Freedom: If your volunteers drink as much as you do, I can only imagine the readings the scientists are getting."
Duty: Yes, I can imagine the readings the scientists are getting - Air samples: 100% smoke. Water samples: 100% vodka. And idiotic laughter on all sound frequencies.
What happened to that pony fanfic dramatic reading anyways?
Maybe take footage from a campfire posse and edit it in a way that it'd seem that the stalkers are telling the story.
I like how in SGM your mental health can deteriorate, after all it makes sense when you sit in a boiler anomalie for twenty minutes looking for some unknown artifact for some doctor asshole and it turns out the normal looking rock to your left was actually a backpack.
Speaking of health, what'd everyone think if GSC introduced an RPG-like system to the health that your maximum health/stamina/psy-resistance could slightly increase / decrease based on what you eat, how much you sleep and how much get injured and are exposed to radiation ?
Nothing too blatant but I'd like that eating contaminated / spoiled foodstuffs and swimming in radiation would take it's toll on your body after a while. Considering Call of Pripyat (and S.T.A.L.K.E.R 2 as well probably) was geared towards freeplay and taking your time with the game just for adventuring with STALKERbros instead of a rush toward your objectives I think it'd be a pretty neat gameplay feature.
You could also make the campfires useful when eating cooked food regularly would not only give better satiety, it'd also slowly heal your system of harmful chemicals and radiation and over time boost your max health / stamina a bit.
I'd like to see the upgrade feature revamped. No mechanics. Instead as a stalker you should find the manual for the gun, then find/buy the parts that you want to modify and start working on them. Usually in safe areas since disassembling the gun would just delete the weapon and spawn all the parts in your inventory. I think there could be a workshop table in safe areas for this.
Now, some traders like Duty could have higher quality receivers or barrels, maybe springs for AK variants. Freedom could have stuff for NATO weapons and neutral Stalker traders would have a little bit of everything but not with consistency. Finding the manual is one thing and you'd have to buy the information for it's location or buy it from the trader straight away, similar to how Owl worked in CoP.
Now, it'd also tell you what combinations would give what effects, like for example new spring and new receiver would increase wear but new spring and new barrel would increase accuracy and decrease recoil. It wouldn't all be as simple as replacing all parts, making you read the manuals to understand your shit but I think it'd give a living fuckton more to do for Stalker 2. If you're bored and don't know what to do...
Go scavenge parts and upgrade it. The information for the manual and parts costs much less than the final modified gun you build by yourself. It could work as a way to make money, too. Be a weapon pimp!
More often than not, though, you'll probably find just 30% condition parts of the ones you'd like to have.
If you do choose to mod yourself, maybe you could find parts, repair them yourself and then hand them to the technician who could modify them to higher quality parts. For example, make a 100% condition AK spring you found from a bandit's gun a few spins longer, increasing flatness on the gun and decreasing recoil (just an example armchair gun experts dont kill me)
Is there an Atmosfear 3 patch for SGM 2.1?
does anyone know anything about a "stalker: chernobyl 2015"?
Welp, Redux causes CoP to crash every 5 minutes in Zaton.
What is up with SGM 2.1 and iron sights? like the AK74U or the LR-300? They just use the front sight to aim. I probably shouldn't be bitching, but its killing the atmosphere for me.
I tried out Pripyatan today. Will someone explain why the snorks were flying?
So I got the freeplay mod and such and I had one hell of a time.
My first start was a monolith soldier, and his name (by my brothers request) was
get ready for this
So I went downstairs to get Faggotron a job from Charon, but had a bitch of a time trying to find him. I did a few quests killing some stalkers around the red forest but got bored of running from Pripyat and back just to get 5k. I decided to make a new character, by the name of Simon Petrikov, a Merc, and see what it was like to do hits for money.
I started with what turned out to be the hardest hit, killing Petrenko. I assulted Rostok with nothing more than a regular assault rifle and a pistol. I quickly lured out nearby stalkers and duty members and eventually found myself at Duty's base. I found a nice spot behind some sandbags and started to fire away. Kill after kill, I finally managed to get Petrenko out of his damned spot and put one in his brain. A long sprint back and I got my hard earned 7000. I went for a few stalkers and a bandit, but nothing was weirder than killing Kruglov.
I went to Rostok and poked about, until some guys started firing at me. I turned and shot back, but was very startled at who I was fighting.
Somehow, Monolith soldiers had made it to the bar.
I pushed pass the squad and went into the wild, and from there to yantar. I sniped Kruglov from a hill and ran all the way back home.
I eventually got all the hits, and I supposed I won as a Merc.
I started a new freeplay, and went Ecologist that time around.
I started off and saw, to my horror, a dead Kruglov right outside the base.
I guess now that every freeplay I start it somehow connects with another. As a merc, I saw a monolith squad in Rostok, so as a monolith, I should expand the faction pretty deep into the zone.
As a merc, I shot Kruglov right outside the scientist's base, and when I went Ecologist, he was dead when I made it outside.
Crazy stuff man
Maybe they could come up with an option for it?
Just found Awl's body.
Poor Petruha is all alone now :(
(In case you are wondering they are the Boiler Bros)