Swartz 1.3 feature list
Anyways, here's the latest in addition to the features I posted last time:
More weapons added: PP2000, KSVK, Sako TRG-22
Added ability to loot money from corpses
Added a medic that spawns after Tremor dies (thanks Gannebamm and ThunderFreak)
Added Amik smoke particle effects to my shell ejection particles and adapted an Amik effect for weapon smoke from firing
Lots of new weapon sounds (FAL now sounds like a proper 7.62x51mm weapon)
Footstep sounds included from Misery (thanks N.Aaroe)
Replaced sprint animations for lots of guns (thanks to marsalandrei)
Revamped damage from guns, NPC damage and player damage
Fixed a few bugs based on feedback and adjusted some mutant spawn locations to avoid conflicts
Added a debug script to the radiation system in-case it screws up and
leaves the player with an animation playing when it shouldn't (thanks to
gannebamm for the script, this should help pinpoint what is going wrong
for those few select people)
Added select new music from S.T.A.L.K.E.R Music Expanded for SOC by Sclera
Special characters now have special guns. Examples: Merc squad leader in Zaton has an M249 w/ eotech, Bandit leader in Jupiter has a Saiga with a drum magazine, etc.
Sergey Grigorovich makes a special appearance...
Re-enabled as many attachments as possible for weapons, NPC's will diversify with them as well
Creatures move faster, do more damage and are more irradiated
Replaced weapon models for RPK, Abakan, Saiga.
mother of god
Please tell me we can kill him!