That's the month when I will be 18.
Oh my god!
The Pyro is.... ME!
Having a customisable Fortress would be kinda interesting, even if it'd be quite the UI change. Like, one could have a Trophy Room, Firing Range, Rec Room, that kinda stuff. It'd add a whole new level of meta customisation to the game, even if interior design doesn't have a valid place in a competitive FPS.
90% of my posts are on computers I don't own, in labs in my college, or on my loaner iPad from my college.
It's very easy to post on FP without being on a computer able to play TF2, or even install TF2.
Case in point: the January blog post. Now everyone's using this as ammunition to call Valve hypocrites and such. THEY PROMISED US 2012 WAS GOING TO BE A BIG YEAR!, etc. Kinda silly, but what do you expect when you're grasping at straws.
Of course, there's an argument to be made about the type of communication they could use, and how simply hinting at "big things in the future" is the exact wrong way to communicate and that the blog could actually be used for regular updates like the "Here's what didn't work with possible Engie unlock ideas" post that everyone loved and appreciated. But apparently no one at Valve has a manager to force them to make those types of blog posts, so the point is kinda moot. Or something.
The way I see it is that Valve has an obsession with secrets. They absolutely love 'em. And the only thing they love even more than the secrets themselves is playfully hinting at those secrets. After six solid months of playful hints, the average TF2 enthusiast tends to get a little antsy and frustrated with this type of diet and starts to crave actual, substantive material to get them through the wait.
tl;dr Valve is terrible at communication. And when they do manage to relay information, it's flaky and nondescript so it tends to piss off their impatient fans even more.
Unfortunately the point wonderufl brought up is valid in every way and form, and the TF2 community being what it is, we've been building hype too fast, and valve didn't live up to expectations in terms of content delivery. Perhaps these weekly update took them more work than they expected?
Anyways, if, as ronin said, next week is the week, then I demand someone watches for grocket material updates, as the lastest grodbort weapons have been worked on for 3 months now.
Ok, anyone remember when Barnblitz was leaked, how long did it take from its leak to get its actual release in the Uber Update?
Because, applying logic here, it may take the same amount of time after finding out of this suppossed new koth map...
if it helps, Eyeaduct was discovered Oct 26th and was released on the 27th
But Eyeaduct was Valve accidentally jumping the gun on their dedicated server map lists, not really testing it.
To be fair I'm not that fussed when it comes to maps, if I want something new I usualy go to a custom map server.
What I'm interested in most of all at the moment is Meet the Pyro and more comics. Tf2 lore is pretty awesome.
I wish Valve would hold a Q&A type blog post
Okay. I just had a revelation. Ready?
MVM = Man VS Machine. Soho is the name of a company that made steam engines.
Man VS Machine is the primary theme of the story of John Henry, a legendary American figure who took up a race against a steam-powered rail driver using only his raw brute strength and his sledgehammer in a contest of which force of the time was greater.
I do, however, hope for some sorta new game mode or something new that changes the TF2 gameplay. Slowly starting to get bored of capturing points and pushing carts..
Well I give up now.
At 6:30 ish EST I'm throwing a 6 month anniversary for the Australian Christmas update. Streamers and balloons for everyone.
I'm just about stoked for Thursday's garish misc.
...Which, honestly, is actually quite impressive for the most part. Good job being more talented than me.
I'm going to go chemically induce a coma. Figure out how to get me out of it whenever the update comes.