1. Post #7641
    Grimhound's Avatar
    April 2011
    2,079 Posts
    No random critical hits
    Yeah. There you go. See? Perfectly balanced.

    Yeah, because Dr. Grordbort weapons are overpowered and blah blah blah.
    Medic is my second main. I was making a joke.
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  2. Post #7642
    Devozade's Avatar
    November 2010
    657 Posts
    Infinite ammo.
    Silent Killer.
    Drains all ammo on hit due to a bug.
    Can penetrate targets.
    Cannot be crit boosted.
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  3. Post #7643
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    14,751 Posts
    it seems with the Dr G packs there's always one direct clone of a real piece and then the rest are derivatives. Like the Phlog is based on another gun, but the Manmelter is a direct clone of an existing gun.

    They don't do melees either, so all Dr G melees are pretty much unique weapons.
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  4. Post #7644
    Paltry Member
    J-RcZ's Avatar
    February 2012
    5,425 Posts
    I hope that we will get a Dr. Grordbort Demo pack.

    Grenade launcher, sticky launcher and a non sword melee
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  5. Post #7645
    Gold Member
    Maruhai's Avatar
    September 2011
    7,117 Posts
    Monday nights usually aren't update nights, though. It's usually Tuesdays and Thursdays IIRC, but if we're really lucky we might get a countdown to an update on the blog.
    Day by day updates are on monday.
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  6. Post #7646
    Devozade's Avatar
    November 2010
    657 Posts
    I hope that we will get a Dr. Grordbort Demo pack.

    Grenade launcher, sticky launcher and a non sword melee
    Pew pew stickybombs, good god. That would be hell and super awesome all in one.
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  7. Post #7647
    Grimhound's Avatar
    April 2011
    2,079 Posts
    I hope that we will get a Dr. Grordbort Demo pack.

    Grenade launcher, sticky launcher and a non sword melee
    We both know they'd give him jump boots, a power gauntlet, and a laser sword. It's nice to dream otherwise, though.

    Anti-matter grenade launcher. The Q75 Atom Annihilator.
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  8. Post #7648
    Thrustmaster's Avatar
    August 2010
    20 Posts
    I just saw about 6 different Unique Manmelters at Weta Workshop.Why don't they make a few styles for Manmelter Based on these?
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  9. Post #7649
    WaffleSteaks's Avatar
    January 2012
    36 Posts
    I think the Medics laser gun would do something with uber.
    like having the ability to steal uber from Medics when lasers pass threw them, but that may be more annoying than the pomson.

    Also by birthday is next week on the 17th, right when finals are over. Valve plz.
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  10. Post #7650
    BanthaFodder's Avatar
    May 2011
    5,143 Posts
    Grordbort Demo:
    Rocket Boots (replaces the Sticky Launcher, but allows for no-damage sticky jumps. User recieves no fall damage and maybe has the Manntreads effect)

    Plasma Launcher (fires plasma grenades. instead of bouncing around like normal, they stick to surfaces (but blow up on their own). maybe have only 2 in the chamber at a time (to cut down on spam)

    Some Kind of Space-Club (it's a club or stick or something, but space-themed VV)
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  11. Post #7651
    One sexy motherfucker!
    ironman17's Avatar
    June 2006
    14,520 Posts
    The Rocket Boots would be pretty cool; one could get up close to enemies and do a jump, damaging them and getting out of the range of survivors. However as Boots they'd need to be in primary slot (Grenade Launcher) since that's where the other boots go, or instead make it a Jet-KILT so it can replace secondary. Besides, a kilt that allows explosive jumps would be AMAZING.
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  12. Post #7652
    R R E R R R
    01271's Avatar
    October 2009
    3,884 Posts
    If colonial Britain was racist and controlling of other races then what about colonial steampunk space Britain? I haven't seen any coloured people in any Dr Grordbort videos... Does a Grordbort demoman have to heal from the blacks dispenser?

    Jokes aside I think I can speculate-predict the meet the medic and scout's new weapons comic.

    The comic starts off with the medic calling after the scout, he wants to test his new "healing procedures". The scout runs away and the medic runs after him, suddenly the new rocket falls from the sky, partially crushing the scout. Scout's still half alive and asks the medic what he's doing while the medic opens the rocket up and says something along the lines of "getting ready for this next procedure" while looking into the box.

