This thing any good?
This thing any good?
Are there any mods that let you take suits from stalkers you kill yet maybe balance it by making suits degrade much faster?
Neat, thanks. That's probably the mod I'll use then. Does it affect graphics?
kid? i mean holy fuck are you some kind of inbred midwesterner. i've probably got years on you
See, Burers can't yank pistols out of your hand and while you could knife them, it's not the best option if they have backup. The Burer may also get a melee hit or two in at close range so if you're low on health it's not the best choice. With the M1911 you can just unload at it's face at range, pause as it raises it's tubby little hands to form the shield , back away a bit and start firing again as it stops shielding itself.
For Controllers you just have to find a tree / another obstacle to go behind and keep popping it in the skull as it gets near.
Mutant hunting loadout :
Artifact hunting loadout :
-AKS-74+PSO-1 (30 AP rnds, 60 FMJ rnds)
Mission loadout :
-AKS-74+GP-25 grenade launcher (60 AP rnds, 120 FMJ rnds 4 VOG-25 grenades)
-Mp5A3 (250 FMJ rnds)
the usp is like a second cock for me. especially with the upgraded magazine.
the m9 is nice too... even though the fuckin suppressor is off center to the barrel.
Playing CoP makes my laptop turns into a frying pan.
CoP is quite resource-intensive, right?
I saw people on the last pages commenting on how the Stalkers were bullet sponges? What? I've never had problems with taking down any enemy in each of the games. Of course, I always aim for the head, so I have no idea how much damage a normal soldier can take in the chest.
People don't know how to aim.
I think most people who play just don't understand that the bullets aren't hitscan, they actually have pretty realistic physics.
I think it's just so pronounced at the beginning of the game that that's all most people remember. You do tend remember either really good or really bad things more, so you're gonna remember the ease of endgame play and how hard starting in STALKER can be. After all, usually all you've got is a pistol and some crappy shotgun, so unless you pick your shots carefully you won't do much damage.
Gun balance is a finely tuned concept in games, so unless your mod of choice does it exactly right it's easy for things to tip too far one way or the other in the beginning of the game.
IMO I think the fault of that is the way the first few fights were carried through the game in STALKER. It would have been much better if they slowly evolved from distant shootouts to occasional street fighting in style of Wild Territory and Car Park to large encounters like in Pripyat and Red Forest, eg. CoP. The Shadow of Chernobyl one kind of hopped around a lot, making it hard for the players to adjust to weapon physics and Clear Sky just went full on constant fighting.
carabiner, firing speed upgrades and increased ammo cap
its faster than the armsel protecta!
stalkers stay dry,
mutants feel the pain
Vanilla CoP isn't that bad at all; it's really the most refined of the games (if it weren't for the paltry 3 levels with very little to actually do in freeplay)
I honestly can't remember that much of vanilla SoC anymore.
At least in the army they trained us so that in urban environments, if one is not sure whether or not there's an enemy around the corner of a building, you go prone, poke your head around the corner for a second then scoot back. If one is not expecting enemy contact, then just crouching at the corner, keeping aim down that area while one's squadmates move forward.
Bad phrasing on my part, I meant that they should swap cover to keep the pressure up, to get closer and so on, but _not_ standing out in the open with one thumb up their arse when they want to be shooting.
I'm just really bored of firefights in STALKER in general now. It's either bullet sponging so I sit there chipping away at their helmet and chomping down on medkits and bandages occasionally, unfair bullet sponging CS style where I can't get out of cover because they can take many orders of magnitude more bullets than me, or fair somewhat realistic where we each die quickly (them more so due to being absurdly incompetent). To be honest, I prefer the last because it feels more intense, despite the AI.
If the AI doesn't get improved in STALKER 2, I honestly doubt it'll be able to keep my attention anymore.
Sgt. Doom, do you anything about modifying weapons upgrades?
If you want to change how the whole tree is organised, that's something I know nothing about :/
Sure, changing some values is easy enough, but how about:
Each weapon upgrade adds 3 additional damage?
You can't just put "hit_power" infront of each upgrade as you won't know which part will be upgraded first.
You put first upgrade part (basic work) "hit_power = 0.3"
And under that part (basic work) "hit_power = 10"
If you upgrade the second part then the first part, your damage will be 0.3 instead of 10.
The method above works fine if you want each weapon to have 3 damage change point:
1: First column (Basic)
2: Second column (Fine)
3: Third column (Calibration)
Work has begun on the first story and quest conversations for Redux 2. Pop open those champagne bottles, gentlemen.
I'm sorry for asking, but does anyone remember how to reactivate upgrading in CoP redux? I remember seeing a link of that a while ago, but I've no idea which page it was.
Hang on, where did that bloke get OGSE 0.6.9.3 from?!
i am so jealous right about now :c
Working on merging Atmosfear 3 into Redux, easier than I thought it would be.
Would there be any interest if I made a little addon for Redux?
Later i'll add that mutant part mod, so mutants can be an alternative to artifact hunting. I'll balance it so that hunting mutants can be a more reliable source of income compared to hunting artifacts, but naturally it'd be more dangerous and less profitable.
If I can figure out why Snag doesn't recognize Nimble's new weapons, then i'll fix that (don't hold your breath, though :/ )
Little tweaks like removing the NVG loop sound and such.
Might get around to doing some of the other stuff I posted here, but that's for later.
When a Stalker is down, he says something like:
"Sta-je-wooch" (that's the only thing i hear)
What does it mean?