Shitty pageking have vodka
Why are noodles worth more than buckshot?
I guess because you can find a shotgun on every dead body, but you won't find noodles.
Hah. Went to fire an incredibly broken TOZ34 in OGSE and it exploded in my hands.
The TT-33 also kicks like a mule and has... auto settling recoil.
Is OGSE worth playing instead of the Soup?
I remember when I used my shotgun and it just exploded as a pack of pseudodogs ran up to me and tore me apart.
In other news, it turns out the Skinner Anomaly is actually really useful. I didn't think it increased healing that much. Does Ghost's Suit and Healing Berill heal at the same rate? If they do, I got to start using them instead of offloading them at some stash.
Might not be worth it if you're already a good ways into People Soup, but it's worth checking out.
We were talking on one of the streams about PDAs and I just don't get it. In CoP some dutier needs help just getting the supplies to set up some radio equipment yet in the zone there's some form of wireless internet. It has to be wireless because how else do you get an automatically updating list of top stalkers and updates from Beard on blowouts? It's confusing as shit someone please explain it.
If Doom wants to take it up, there's this download I found, "LURK Animations for AMK.7z", which is just LURK weapons+anims for AMK (this saves you having to actually dig into LURK's gamedata folder and find all the necessary shit). You could probably use it as a reference but instead change OGSE's weapon .ltx files.
You probably can't directly communicate with anyone with the PDA if you're more than a couple hundred feet away, I would think.
Why do none of these mods ever really accurately portray the TT-33.
It should do shit damage, have relatively little recoil, but cut through a pretty significant amount of body armor. Also it needs to stop using the .45 ACP cartridge because that is like the polar opposite of the 7.62 tokarev round.
Oh, it does shit damage too. Dunno about body armor damage. It does use the 7.62 tokarev round though.
I swear, OGSE loads faster than smaller mods like AMK and LURK.
Why must we lose the young ones to the Zone? Why?
You know what I hate? Those anomalies that rip through your suit and make it as useful as toilet paper! Luckily I figured out how to avoid it in a narrow hallway because I want me SEVA suit intact.
By the way, I love that there are traders in almost every area I've been in (except for the Garbage and I haven't been beyond the Bar yet). It makes looting so much easier!
OGSE is just cruel.
First, bloodsuckers move at super sonic speed, and when you go into Strelok's stash more of them spawn. Second, at the end of the Agroprom Underground, there are three controllers. Two spawn behind you, one spawn in front with some rats. Then you have the military base with the three aimbotting PKM turrets.
Got past all that. Took forever. Now what's it do?
(Messed with the contrast so you actually see them)
threeFOUR exoskeleton zombified stalkers with spas-12s at the exit to the Garbage.
Fireball = Fireball Artifact
Glass = Firefly Artifact
Ice = Snowflake Artifact
radiation_restore_speed = X
This value is easy to understand. (0,001 = +1/ 0,002 = +2/ -0.003 = -3)
I don't understand all the others' values.
Glass (Firefly): health_restore_speed = 0.0009 (In-game is +6)
Ice (Snowflake): power_restore_speed = 0.003 (In-game is +6)
Fireball (Fireball): burn_immunity = 0.04 (In-game is +6)
The Immunities and Restoration values don't seem to have a specific rule. Could someone explain this to me?
(Note: the quotes above, i've removed some lines)
So anyways, I start my fresh playthrough on TFW v3.7 and I already get a CTD when I'm trying to escape from the bloodsucker village at the start... Eughhh, not a good impression, at all. I'm going to start another game later on, hopefully it was just a really rare event or some shi-.
I'm thinking of doing X-16 in livestream. Anyone up for it or should I wait later in the day?
Only vodka for antirads
Code:FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp [error]Line : 180 [error]Description : <no expression> [error]Arguments : LUA error: ...ar sky\gamedata\scripts\xr_monster_combat_new.script:856: attempt to index field '?' (a nil value) stack trace:
E: No, no you did not, instead I'm watching your previous hour long recording of OGSE :v
Ima try that now.
At first look, it's more difficult than it seems; all the file are rearranged and renamed.
Obviously after the merge there will be weapons like the MP40 left over which we won't have a LURK equivalent of, but most the weapons will be LURKified, which is still cool nonetheless.
I'm almost inside the powerplant. I've killed a few monolithians, but damn they're good shots.
I have an artefact or two.
Seems in OGSE they replaced the original PKM model with the much better CS/CoP one. But it has no ironsights at all :/
Tank Machinegun, best weapon ever. Who needs to reload when you miraculously have 2,000 large bullets inside of a relatively small box of ammo? Scar doesn't, that's who.