    Next page shows off the new weapons.
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  13. Post #7653
    BanthaFodder's Avatar
    May 2011
    5,143 Posts
    If colonial Britain was racist and controlling of other races then what about colonial steampunk space Britain? I haven't seen any coloured people in any Dr Grordbort videos... Does a Grordbort demoman have to heal from the blacks dispenser?

    Jokes aside I think I can speculate-predict the meet the medic and scout's new weapons comic.

    The comic starts off with the medic calling after the scout, he wants to test his new "healing procedures". The scout runs away and the medic runs after him, suddenly the new rocket falls from the sky, partially crushing the scout. Scout's still half alive and asks the medic what he's doing while the medic opens the rocket up and says something along the lines of "getting ready for this next procedure" while looking into the box.

    Next page shows off the new weapons.
    It's because $3000 model laser guns are the whitest thing since mayonaise and Vampire Weekend.

    Edited:

    The Rocket Boots would be pretty cool; one could get up close to enemies and do a jump, damaging them and getting out of the range of survivors. However as Boots they'd need to be in primary slot (Grenade Launcher) since that's where the other boots go, or instead make it a Jet-KILT so it can replace secondary. Besides, a kilt that allows explosive jumps would be AMAZING.
    well, they could always do the Toothkicker thing where you can only equip one at a time (considering the Rocket Boots basically do the job of the Sticky Launcher, so there'd be no point in having two weapons used to Sticky Jump).
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  14. Post #7654
    Grimhound's Avatar
    April 2011
    2,079 Posts
    I wonder how the Manmelter looks with pistol animations.
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  15. Post #7655
    sethcaron's Avatar
    March 2012
    208 Posts
    I will just completly change like you asked too. I will suggest a gordbort heavy with a laser minigun, laser shotgun, and for his hands are holographic see through. And maybe his hat and misc can be a beard wit a pipe on it and his hat I reallydon't know.
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  16. Post #7656
    SLBros.'s Avatar
    September 2011
    3,661 Posts
    I wonder how the Manmelter looks with pistol animations.
    Bad.
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  17. Post #7657
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    14,751 Posts
    why does Weta like bizarrely complicated goggles that make no sense and clip with every hat ever made (rendering them practically useless).

    Engineer did this, and now it seems Medic will too. What happened to simple mutton chops and a pipe? Look at the goggle detail on the Novelty Pithe, and compare it to the Brainiac Goggles. It's insane, they keep trying to push just how odd and off beat their items can look and it ends up making ugly looking goggles that don't match anything except the set they're made for.

    Edited:

    also looking at that Medic pistol, with some minor changes in shape to the front they could probably get away with the Syringe gun anims. And I think this is the route they will end up going with. Or they won't change the shape and still use the syringe anims, that's also an option (like the Pompson's horrible trigger holding anim).
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  18. Post #7658
    Grimhound's Avatar
    April 2011
    2,079 Posts
    why does Weta like bizarrely complicated goggles that make no sense and clip with every hat ever made (rendering them practically useless).

    Engineer did this, and now it seems Medic will too. What happened to simple mutton chops and a pipe? Look at the goggle detail on the Novelty Pithe, and compare it to the Brainiac Goggles. It's insane, they keep trying to push just how odd and off beat their items can look and it ends up making ugly looking goggles that don't match anything except the set they're made for.

    Edited:

    also looking at that Medic pistol, with some minor changes in shape to the front they could probably get away with the Syringe gun anims. And I think this is the route they will end up going with. Or they won't change the shape and still use the syringe anims, that's also an option (like the Pompson's horrible trigger holding anim).
    The thing that bugs me is that all the WETA cosmetics barring the Pyro's are designed to only really fit right in the sets. The Muttonchops add a hair extension that clips through many of Soldier's hats. The Brainiac... yeah...

