I grab teleport as Irelia since A) free farm in other lanes later yaaaaay, I need that shit, and B) if their jungler actually manages to kill me, with both of them in lane I pretty much lose my tower no matter what time of the game it is. Teleport means I can get there and prevent it.
Third time in a row someone from my team left mid game and we lost ._.
Hate this shit.
AND HERE IS WHY
1. Flat armor penetration is not percentage based. It is a flat number.
2. The arpen MASTERY, however, is percentage based, as is arpen from every item.
3. The calculation for armor damage reduction is 100/(100+armor). Flat armor penetration is calculated FIRST, and % based calculation is done SECOND. Meaning flat arpen is essentially a wasted rune, because flat arpen runes will devalue % based runes.
Flat AD is good for several reasons. Mainly, however, it makes your early game ridiculously good.
Let us assume that you take the 10% arpen mastery and the 6 flat arpen mastery (which you should, on an AD anti-carry/carry. Whatever Urgot is.) Minions gain armor every...three minutes, I believe. Not sure. Caster minions gain about 1.5 armor, melee minions gain roughly 2. (Decimals matter and are, in fact, calculated. Not displayed, but calculated. Source.)
Assuming 10% armor penetration, any AD damage will do true damage to melee minions until their armor reaches ~60, so about 10 minutes into the game. Likewise, AD damage will deal true damage to caster minions until about 16 minutes into the game.
Clearly, flat AD runes are better for last hitting. From purely a CS standpoint, arpen runes would be useless because you can't do MORE than true damage, and you'll do true damage for a long time with just the masteries. And again, flat arpen runes do not calculate very well.
Now, from a champion standpoint:
Scenario 1: Let's say Urgot is fighting Cait. With the masteries you've laid out and the runes you've laid out, Urgot effectively does 51 AD at level 1 and has 10% arpen + 6 + 10 + 25 = 10% + 41arpen.
Against a Cait with armor runes and masteries, you'll reduce her armor from about a 30% damage reduction to 21% damage reduction (flat arpen runes suck dick). Meaning instead of 51 AD, you'll be doing 41.29 damage with each auto-attack. Or, in other words, you'll be doing 42.15 damage Acid Hunters instead of 53.35 Acid Hunters at level 1.
Scenario 2: Urgot fighting Cait. Instead of your runes, Urgot is using 10% arpen + 6 arpen from masteries and 15 AD from flat AD runes. Urgot now does 67 AD per auto attack at level 1.
Against a Cait with the same armor runes and masteries, you'll reduce her armor to about 25% damage reduction. However, Urgot will now be doing 51.75 damage with each auto-attack and 102.2 damage Acid Hunters at level 1.
And guess what? % Arpen scales with their armor. Flat ArPen doesn't scale at all. Meaning in Scenario 2, Urgot will continue to do high damage to Cait even when she buys armor. In Scenario 1, as Cait buys armor, Urgot just gets sad because his flat arpen doesn't do shit.
tl;dr Armor penetration runes are terrible now, run flat AD instead. Also, I have too much time on my hands.
That feel when you don't push a game to win to farm kills, and lose
Worst feel in LoL
basicly look at this http://rog.clgaming.net/blogs/a-diff...an-arpen-runes
and keep in mind that flat AD is 15% less effective on urgots acid hunters.
I have also summoned the almighty flubadoo, master of math and charts.
Anyone got the link to the video that was previously posted in V.19 i think about Shaco jungling with random audio clips?
Still apprehensive to play Ez in ranked...
a cait with armor seals + quints has 33% damage reduction and 48 armor at level 1.
41 arpen would reduce that to 7, then the 10% to 6 rounded down. This is 6% damage reduction, not 21%. Q does 50.149 assuming no ad increase.
on the other hand, just the 10% would reduce that 48 armor to a cool 44.2. This is 31% damage reduction. you then have an extra 16 AD. Q does 44.9905 at level 1
of course, it will fall off late game, but thats a whole different story
thing is, urgot with 41 arpen does TRUE DAMAGE to anything with below 41 armor. Which, if I'm right, happens to be everyone in terms of base armor. On the other hand, that 10% will only chop off 1 or 2 and a decimal.
unless I completely fucked up my maths (incoming boxes because i suck at theorycrafting), flat arpen gives you a better edge early game, not flat ad.
In theory, flat arpen could be used on a champion playing hyper aggressive, but you'd need a kill before level 3 or 4, because you'd need increasing AD or arpen to back that up. Otherwise it's not worth it.
I suppose you could say it's situational, but AD is arguably better the majority of the time.
urgot needs kills or lane advantage early game though in order to not fall off as much when lategame rears its head.
also one thing I'd like to say about urgot is that you're probably better off with ignite over ghost. When you ult, if you do it properly, the person you ulted has to go past you, or into ignite range. That's when you slap it on them and wail into them.
I stopped using armor pent after the nerfs
AD reds, quints and D Blade give me crazy damage and make last hitting a breeze
Wait, does armor pen percentage lower the armor, or the damage reduction? I'm quite sure it's armor, if so then there is no possible scenario where having flat arpen is a bad thing.
arpen percentage lowers the armor by that percent
e.g on a champ with 100 armor, 10% arpen reduces 10 armor, 40% reduces 40 and so on
which in turn lowers the damage reduction since armor IS damage reduction
Ranked is pretty easy :D
I keep getting small lag spikes of ~1sec every 30 seconds or so and it's COMPLETELY destroying my gameplay. is this happening to anyone else? i need a fix for this, this is terrible.
I never said which is better, I just said that having flat arpen isn't a bad thing even if you have percentage arpen.
Give me a case where not having flat arpen would result in a higher reduction than having it.