01.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_02.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_03.wav"
    "sound\mvm\giant_demoman\giant_demoman_step_04.wav"
    "sound\mvm\giant_scout\giant_scout_step_01.wav"
    "sound\mvm\giant_scout\giant_scout_step_02.wav"
    "sound\mvm\giant_scout\giant_scout_step_03.wav"
    "sound\mvm\giant_scout\giant_scout_step_04.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_01.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_02.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_03.wav"
    "sound\mvm\giant_pyro\giant_pyro_step_04.wav"
    "sound\mvm\giant_heavy\giant_heavy_loop.wav"
    "sound\mvm\giant_soldier\giant_soldier_loop.wav"
    "sound\mvm\giant_demoman\giant_demoman_loop.wav"
    "sound\mvm\giant_scout\giant_scout_loop.wav"
    "sound\mvm\giant_heavy\giant_heavy_explodes.wav"
    "sound\mvm\giant_common\giant_common_explode.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav"
    "sound\mvm\sentrybuster\mvm_sentrybuster_spin.wav"
    "sound\mvm\mvm_deploy_small.wav"
    "sound\mvm\mvm_deploy_giant.wav"
    I guess the numbers in Foundry meant something. 13 22 13 - M V M.

    >Medi Gun with an uber that doubles health, damage, and physical player size.
    Hmm...
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  39. Post #6599
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,022 Posts
    My boner ripped through my jeans and I'm in a car

    I'm very fucking serious, I'm holding a towel over it but we'll be parking soon
    Oh god help I'm serious
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  40. Post #6600
    slapdown3's Avatar
    July 2010
    1,646 Posts
    So a wave gamemode with upgrades! And powerups! And tanks! and "buying in" and a sound when players die!
    What does it sound like?
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