Tunnels to Pripyat seems like a good place to hang around at 1:00AM.
Also, how do you guys spell "Pripyat"?
Does someone know where I can find a database extractor that can extract OGSE's database files? The one made by Smart Mod Manager doesn't register their existence :/
Oh wait, hold on. Fuck i'm stupid, forgot to point the extractor to the right folder.
Hm, what tool is used to pack .db files for CoP maps?
I pronounce it as PRIP-PEE-YAT...
And fuck, I should have downloaded OGSE last night because today I'm throttled.
i love you and i hate you
I used to get heaps of those especially when I played MSO for CoP... I don't even know what it means. =/
It's really bloody irritating that OGSE chose to use tab for opening the car trunk, and embedded the use of that key deep in related scripts; I have no idea how to change it.
This is a relevant section in amk.script, but i'm guessing there's things in other scripts as well
How do I change it to refer to a different key? I suspect it's not as simple as replacing tab with i or some other key, as individual letters are used for other scripting purposes, and I couldn't replace it with the end key either for obvious reasons.Code:local tab = 0 function antirad_update() local hud = get_hud() if hud:GetCustomStatic("main_task") then if tab==0 then if car_trade.inside_the_car == false and car_trade.trunk_nearby == false then eat_antirad() elseif car_trade.inside_the_car == false and car_trade.trunk_nearby == true then car_trade.open_trunk() elseif car_trade.inside_the_car == true then car_trade.start_firing() end tab = 1 end else if tab==1 then if car_trade.inside_the_car == true then car_trade.stop_firing() end tab = 0 end end end
How the fuck do I embed this shit? I know all of the other forum tags but I have forgotten all the facepunch ones.
Not entirely sure if its possible to force enable tessellation without having to use DX11?
If I had the script files I could probably try and help you out a bit... unless you wanna send them, because I can't download freaking OGSE since it's 600mb.
When I was looking at scripts for TFW and what not, what I did was make a project in Visual Studio using all the files in STALKER's gamedata directory, and then I can just do a CTRL + SHIFT + F (or whatever the button is) to do a global search on all the files in the directory. That pretty much pops up a window showing you all occurences of a particular keyword because if you were going through scripts manually it'd be tedious. Really fucking useful. If you have Visual Studio give it a whirl.
Thanks brah. Looking thru shit now, keep tabs on this post... I might edit it every couple mins.
I really don't know how useful this will be, but shit that might be interesting:
"function trunk_dialog:OnKeyboard(dik, keyboard_action)" in trunk_inv.script
No idea what the "DIK_" prefix means... I tried searching for that prefix.
The only place I can find the open_trunk thing referenced is in amk.script, in that antirad_update function.
try changing your "Use antirad" key to something else
Antirad is bound to TAB as well? =O
(Brainfart goddamnit...I only just realized)
Afaik anything with DIK_ is something used to have a command run when a button is pressed inside a menu (main menu, inventory menu, talk menu and so on)
My antirad key isn't bound to anything, though :/
I'll try, see what happens
It worked! Use trunk DOES use the same key as quick antirad. After deleting my own user.ltx and letting the game and mod create it, tab is indeed bound to quick antirad.
That seems really quirky though... What if I just had to use antirad while I was near a car trunk?
It only uses antirad if you're above a certain point of radiation exposure, as far as I can tell
From reading the script, if you're by the car's trunk, it uses the trunk. If you're not, you use the antirad. If you're inside the car (or more specifically, the APC), it starts shooting at whatever it's locked onto.
OGSE's mutant spawn times are a bit crazy, must've killed the same pair of fractures in the same spot in the Garbage 3 times. Will probably need to modify that slightly (not too much, it's fairly fun to have something to spend the nearly 2000 9x19 +P+ ammo from the Garbage tower)
Also remembered that if I throw bodies into anomalies, they might produce artifacts, so the 3rd time around I lured them into a whirligig
Threw a few bandits in there for good measure. A while later, a Meat Chunk comes out :D
Ask the maker of Misery, I think he's on track to include the need to drink, defecate and urinate
"Press P to piss on the bloodsucker's face"
Is Gunfox the only mod browsing the Stalker threads?
Bonus points if it would cause a large "PRRRRRRRRR" sound and a brown wave to fly out of the drainage canal whenever Degty would take a shit.
Expression : false
Function : CGameGraph::distance
File : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_ inline.h
Line : 96
Description : There is no proper graph point neighbour!
OGSE, stop crashing.
However, I have some treats to y'all from my Freedom raid!
Since I'm a firm bro of Duty, I decided to do a favor to Skull and his crew by single-handedly pillaging the entire Freedom base in the Warehouses!
There were no survivors.
This is the gear I had to start with when I left to Agroprom. It was decent but also quite weak. Made dealing with Spetsnaz quite difficult.
JESUS CHRIST MASTER WHAT THE FUCK ARE YOU CARRYING
[h2]I'M THE JUGGERNAUT, BITCH[/h2]
The crossbow was part of a quest for a Duty guy. In the end he didn't need it so he let me keep it which made me infinitely happy. I love this fucking thing.
Note how Kruglov walks past the dangling corpse without a raised eyebrow.
I guess it's just another day at the bunker.
You have a Plasma Cactus in your belt!
Also why do you play in such a tiny resolution
oh wait you're playing in static lighting too..