## Closed Thread Subscribe

1. Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engi ne.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...dow of chernobyl\gamedata\scripts\bar_dialogs.script:7: C stack overflow

and it crashed again
FFFFFFFFFFFFFF-
Yeah, those happen - it's more just a random engine crash than anything else, it seems.

2. Tunnels to Pripyat seems like a good place to hang around at 1:00AM.

Also, how do you guys spell "Pripyat"?

Pri-py-at
Or
Prip-yat?

3. Tunnels to Pripyat seems like a good place to hang around at 1:00AM.

Also, how do you guys spell "Pripyat"?

Pri-py-at
Or
Prip-yat?
..You mean 'pronounce', right?
I pronounce it in 2 syllables - Prip-yat.
Agree x 7 (list)

4. I pronounce it 'Prip-y-at'
Agree x 2 (list)

5. Does someone know where I can find a database extractor that can extract OGSE's database files? The one made by Smart Mod Manager doesn't register their existence :/

Edited:

Oh wait, hold on. Fuck i'm stupid, forgot to point the extractor to the right folder.

6. Hm, what tool is used to pack .db files for CoP maps?

7. Not to mention that ArmA has horrible Memory leak issues.
Speaking of Arma 2, have you guys seen some of the STALKER stuff for it?

Winner x 3 Agree x 1 (list)

8. Tunnels to Pripyat seems like a good place to hang around at 1:00AM.

Also, how do you guys spell "Pripyat"?

Pri-py-at
Or
Prip-yat?
Well for some reason I always add a German accent onto anything sounding vaguely foreign, so when I say it it sounds like

Prip-eee-att-uh

9. I pronounce it as PRIP-PEE-YAT...

And fuck, I should have downloaded OGSE last night because today I'm throttled.

10. stack trace:

fuck you
fucking ogse
i love you and i hate you

11. I used to get heaps of those especially when I played MSO for CoP... I don't even know what it means. =/

12. It's really bloody irritating that OGSE chose to use tab for opening the car trunk, and embedded the use of that key deep in related scripts; I have no idea how to change it.
This is a relevant section in amk.script, but i'm guessing there's things in other scripts as well

Code:
local tab = 0

local hud = get_hud()
if tab==0 then
if car_trade.inside_the_car == false and car_trade.trunk_nearby == false then
elseif car_trade.inside_the_car == false and car_trade.trunk_nearby == true then
elseif car_trade.inside_the_car == true then
end
tab = 1
end
else
if tab==1 then
if car_trade.inside_the_car == true then
end
tab = 0
end
end
end
How do I change it to refer to a different key? I suspect it's not as simple as replacing tab with i or some other key, as individual letters are used for other scripting purposes, and I couldn't replace it with the end key either for obvious reasons.

Edited:

How the fuck do I embed this shit? I know all of the other forum tags but I have forgotten all the facepunch ones.
Funny x 1 (list)

Edited:

How the fuck do I embed this shit? I know all of the other forum tags but I have forgotten all the facepunch ones.
[video]

15. It's really bloody irritating that OGSE chose to use tab for opening the car trunk, and embedded the use of that key deep in related scripts; I have no idea how to change it.
This is a relevant section in amk.script, but i'm guessing there's things in other scripts as well

Code:
local tab = 0

local hud = get_hud()
if tab==0 then
if car_trade.inside_the_car == false and car_trade.trunk_nearby == false then
elseif car_trade.inside_the_car == false and car_trade.trunk_nearby == true then
elseif car_trade.inside_the_car == true then
end
tab = 1
end
else
if tab==1 then
if car_trade.inside_the_car == true then
end
tab = 0
end
end
end
How do I change it to refer to a different key? I suspect it's not as simple as replacing tab with i or some other key, as individual letters are used for other scripting purposes, and I couldn't replace it with the end key either for obvious reasons.
There's gotta be somewhere where the actual variable for making it TAB is declared. I haven't really modded STALKER but do you think that the key binding would be in the scripts somewhere and not in some other file?

16. Not entirely sure if its possible to force enable tessellation without having to use DX11?

Probably not...
Disagree x 1 (list)

17. There's gotta be somewhere where the actual variable for making it TAB is declared. I haven't really modded STALKER but do you think that the key binding would be in the scripts somewhere and not in some other file?
That's as I suspected, but thus far I have not been able to find where they do that anywhere. Posted on the English section of the OGSE forums, waiting for a moderator to approve my post and for someone on their mod team to reply :/

18. If I had the script files I could probably try and help you out a bit... unless you wanna send them, because I can't download freaking OGSE since it's 600mb.

When I was looking at scripts for TFW and what not, what I did was make a project in Visual Studio using all the files in STALKER's gamedata directory, and then I can just do a CTRL + SHIFT + F (or whatever the button is) to do a global search on all the files in the directory. That pretty much pops up a window showing you all occurences of a particular keyword because if you were going through scripts manually it'd be tedious. Really fucking useful. If you have Visual Studio give it a whirl.

19. Sending you the scripts shouldn't be a problem, give me a sec to upload them.

Edited:

20. Thanks brah. Looking thru shit now, keep tabs on this post... I might edit it every couple mins.

I really don't know how useful this will be, but shit that might be interesting:

"function trunk_dialog:OnKeyboard(dik, keyboard_action)" in trunk_inv.script

No idea what the "DIK_" prefix means... I tried searching for that prefix.

