1. Post #7241
    wunderufl's Avatar
    September 2010
    1,087 Posts
    I'd really love to know what Valve's process is for choosing weekly cosmetics. I get this overwhelming feeling that it's very last-minute and no one really wants to be the one who does the picking.
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  2. Post #7242
    Ok, gentlemen! Place your bets on which item will get into this week's update!
    Something terrible and unwanted.
    All hopes to SMNC promo
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  3. Post #7243
    hogofwar's Avatar
    May 2008
    4,751 Posts
    I could really go for a Details & fixes update, which would fix many problems and add details!

    Examples of what I would like to be detailed/fixed:

    Detonator using proper projectiles
    Different rockets fire different projectiles (see this)
    Loch-N-Load
    Fixes for phong for many weapons and wearables
    Appropriate re-model for grenade launcher
    Item icons more standardised (think tf2b)
    Higher resolution textures (this will never happen ;_;
    update many things that are still remnants from Beta (Such as spy class image and some weapons)
    Update minigun shells so they aren't yellow squares (see this)
    Jigglebones on jarate (maybe)
    Fix pans
    Maybe fix demo not holding sticky launcher with both hands
    Add an option to choose between lightwarps (yeah right)
    Fixes for collisions in many hats, weapons and stuff.
    Fixes for taunts in HWM mode
    Fixes for taunts such as the sniper hat taunt.
    Revolvers that actually spin and with the hammer moving
    Replay fix
    Fix for invisible previews on item select
    Fix for black box showing the preview after you died when selecting a class/weapon (maybe fixed already?)
    Optimisation
    Show crit text when you have hit numbers on
    Stick with red/blue colouring better
    Scottish handshake to actually break
    Craft crates together (Yeah right)
    Rocket jumper to be more like sticky jumper.
    And more

    Of course, this is too much to hope for :(
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  4. Post #7244
    dageek's Avatar
    July 2011
    663 Posts
    I could really go for a Details & fixes update, which would fix many problems and add details!

    Examples of what I would like to be detailed/fixed:

    Detonator using proper projectiles
    Different rockets fire different projectiles (see this)
    Loch-N-Load
    Fixes for phong for many weapons and wearables
    Appropriate re-model for grenade launcher
    Item icons more standardised (think tf2b)
    Higher resolution textures (this will never happen ;_;
    update many things that are still remnants from Beta (Such as spy class image and some weapons)
    Update minigun shells so they aren't yellow squares (see this)
    Jigglebones on jarate (maybe)
    Fix pans
    Maybe fix demo not holding sticky launcher with both hands
    Add an option to choose between lightwarps (yeah right)
    Fixes for collisions in many hats, weapons and stuff.
    Fixes for taunts in HWM mode
    Fixes for taunts such as the sniper hat taunt.
    Revolvers that actually spin and with the hammer moving
    Replay fix
    Fix for invisible previews on item select
    Fix for black box showing the preview after you died when selecting a class/weapon (maybe fixed already?)
    Optimisation
    Show crit text when you have hit numbers on
    Stick with red/blue colouring better
    Scottish handshake to actually break
    Craft crates together (Yeah right)
    And more

    Of course, this is too much to hope for :(
    Yeah..... that isn't happening.
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  5. Post #7245
    Your post in one pic.
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  6. Post #7246
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,011 Posts
    Detonator using proper projectiles
    - Yep, although I'm not sure how easy this is to implement

    Different rockets fire different projectiles (see this)
    - They made an executive decision to not do this for whatever reason, probably optimization based

    Loch-N-Load
    - When hell freezes over, maybe it'll get done lol

    Fixes for phong for many weapons and wearables
    - Is this a huge problem?

    Appropriate re-model for grenade launcher
    - It doesn't need it, having 6 barrels is just an artistic thing, and the 4 barrel mod looked ugly.

    Item icons more standardised (think tf2b)
    - Maybe, although it's nice to be able to tell items apart from a distance (which you can't really do with TF2b). Fixing outdated icons would be better (like the Chargin' Targe)

    Higher resolution textures (this will never happen ;_;)
    - This should happen, but it won't :(. Even enabling more mipclips would be fine

    update many things that are still remnants from Beta (Such as spy class image and some weapons)
    - Absolutely. They're quick to make images for promos and the main menu, but they want us to believe they can't do the same for the class icons in the corner?

    Update minigun shells so they aren't yellow squares (see this)
    - Optimization. And they're only on the screen for a second, so it doesn't really bother me.

    Jigglebones on jarate (maybe)
    - Yep, and re-rig it so it isn't an absolute mess when animations mess up (like switching weapons mid throw)

    Fix pans
    - probably tonight

    Maybe fix demo not holding sticky launcher with both hands
    - It looks ugly and clutters the view

    Add an option to choose between lightwarps (yeah right)
    - Eh...

