Yeah. There you go. See? Perfectly balanced.
Medic is my second main. I was making a joke.
Yeah. There you go. See? Perfectly balanced.
Medic is my second main. I was making a joke.
Infinite ammo.
Silent Killer.
Drains all ammo on hit due to a bug.
Can penetrate targets.
Cannot be crit boosted.
it seems with the Dr G packs there's always one direct clone of a real piece and then the rest are derivatives. Like the Phlog is based on another gun, but the Manmelter is a direct clone of an existing gun.
They don't do melees either, so all Dr G melees are pretty much unique weapons.
I hope that we will get a Dr. Grordbort Demo pack.
Grenade launcher, sticky launcher and a non sword melee
Day by day updates are on monday.
Pew pew stickybombs, good god. That would be hell and super awesome all in one.
We both know they'd give him jump boots, a power gauntlet, and a laser sword. It's nice to dream otherwise, though.
Anti-matter grenade launcher. The Q75 Atom Annihilator.
I just saw about 6 different Unique Manmelters at Weta Workshop.Why don't they make a few styles for Manmelter Based on these?
I think the Medics laser gun would do something with uber.
like having the ability to steal uber from Medics when lasers pass threw them, but that may be more annoying than the pomson.
Also by birthday is next week on the 17th, right when finals are over. Valve plz.
Grordbort Demo:
Rocket Boots (replaces the Sticky Launcher, but allows for no-damage sticky jumps. User recieves no fall damage and maybe has the Manntreads effect)
Plasma Launcher (fires plasma grenades. instead of bouncing around like normal, they stick to surfaces (but blow up on their own). maybe have only 2 in the chamber at a time (to cut down on spam)
Some Kind of Space-Club (it's a club or stick or something, but space-themed VV)
The Rocket Boots would be pretty cool; one could get up close to enemies and do a jump, damaging them and getting out of the range of survivors. However as Boots they'd need to be in primary slot (Grenade Launcher) since that's where the other boots go, or instead make it a Jet-KILT so it can replace secondary. Besides, a kilt that allows explosive jumps would be AMAZING.
If colonial Britain was racist and controlling of other races then what about colonial steampunk space Britain? I haven't seen any coloured people in any Dr Grordbort videos... Does a Grordbort demoman have to heal from the blacks dispenser?
Jokes aside I think I can speculate-predict the meet the medic and scout's new weapons comic.
The comic starts off with the medic calling after the scout, he wants to test his new "healing procedures". The scout runs away and the medic runs after him, suddenly the new rocket falls from the sky, partially crushing the scout. Scout's still half alive and asks the medic what he's doing while the medic opens the rocket up and says something along the lines of "getting ready for this next procedure" while looking into the box.
Next page shows off the new weapons.
It's because $3000 model laser guns are the whitest thing since mayonaise and Vampire Weekend.
Edited:
well, they could always do the Toothkicker thing where you can only equip one at a time (considering the Rocket Boots basically do the job of the Sticky Launcher, so there'd be no point in having two weapons used to Sticky Jump).
I wonder how the Manmelter looks with pistol animations.
I will just completly change like you asked too. I will suggest a gordbort heavy with a laser minigun, laser shotgun, and for his hands are holographic see through. And maybe his hat and misc can be a beard wit a pipe on it and his hat I reallydon't know.
Bad.
why does Weta like bizarrely complicated goggles that make no sense and clip with every hat ever made (rendering them practically useless).
Engineer did this, and now it seems Medic will too. What happened to simple mutton chops and a pipe? Look at the goggle detail on the Novelty Pithe, and compare it to the Brainiac Goggles. It's insane, they keep trying to push just how odd and off beat their items can look and it ends up making ugly looking goggles that don't match anything except the set they're made for.
Edited:
also looking at that Medic pistol, with some minor changes in shape to the front they could probably get away with the Syringe gun anims. And I think this is the route they will end up going with. Or they won't change the shape and still use the syringe anims, that's also an option (like the Pompson's horrible trigger holding anim).
The thing that bugs me is that all the WETA cosmetics barring the Pyro's are designed to only really fit right in the sets. The Muttonchops add a hair extension that clips through many of Soldier's hats. The Brainiac... yeah...
As for the pistol? I really wouldn't mind a weapon for Medic that used a new firing pattern.
You people are still expecting an update?