    As for the pistol? I really wouldn't mind a weapon for Medic that used a new firing pattern.
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  19. Post #7659
    SLBros.'s Avatar
    September 2011
    3,661 Posts
    You people are still expecting an update?
    We're almost at half the year. The only update you can expect from now is the Halloween Update.
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  20. Post #7660
    Captain Chalky's Avatar
    September 2010
    6,519 Posts
    The Brainiac hairpiece was obviously meant to be a hat, no idea why Valve hasn't fixed that yet. (and by fixed, I mean that Weta meant it to be a hat but Valve made it a horribly clipping misc as the experiment #9213)
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  21. Post #7661
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    14,751 Posts
    Weta seems to just disregard everything about the game and makes their own stuff. They don't realize their items will be used with a huge variety of items. They also make weapons that always require new animations and pass them to Valve who pretty much never makes new TF2 animations unless they absolutely require it to function.

    The Hairpiece, by all accounts was a hat. Someone messed it up, I'm blaming Valve. It can be unboxed as unusual, all its schema code seems to imply more to it being a hat, and it doesn't even work properly with Engineer's hardhat.

    I don't know why the mutton chops has the hair. It serves no purpose other than to clip with hats. There's no situation, bar the Halo, when you would even notice it.
    The Brainiac hairpiece was obviously meant to be a hat, no idea why Valve hasn't fixed that yet.
    I fixed it for them. They accepted the fix with my schema.
    SPUF cried
    They reverted it the next day :/

    It was a perfectly functioning hat for 24 hours.
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  22. Post #7662
    The Calzone's Avatar
    February 2011
    6,263 Posts
    The Brainiac hairpiece was obviously meant to be a hat, no idea why Valve hasn't fixed that yet.
    It actually got changed back to a hat for a few days before SUF demanded it be changed back to a misc.
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  23. Post #7663
    sethcaron's Avatar
    March 2012
    208 Posts
    It actually got changed back to a hat for a few days before SUF demanded it be changed back to a misc.
    SPUF demand's alot of shit like the cow mangler being OP.
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  24. Post #7664
    IcyTruth's Avatar
    July 2009
    1,361 Posts
    SPUF demand's alot of shit like the cow mangler being OP.
    Spuf thinks everything is op.
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  25. Post #7665
    alexdom's Avatar
    May 2011
    507 Posts
    SPUF demand's alot of shit like the cow mangler being OP.
    i dont see how the cow mangler is OP seriously .... spuf is full of crying idiots
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  26. Post #7666
    Citizen Insane's Avatar
    August 2011
    1,539 Posts
    The Cowmangler was fine on release, they absolutely ruined it,
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  27. Post #7667
    alexdom's Avatar
    May 2011
    507 Posts
    The Cowmangler was fine on release, they absolutely ruined it,
    tottally , they made it pretty much useless and made the particles horrible
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  28. Post #7668
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    14,475 Posts
    The Cowmangler was fine on release, they absolutely ruined it,
    The only thing wrong with it was the following:

    Particle optimization was horrid
    The attributes weren't even listed in-full
    The damage ramp up was bugged

    Other than those 3 things, only 1 of which impacted gameplay, the item has been untouched. Yet somehow it went from "OP" to "UP" in the span of a week, according to SPUF.
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  29. Post #7669
    Gold Member
    AlfieSR's Avatar
    April 2009
    3,723 Posts
    The only thing wrong with it was the following:

    Particle optimization was horrid
    The attributes weren't even listed in-full
    The damage ramp up was bugged

    Other than those 3 things, only 1 of which impacted gameplay, the item has been untouched. Yet somehow it went from "OP" to "UP" in the span of a week, according to SPUF.
    Particle optimisation also affected gameplay for a lot of people, since it froze or even crash them, and the reason everyone thought it was OP in the first place was because of everyone using it.
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  30. Post #7670
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    14,475 Posts
    Particle optimisation also affected gameplay for a lot of people, since it froze or even crash them, and the reason everyone thought it was OP in the first place was because of everyone using it.
    Particle optimization does not directly influence gameplay. It causes runtime errors.

    Gameplay balance is what I meant to say. In a perfectly crash-free experience, the only game balance-related thing that was done with the CM5k was the fixing of the damage ramp-up bug.
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  31. Post #7671
    Eriorguez's Avatar
    May 2011
    1,735 Posts
    Well, the reload was touched up...