    Fixes for collisions in many hats, weapons and stuff.
    - Such minor things. Nobody will notice it if they fix it besides the couple of bizarre cases like the Wrap Assassin.

    Fixes for taunts in HWM mode
    - i-ghost did this, bug Valve to implement his fix

    Fixes for taunts such as the sniper hat taunt.
    - Not really fixable without changing the Sniper's hat bone or head bone and that would mess up positioning on hats

    Revolvers that actually spin and with the hammer moving
    - Really minor, not noticeable on default view.

    Replay fix
    - What's broken?

    Fix for invisible previews on item select
    - This is really annoying. They need to fix this

    Fix for black box showing the preview after you died when selecting a class/weapon (maybe fixed already?)
    - I don't use the BB often, but it doesn't seem buggy to me.

    Optimisation
    - LODs for older unlocks are always nice. Maybe some of the larger hats too.

    Show crit text when you have hit numbers on
    - I miss this :(

    Stick with red/blue colouring better
    - CRITTTTT GLOOOOWWOWOWOWOWOWOOWOWOWWASDJKASA

    Scottish handshake to actually break
    - lol it's silly this doesn't do this
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  7. Post #7247
    Urser's Avatar
    July 2011
    579 Posts
    The 'You Are Quite Welcome' blog post is starting to read as a passive aggressive quip at our expense. I honest to god thought that we were getting a major update in mid-April, and we still have NOTHING.

    I know they probably want to ease us off TF2 being habitually updated, but with the implementation of the Workshop only happening late last year, it's odd we haven't seen extensive use of it yet.

    Hell, I say we should be getting at least 3 items per week.
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  8. Post #7248
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,357 Posts
    Four barrel does not look ugly. :I
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  9. Post #7249
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,439 Posts
    Maybe fix demo not holding sticky launcher with both hands
    Um.. What?
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  10. Post #7250
    hogofwar's Avatar
    May 2008
    4,751 Posts
    Fixes for taunts in HWM mode
    - i-ghost did this, bug Valve to implement his fix


    Replay fix
    - What's broken?

    Fix for black box showing the preview after you died when selecting a class/weapon (maybe fixed already?)
    - I don't use the BB often, but it doesn't seem buggy to me.
    Link to i-ghost taunts?

    Replay fix: As in when you record a replay a ton of them get corrupted with a NULL error, I'm lucky if 1/4 of mine work.

    I didn't mean black box weapon I mean a black box showing the item preview characters shows up after item select/class picking, it is extremely annoying and fugly. I unfortunately cannot find a screenshot of it though.
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  11. Post #7251
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,625 Posts
    Um.. What?
    First person view he only holds it with one hand. Is your FoV 70 or something ?

    Edited:

    Replay fix
    - What's broken?
    REALLY NED?!
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  12. Post #7252
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,011 Posts
    Link to i-ghost taunts?
    http://steamcommunity.com/sharedfile...ails/?id=13996

    REALLY NED?!
    I haven't made a replay since the Saxxys :x
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  13. Post #7253
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,439 Posts
    First person view he only holds it with one hand. Is your FoV 70 or something ?
    Um... I always thought that that's intentional.
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  14. Post #7254
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,625 Posts
    I'll give you a rundown

    -98% of replays will crash
    -Particle effects lag behind
    -Can't take a replay in spectate
    -If you pause during something the animation will fastforward instead of actually pausing
    -Spy smoke
    -All spys show masks
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  15. Post #7255
    hogofwar's Avatar
    May 2008
    4,751 Posts
    Unless I am reading it wrong it doesn't mention taunt fixes for HWM? (Ullapool caber and some hi-5 taunts, and one sniper taunt (only when he says "chop-chop"), they all just stand there while doing the taunt.
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  16. Post #7256
    Devozade's Avatar
    November 2010
    660 Posts
    The replay error isn't exactly a bug that's been forgotten about or ignored. It's just been so long because there was no way of reproducing it every time. Not heard since the last call for any common elements in the broken replays.

