Only one medkit.
No armor.
Shitty pageking have vodka
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Only one medkit.
No armor.
Shitty pageking have vodka
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Why are noodles worth more than buckshot?
I guess because you can find a shotgun on every dead body, but you won't find noodles.
Hah. Went to fire an incredibly broken TOZ34 in OGSE and it exploded in my hands.
The TT-33 also kicks like a mule and has... auto settling recoil.
The guns actually explode? Neat! I'm gonna have to try that
Edited:
God damn OGSE is too rainy
Is OGSE worth playing instead of the Soup?
I remember when I used my shotgun and it just exploded as a pack of pseudodogs ran up to me and tore me apart.
In other news, it turns out the Skinner Anomaly is actually really useful. I didn't think it increased healing that much. Does Ghost's Suit and Healing Berill heal at the same rate? If they do, I got to start using them instead of offloading them at some stash.
It's not as strange and crashy, but it doesn't have nearly the same amount of new stuff.
Might not be worth it if you're already a good ways into People Soup, but it's worth checking out.
Depends. OGSE is generally speaking, an improvement over Vanilla. Most of its content in more true to Stalker, and of course it runs better. The Soup is basically content over everything else, which is more fun and absurd, but also generally less balanced. OGSE still has quite a lot of content though, but it is different, since OGSE is not AMK based, but the Soup is.
We were talking on one of the streams about PDAs and I just don't get it. In CoP some dutier needs help just getting the supplies to set up some radio equipment yet in the zone there's some form of wireless internet. It has to be wireless because how else do you get an automatically updating list of top stalkers and updates from Beard on blowouts? It's confusing as shit someone please explain it.
I wouldn't mind doing this, but how much work is exactly involved? Just modify some .ltx files, or is it more than that?
If Doom wants to take it up, there's this download I found, "LURK Animations for AMK.7z", which is just LURK weapons+anims for AMK (this saves you having to actually dig into LURK's gamedata folder and find all the necessary shit). You could probably use it as a reference but instead change OGSE's weapon .ltx files.
Long range radio communications != a short-range peer-to-peer PDA network
You probably can't directly communicate with anyone with the PDA if you're more than a couple hundred feet away, I would think.
Why do none of these mods ever really accurately portray the TT-33.
It should do shit damage, have relatively little recoil, but cut through a pretty significant amount of body armor. Also it needs to stop using the .45 ACP cartridge because that is like the polar opposite of the 7.62 tokarev round.
Oh, it does shit damage too. Dunno about body armor damage. It does use the 7.62 tokarev round though.
Edited:
I swear, OGSE loads faster than smaller mods like AMK and LURK.
Why must we lose the young ones to the Zone? Why?
It's because its all packed into db files, they explain that its actually faster to load mods like that than uncompressed ones, and that they worked real hard to optimize it all. A top notch mod
You know what I hate? Those anomalies that rip through your suit and make it as useful as toilet paper! Luckily I figured out how to avoid it in a narrow hallway because I want me SEVA suit intact.
By the way, I love that there are traders in almost every area I've been in (except for the Garbage and I haven't been beyond the Bar yet). It makes looting so much easier!
People Soup needs to be put into .db files then. And every other mod ever.
Edited:
OGSE is just cruel.
First, bloodsuckers move at super sonic speed, and when you go into Strelok's stash more of them spawn. Second, at the end of the Agroprom Underground, there are three controllers. Two spawn behind you, one spawn in front with some rats. Then you have the military base with the three aimbotting PKM turrets.
Got past all that. Took forever. Now what's it do?
(Messed with the contrast so you actually see them)
It putsthreeFOUR exoskeleton zombified stalkers with spas-12s at the exit to the Garbage.
Fireball = Fireball Artifact
Glass = Firefly Artifact
Ice = Snowflake Artifact
radiation_restore_speed = X
This value is easy to understand. (0,001 = +1/ 0,002 = +2/ -0.003 = -3)
I don't understand all the others' values.
E.G:
Glass (Firefly): health_restore_speed = 0.0009 (In-game is +6)
Ice (Snowflake): power_restore_speed = 0.003 (In-game is +6)
Fireball (Fireball): burn_immunity = 0.04 (In-game is +6)
The Immunities and Restoration values don't seem to have a specific rule. Could someone explain this to me?
(Note: the quotes above, i've removed some lines)
I should note that there are 210 rounds of 5.45 on on the bridge, and 30 rounds of 5.45 AP.
So anyways, I start my fresh playthrough on TFW v3.7 and I already get a CTD when I'm trying to escape from the bloodsucker village at the start... Eughhh, not a good impression, at all. I'm going to start another game later on, hopefully it was just a really rare event or some shi-.
I think you still can copy+paste an error message even with a CTD. Paste it here and let's see what we can do.
I'm thinking of doing X-16 in livestream. Anyone up for it or should I wait later in the day?
Only vodka for antirads
Now please.
But not many people are online yet :c
I'll have breakfast then do X-16.
During Horror Time.
Maximum pant-shitting.
Code:FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp [error]Line : 180 [error]Description : <no expression> [error]Arguments : LUA error: ...ar sky\gamedata\scripts\xr_monster_combat_new.script:856: attempt to index field '?' (a nil value) stack trace:
Yo did you already start streaming? Just saw its been an hour since this post figured I might have missed it or I might just be on time
E: No, no you did not, instead I'm watching your previous hour long recording of OGSE :v
Most of the original Arsenal weapons have terrible animations. The WW2 weapons have never left the beta stage before Arsenal for SoC was stopped working on.
Pretty much all i'd need to do is drop LURK's weapon models and textures over OGSE's since it's already got all the rest set up.
If all it contains are the models and textures (and all of LURKs weapons, not just the ones AMK uses as well), then that should work for OGSE as well. It won't replace weapons LURK never changed or added, such as the MP-40, but it'd work theoretically.
Edited:
Ima try that now.
Edited:
At first look, it's more difficult than it seems; all the file are rearranged and renamed.
Here Doom:
http://www.mediafire.com/?nls6xtfo6ul745r
Obviously after the merge there will be weapons like the MP40 left over which we won't have a LURK equivalent of, but most the weapons will be LURKified, which is still cool nonetheless.
I'm almost inside the powerplant. I've killed a few monolithians, but damn they're good shots.
I hope you have a ton of anti-radiation stuff, you will need it.
I have an artefact or two.
Bubble
Wrenched
Jellyfish
You know he's playing SoC, right?
Ohh
Sorry.
Anyway, i think i've known how those Artifacts' values work.
Edited:
My god, it's like having sex when playing S.T.A.L.K.E.R with 83FOV
Uhhh, right hand dates don't count hombre.
What if it's a fleshlight?
Seems in OGSE they replaced the original PKM model with the much better CS/CoP one. But it has no ironsights at all :/
Tank Machinegun, best weapon ever. Who needs to reload when you miraculously have 2,000 large bullets inside of a relatively small box of ammo? Scar doesn't, that's who.