21. The only place I can find the open_trunk thing referenced is in amk.script, in that antirad_update function.

Edited:

Thanks brah. Looking thru shit now, keep tabs on this post... I might edit it every couple mins.

I really don't know how useful this will be, but shit that might be interesting:

"function trunk_dialog:OnKeyboard(dik, keyboard_action)" in trunk_inv.script

No idea what the "DIK_" prefix means... I tried searching for that prefix.
That's only for the menu that actually opens when you press TAB
EDITED:
BRAINWAVE
try changing your "Use antirad" key to something else
Winner x 1 (list)

22. Antirad is bound to TAB as well? =O

(Brainfart goddamnit...I only just realized)

23. Afaik anything with DIK_ is something used to have a command run when a button is pressed inside a menu (main menu, inventory menu, talk menu and so on)

My antirad key isn't bound to anything, though :/
I'll try, see what happens

Edited:

It worked! Use trunk DOES use the same key as quick antirad. After deleting my own user.ltx and letting the game and mod create it, tab is indeed bound to quick antirad.
Winner x 2 (list)

24. That seems really quirky though... What if I just had to use antirad while I was near a car trunk?

25. Afaik anything with DIK_ is something used to have a command run when a button is pressed inside a menu (main menu, inventory menu, talk menu and so on)

My antirad key isn't bound to anything, though :/
I'll try, see what happens

Edited:

It worked! Use trunk DOES use the same key as quick antirad. After deleting my own user.ltx and letting the game and mod create it, tab is indeed bound to quick antirad.
yeah, the script seems to check whether the main_task hud section is open and if it is and you're near a car, open the car's trunk

Edited:

That seems really quirky though... What if I just had to use antirad while I was near a car trunk?
then it'll use both the trunk and the antirad? I dunno
It only uses antirad if you're above a certain point of radiation exposure, as far as I can tell

26. From reading the script, if you're by the car's trunk, it uses the trunk. If you're not, you use the antirad. If you're inside the car (or more specifically, the APC), it starts shooting at whatever it's locked onto.

Edited:

OGSE's mutant spawn times are a bit crazy, must've killed the same pair of fractures in the same spot in the Garbage 3 times. Will probably need to modify that slightly (not too much, it's fairly fun to have something to spend the nearly 2000 9x19 +P+ ammo from the Garbage tower)
Also remembered that if I throw bodies into anomalies, they might produce artifacts, so the 3rd time around I lured them into a whirligig
Threw a few bandits in there for good measure. A while later, a Meat Chunk comes out :D
Agree x 2 (list)

27. are there any Stalker mods that track thirst in addition to hunger? I know OGSE has mineral water, but I thought that improved the effect of meds or something.

Edited:

Funny x 3 (list)

28. Ask the maker of Misery, I think he's on track to include the need to drink, defecate and urinate
"Press P to piss on the bloodsucker's face"
Funny x 5 Winner x 2 (list)

29. Ask the maker of Misery, I think he's on track to include the need to drink, defecate and urinate
"Press P to piss on the bloodsucker's face"
And now the flowers will grow
Funny x 5 (list)

30. Ask the maker of Misery, I think he's on track to include the need to drink, defecate and urinate
"Press P to piss on the bloodsucker's face"
And because it's the creator of Misery it'll take one day and Degty will shit up all of Zaton with his fecal matter.

31. And because it's the creator of Misery it'll take one day and Degty will shit up all of Zaton with his fecal matter.
:ohdear:
Agree x 1 (list)

32. Is Gunfox the only mod browsing the Stalker threads?

33. Is Gunfox the only mod browsing the Stalker threads?
As far as I know, yes.

34. :ohdear:
And the only working toilet would be in the Waste Processing station.

Bonus points if it would cause a large "PRRRRRRRRR" sound and a brown wave to fly out of the drainage canal whenever Degty would take a shit.
Funny x 1 (list)

35. And because it's the creator of Misery it'll take one day and Degty will shit up all of Zaton with his fecal matter.
At least the bandits wouldn't dare rob him
But god forbid he does a shit inside Skadovsk; he'd get shot by everyone in there.
Funny x 1 (list)

36. As far as I know, yes.
Pretty sure JohnnyMo1 lurks it every once in a while.

37. Expression : false
Function : CGameGraph::distance
File : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_ inline.h
Line : 96
Description : There is no proper graph point neighbour!

OGSE, stop crashing.
However, I have some treats to y'all from my Freedom raid!
Since I'm a firm bro of Duty, I decided to do a favor to Skull and his crew by single-handedly pillaging the entire Freedom base in the Warehouses!

There were no survivors.

This is the gear I had to start with when I left to Agroprom. It was decent but also quite weak. Made dealing with Spetsnaz quite difficult.

JESUS CHRIST MASTER WHAT THE FUCK ARE YOU CARRYING

[h2]I'M THE JUGGERNAUT, BITCH[/h2]

The crossbow was part of a quest for a Duty guy. In the end he didn't need it so he let me keep it which made me infinitely happy. I love this fucking thing.

Note how Kruglov walks past the dangling corpse without a raised eyebrow.
I guess it's just another day at the bunker.
Funny x 7 (list)

38. You have a Plasma Cactus in your belt!
Funny x 1 (list)

39. You have a Plasma Cactus in your belt!
Yeah, didn't have any better transmute to fill that slot with.

40. Also why do you play in such a tiny resolution
oh wait you're playing in static lighting too..
Funny x 1 (list)