    Whatever happened to compiling a new list of all bugs we possibly know about as a community?
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  17. Post #7257
    R R E R R R
    01271's Avatar
    October 2009
    5,217 Posts
    Um.. What?
    He holds the grenade launcher with one hand in first person view and 2 in 3rd person. There are other inconsistencies too like the little clip on the side of the grenade launcher's ammo reserve being on the wrong side in first person view but all of this is done for the sale of interest and lack of clutter. If they actually "fixed" it it would become pretty boring.
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  18. Post #7258
    hogofwar's Avatar
    May 2008
    4,751 Posts
    I'll give you a rundown

    -98% of replays will crash
    -Particle effects lag behind
    -Can't take a replay in spectate
    -If you pause during something the animation will fastforward instead of actually pausing
    -Spy smoke
    -All spys show masks
    Add on to that:

    changes in time-scale only take effect after switching to and from a different viewpoint.
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  19. Post #7259
    dageek's Avatar
    July 2011
    663 Posts
    Well they're going to have to fix the replays for the next Saxxys, at any rate.
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  20. Post #7260
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,011 Posts
    Um... I always thought that that's intentional.
    it was

    having his left hand reach across looks bad and clutters the screen
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  21. Post #7261
    Grimhound's Avatar
    April 2011
    3,390 Posts
    Maybe the Last Breath fix will get in so I can wear it with my Napper's?
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  22. Post #7262
    The Pain Train's a-comin! Woo woo!
    OluapPlayer's Avatar
    August 2010
    1,140 Posts
    Fix pans
    - probably tonight
    Keep dreaming.
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  23. Post #7263
    emmens's Avatar
    October 2011
    799 Posts
    http://steamcommunity.com/sharedfile...80&searchtext=

    It'ssimple it fits with the art style looks really nice



    and will never get put in the game.
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  24. Post #7264
    hogofwar's Avatar
    May 2008
    4,751 Posts
    When are the weekly updates released? What time?
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  25. Post #7265
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,357 Posts
    http://steamcommunity.com/sharedfile...80&searchtext=

    It'ssimple it fits with the art style looks really nice



    and will never get put in the game.
    Interferes with equalizer taunt
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  26. Post #7266
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,439 Posts
    When are the weekly updates released? What time?
    In like 5-6, I think
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  27. Post #7267
    madsser's Avatar
    December 2007
    230 Posts
    In like 5-6, I think
    5-6 what?
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  28. Post #7268
    Gold Member
    The Calzone's Avatar
    February 2011
    7,667 Posts
    5-6 what?
    6-7 EST for me.
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  29. Post #7269
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,439 Posts
    5-6 what?
    Hours.
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  30. Post #7270
    dageek's Avatar
    July 2011
    663 Posts
    When are the weekly updates released? What time?
    They come out around midnight GMT
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  31. Post #7271
    emmens's Avatar
    October 2011
    799 Posts
    Interferes with equalizer taunt
    Well couldn't they just do what they always do and make them conflict when equipped
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  32. Post #7272
    madsser's Avatar
    December 2007
    230 Posts
    They come out around midnight GMT
    dont you mean BST (British Summer Time)?
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  33. Post #7273
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,569 Posts
    dont you mean BST (British Summer Time)?
    No, he means Greenwich Mean Time which is british time, don't be stupid.
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  34. Post #7274
    Gold Member
    Jetamo's Avatar
    June 2008
    7,045 Posts
    dont you mean BST (British Summer Time)?
    semantics
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  35. Post #7275
    Gold Member
    The Calzone's Avatar
    February 2011
    7,667 Posts
    I just hope that this MNC promo includes a Captain Spark helmet. I fucking love that guy.

    What would be brilliant is if whatever this includes had animations done by the UberEnt animator. That guy's constantly cranking out animations and he's damn good at it.
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  36. Post #7276
    madsser's Avatar
    December 2007
    230 Posts
    No, he means Greenwich Mean Time which is british time, don't be stupid.
    "In the United Kingdom, GMT is the official time only during winter; during summer British Summer Time is used."

    http://en.wikipedia.org/wiki/Greenwich_Mean_Time
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  37. Post #7277
    dageek's Avatar
    July 2011
    663 Posts
    "In the United Kingdom, GMT is the official time only during winter; during summer British Summer Time is used."

    http://en.wikipedia.org/wiki/Greenwich_Mean_Time
    Valve doesn't use british time. They use GMT, no matter what time Britain's using.
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  38. Post #7278
    madsser's Avatar
    December 2007
    230 Posts
    Valve doesn't use british time. They use GMT, no matter what time Britain's using.
    ok then only 5 hours and 20 min left
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  39. Post #7279
    dageek's Avatar
    July 2011
    663 Posts
    ok then only 5 hours and 20 min left
    Midnight GMT isn't a hard and fast release time- some of the time it's earlier and other times it's later. But it will happen around midnight GMT.
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  40. Post #7280
    Grass Poison
    leonthefox's Avatar
    March 2010
    17,026 Posts
    I just hope that this MNC promo includes a Captain Spark helmet. I fucking love that guy.

    What would be brilliant is if whatever this includes had animations done by the UberEnt animator. That guy's constantly cranking out animations and he's damn good at it.
    "MUST. GET. THEIR. INTEL.
    But HOW?"
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