Wiping out Army Warehouses is damn hard.
When snipers with Dragunovs and dudes with SIGs targeted kilotonnes of hot plumbum towards me, shit was epic.
Never in my life I had picked up so much weapons, unloaded them, to get the last bits of precious ammo.
And lastly, 127m headshot with Abakan. Feelin' liek a man.
P.S. Those bloodsuckers in the village were rude motherfuckers, too. Hate their extensive cloaking.
In COP when you're given a mission to find the personalized Vintorez, can anyone find that? or is it just a bad glitch? I know I've never been able to find it in my 3+ play throughs.
I finally discovered what "monolith" means.
"A hivemind; united system"
looks nice doesn't it?
and yeah that's a placeholder
fun fact, when your stamina gets low, there's a breath effect on the mask and synced breathing noise that increase in frequency as stamina lowers
I never liked the gasmask overlays, personally. Never helped immersion at all for me..mainly since most of the immersion I have is within the sound environment. Also, do something about that constant wind noise - it doesn't work.
Speaking about the atmosphere : I don't know if I'm with the majority on this one but I think that the S.T.A.L.K.E.R ambience should be way less music-y and more sounds of nature or eerie quiet.
The default "music", especially the CoP one is sort of hampering of my efforts to actually immerse myself into the game world.
Also, please include a music player similar to SGM, I loved dat :3c
I actually made myself a little minimod that played different tracks from different times..Morning would be Radwind, noon would be general Cordon/Garbage/Army Warehouses ambience, evening would be the Chnpp ambience, nights would be silent, and underground would be things like Rads Pt. 1.
I wish I still had that minimod. I was an idiot and deleted that experimental gamedata folder because it was 6 GB in size
I hate to mention Misery but I liked the russian "distress calls" followed by radio static that come occasionally.
Speaking of sounds I love certain locational sound effects in S.T.A.L.K.E.R, particularly the extremely haunting sounds of machinery near Forester's Tower.
the wind is pre-placed sounds, hence it's constant and changes volume as you move, rather than just playing intermittently among other ambient sounds
*sits in corner, crying to self*
Even with a pimped out RPK and Bulat, and three buddies similarly armed, just the ambient rustles in Red Forest scared me.
Even though I knew nothing made that sound.
I don't like having random gunshots and yells in the BGM since you can tell that they're not actually events occurring in the game. If there was a decent sound system and better weapon sounds it'd be much more creepy to hear gunfire erupt across the map and then slowly die out with accompanying screams.
Also, I believe X-Ray still supports sound extensions eg reverb but they're only used sparingly in SoC (RMA seems to restore them in most of the maps interestingly) and not at all in CS/CoP. I wonder if the EAX effects still work in the newer engine versions?
"Man, I should have stayed back in the Garba---OH FUCK WHAT WAS THAT?!"
Then I proceeded to hide in that mine shaft next to Devilish Encampment, shining a flashlight at the exit the whole night.