We're almost at half the year. The only update you can expect from now is the Halloween Update.
The Brainiac hairpiece was obviously meant to be a hat, no idea why Valve hasn't fixed that yet. (and by fixed, I mean that Weta meant it to be a hat but Valve made it a horribly clipping misc as the experiment #9213)
Weta seems to just disregard everything about the game and makes their own stuff. They don't realize their items will be used with a huge variety of items. They also make weapons that always require new animations and pass them to Valve who pretty much never makes new TF2 animations unless they absolutely require it to function.
The Hairpiece, by all accounts was a hat. Someone messed it up, I'm blaming Valve. It can be unboxed as unusual, all its schema code seems to imply more to it being a hat, and it doesn't even work properly with Engineer's hardhat.
I don't know why the mutton chops has the hair. It serves no purpose other than to clip with hats. There's no situation, bar the Halo, when you would even notice it.
I fixed it for them. They accepted the fix with my schema.
SPUF cried
They reverted it the next day :/
It was a perfectly functioning hat for 24 hours.
It actually got changed back to a hat for a few days before SUF demanded it be changed back to a misc.
SPUF demand's alot of shit like the cow mangler being OP.
Spuf thinks everything is op.
i dont see how the cow mangler is OP seriously .... spuf is full of crying idiots
The Cowmangler was fine on release, they absolutely ruined it,
tottally , they made it pretty much useless and made the particles horrible
The only thing wrong with it was the following:
Particle optimization was horrid
The attributes weren't even listed in-full
The damage ramp up was bugged
Other than those 3 things, only 1 of which impacted gameplay, the item has been untouched. Yet somehow it went from "OP" to "UP" in the span of a week, according to SPUF.
Particle optimisation also affected gameplay for a lot of people, since it froze or even crash them, and the reason everyone thought it was OP in the first place was because of everyone using it.
Particle optimization does not directly influence gameplay. It causes runtime errors.
Gameplay balance is what I meant to say. In a perfectly crash-free experience, the only game balance-related thing that was done with the CM5k was the fixing of the damage ramp-up bug.
Well, the reload was touched up...
Still, SPUF is full of idiots.
i miss large lazorrr rockets
-snip-
Accidentally responded to an older part of the thread.
Wait, you mean the Brainiac Headpiece is because of SPUF?
They complained about a PERFECTLY WORKING HAT?
I-what-fucking
SPUF has been successfully added to the list "People to kill"
The drums of war have been sounded. We attack at dawn!
Actually, it's another modified version:
What I would think could be nice is a counter to the Pomson. Engie steals Uber/Cloak while Medic steals Metal/Charge (Banners, Shields, Jarate, etc)
The Anti-Death Ray is a mystery to me. I have no idea what they could make with this one. Infinite clip? Half Uber (on Patient but not on Medic)? Reflective/Absorb Shield (would adsorb laser projectiles)? Or even a Uber that can be deployed at xx%?
As for Scout's, I could imagine the Saboteur having to do with buildings or ammo. Or even disabling clip from laser weapons?
And Mule Molester (best name ever btw) could be a 5-shot clip with obviously the Scattergun Reload (I can't imagine how you can reload a laser weapon with shells...) with probably a M2 function?!
No idea. Really no idea.
Here's for all the people complaining about the cow mangler.
I mean Jesus Christ, Valve...
Also, a weird thing about the default mangler effect is that it's actually supposed to be a thin line.
But the concept was much prettier.
They have a whole gallery of concept effects that probably wouldn't be that hard to make work...
i like the scout's laser gun but the idea of a double barrel laser gun seems kind of odd to me
also, http://facepunch.com/profile.php?do=...gnore&u=491686
I've got a little fantasy I've been entertaining for the Sab where it fires three Bison/Pomson projectiles in quick succession. They're weak, small and fast. The shotgun may miraculously be the first Scattergun esc primary given to the scout, and that should be interesting in the way it'll be handled.
I'd imagine the Mercy Killer will also function like Pomson/Bison. Seems to be their standard practice.
I had a thought a while back about a Medi Gun that would actually buffer against what would be lethal damage taken on a heal target. Basically if you're healing someone and they would take lethal damage with a crit rocket, it takes 25% of your charge and nullifies the damage. Not sure how that would play out, though. Would probably just be another useless Medi Gun.