    Still, SPUF is full of idiots.
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  32. Post #7672
    tso
    tso's Avatar
    May 2011
    1,028 Posts
    i miss large lazorrr rockets
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  33. Post #7673
    Archimedes's Avatar
    April 2012
    4,533 Posts
    -snip-

    Accidentally responded to an older part of the thread.
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  34. Post #7674
    SLBros.'s Avatar
    September 2011
    3,661 Posts
    Wait, you mean the Brainiac Headpiece is because of SPUF?
    They complained about a PERFECTLY WORKING HAT?

    I-what-fucking
    SPUF has been successfully added to the list "People to kill"
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  35. Post #7675
    Lord Exor's Avatar
    September 2011
    740 Posts
    The drums of war have been sounded. We attack at dawn!
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  36. Post #7676
    alpha00zero's Avatar
    January 2012
    572 Posts
    Actually, it's another modified version:


    What I would think could be nice is a counter to the Pomson. Engie steals Uber/Cloak while Medic steals Metal/Charge (Banners, Shields, Jarate, etc)

    The Anti-Death Ray is a mystery to me. I have no idea what they could make with this one. Infinite clip? Half Uber (on Patient but not on Medic)? Reflective/Absorb Shield (would adsorb laser projectiles)? Or even a Uber that can be deployed at xx%?



    As for Scout's, I could imagine the Saboteur having to do with buildings or ammo. Or even disabling clip from laser weapons?

    And Mule Molester (best name ever btw) could be a 5-shot clip with obviously the Scattergun Reload (I can't imagine how you can reload a laser weapon with shells...) with probably a M2 function?!

    No idea. Really no idea.
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  37. Post #7677
    Chaofanatic's Avatar
    May 2011
    1,167 Posts
    Here's for all the people complaining about the cow mangler.

    I mean Jesus Christ, Valve...

    Also, a weird thing about the default mangler effect is that it's actually supposed to be a thin line.

    But the concept was much prettier.
    They have a whole gallery of concept effects that probably wouldn't be that hard to make work...
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  38. Post #7678
    Robmortar's Avatar
    April 2007
    981 Posts
    i like the scout's laser gun but the idea of a double barrel laser gun seems kind of odd to me

    also, http://facepunch.com/profile.php?do=...gnore&u=491686
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  39. Post #7679
    Archimedes's Avatar
    April 2012
    4,533 Posts
    Actually, it's another modified version:


    What I would think could be nice is a counter to the Pomson. Engie steals Uber/Cloak while Medic steals Metal/Charge (Banners, Shields, Jarate, etc)

    The Anti-Death Ray is a mystery to me. I have no idea what they could make with this one. Infinite clip? Half Uber (on Patient but not on Medic)? Reflective/Absorb Shield (would adsorb laser projectiles)? Or even a Uber that can be deployed at xx%?



    As for Scout's, I could imagine the Saboteur having to do with buildings or ammo. Or even disabling clip from laser weapons?

    And Mule Molester (best name ever btw) could be a 5-shot clip with obviously the Scattergun Reload (I can't imagine how you can reload a laser weapon with shells...) with probably a M2 function?!

    No idea. Really no idea.
    I've got a little fantasy I've been entertaining for the Sab where it fires three Bison/Pomson projectiles in quick succession. They're weak, small and fast. The shotgun may miraculously be the first Scattergun esc primary given to the scout, and that should be interesting in the way it'll be handled.

    I'd imagine the Mercy Killer will also function like Pomson/Bison. Seems to be their standard practice.
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  40. Post #7680
    Grimhound's Avatar
    April 2011
    2,079 Posts
    The Anti-Death Ray is a mystery to me. I have no idea what they could make with this one. Infinite clip? Half Uber (on Patient but not on Medic)? Reflective/Absorb Shield (would adsorb laser projectiles)? Or even a Uber that can be deployed at xx%?
    I had a thought a while back about a Medi Gun that would actually buffer against what would be lethal damage taken on a heal target. Basically if you're healing someone and they would take lethal damage with a crit rocket, it takes 25% of your charge and nullifies the damage. Not sure how that would play out, though. Would probably just be another useless Medi Gun.
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